Sunraa Posted August 20, 2004 Share Posted August 20, 2004 Hey !! Yes, we have a antileech script running in the background. There is about 10 websites who are hotlinking to our files. This is the only way to stop this. Those sites are blocked, but gr.net isn't. I know its pain in the ass to turn off firewall for one file. But not all of the firewall users have this problem, only about 10 %. I'll take that risk. Have fun all. Quote Link to comment Share on other sites More sharing options...
RabidLockerGnome Posted August 20, 2004 Author Share Posted August 20, 2004 (edited) Anybody have an alternate solution? If you want me to host it elsewhere, tell me where and how i can plz Edited August 20, 2004 by RabidLockerGnome Quote Link to comment Share on other sites More sharing options...
Stalker Posted August 20, 2004 Share Posted August 20, 2004 Anybody have an alternate solution? If you want me to host it elsewhere, tell me where and how i can plz contact Rocky, he should upload the mod on Fileplanet Quote Link to comment Share on other sites More sharing options...
lexsis Posted August 20, 2004 Share Posted August 20, 2004 I got 500mb of space on my site so I can host it too if you wish. Quote Link to comment Share on other sites More sharing options...
lexsis Posted August 20, 2004 Share Posted August 20, 2004 Sorry to say, if I want to get a file of a website that demands me to shut down my firewall, I'll just leave it. You probably have a leech-script running that's causing all this, right? That's all very nice and good if you have copyrighted material, but if you are running a website that's meant to be for the public, the worst thing you can do is to lock it down for them. I was affiliated with them when some of them were WrG members. they are honest people, letting down your firewall wont put you at risk. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted August 20, 2004 Share Posted August 20, 2004 Nice mod so far. Thanks for getting it out. Quote Link to comment Share on other sites More sharing options...
RabidLockerGnome Posted August 21, 2004 Author Share Posted August 21, 2004 Thanks! I'm already planning some improvements, please send any comments/opinions/concerns to us using our contact form on the site. http://toml.ghostaholic.com head to "Contact". Get a good screenshot from the mod? Send us the URL vai our contact form and we'll post the best ones on our site. Thanks again all! http://toml.ghostaholic.com Quote Link to comment Share on other sites More sharing options...
OSO Posted August 21, 2004 Share Posted August 21, 2004 Any comments or thoughts on my map? Quote Link to comment Share on other sites More sharing options...
jay316 Posted August 21, 2004 Share Posted August 21, 2004 Your map is super EL OSO, mosque and terrain are great, hope to see some more missions on it in the future. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted August 21, 2004 Share Posted August 21, 2004 None other than it's really nice. Seriously, I like it. The other thing I would've suggested is that there shoulda been something like an oasis in the center. I think that would've balanced the four corners better. The mosque itself is very nice and I like the fact that there're walkways that actors can be placed on to defend the perimeter. Likewise the cluster of buildings around it also complement the area. All in all it's a nice map considering the real world region it's supposed to inhabit. Quote Link to comment Share on other sites More sharing options...
OSO Posted August 21, 2004 Share Posted August 21, 2004 None other than it's really nice. Seriously, I like it. The other thing I would've suggested is that there shoulda been something like an oasis in the center. I think that would've balanced the four corners better. The mosque itself is very nice and I like the fact that there're walkways that actors can be placed on to defend the perimeter. Likewise the cluster of buildings around it also complement the area. All in all it's a nice map considering the real world region it's supposed to inhabit. That Oasis is a great idea! I'm glad you guys are having fun with it. While testing this map we always loved planning an assault from the dunes with overwatching fire. Quote Link to comment Share on other sites More sharing options...
Lancer Posted August 21, 2004 Share Posted August 21, 2004 A superb map El Oso. The lighting is very atmospheric. I've played it a fair few times now on FF and keep getting shot whilst sight seeing. Thanks mate I'm not sure if anyones has mentioned this but their appears to be a texture missing from the ACOG's. Quote Link to comment Share on other sites More sharing options...
Sixpence Posted August 21, 2004 Share Posted August 21, 2004 (edited) Any comments or thoughts on my map? I have to say , this map has Original Quality or mayby better. There are so nice Details inside, like the crashed BH, the Rocks on the Side, the Dunes or the Cluster of Buildings. Also the tagged Floors outside for the Heli Insertion !! Very Usefull !! This allows a Missionscripter to script some different Kind of Missions. (BTW: A Day Version would be complete this !! ) Further there are so swéet Details inside, as examaple the Pics in the Mosque and so on on. Its, OK to use Original Textures for the Walls, there are all pretty fine. The Missions is pretty well, good scripting ! In my Opinion, this is a Must-Have for every GR Player ! Edited August 21, 2004 by Sixpence Quote Link to comment Share on other sites More sharing options...
2nd Ranger Posted August 21, 2004 Share Posted August 21, 2004 Yeah, I noticed that missing ACOG texture as well. Also, dunno if anyone else had a problem with the mission, but the "Clear enemy from area" objective wouldn't complete. I'm pretty sure I got them all, and I searched that place three times. Other than that, nice mod. The map is cool, and I liked the skins. Quote Link to comment Share on other sites More sharing options...
cobaka Posted August 21, 2004 Share Posted August 21, 2004 One thing I noticed was that the briefing screen said "Sunny". I lathered up with sunscreen for nothing Quote Link to comment Share on other sites More sharing options...
RabidLockerGnome Posted August 21, 2004 Author Share Posted August 21, 2004 Haha, whoopsy! Ok, -we knew about the messy ACOG, looking for a replacement gun -"Sunny" goes to "Night" or w/e -and ill take a look at the clear enemies objective -Installer will give user the option of where to put it -ROE/Fire Indicators will return What else needs to be fixed/improved? Quote Link to comment Share on other sites More sharing options...
cobaka Posted August 21, 2004 Share Posted August 21, 2004 You still want the helmets? Quote Link to comment Share on other sites More sharing options...
RabidLockerGnome Posted August 21, 2004 Author Share Posted August 21, 2004 YES! haha of course i do! They're gonna go with my new characters when i finish them lol To be released with 1.0! Quote Link to comment Share on other sites More sharing options...
OSO Posted August 21, 2004 Share Posted August 21, 2004 Any comments or thoughts on my map? I have to say , this map has Original Quality or mayby better. There are so nice Details inside, like the crashed BH, the Rocks on the Side, the Dunes or the Cluster of Buildings. Also the tagged Floors outside for the Heli Insertion !! Very Usefull !! This allows a Missionscripter to script some different Kind of Missions. (BTW: A Day Version would be complete this !! ) Further there are so swéet Details inside, as examaple the Pics in the Mosque and so on on. Its, OK to use Original Textures for the Walls, there are all pretty fine. The Missions is pretty well, good scripting ! In my Opinion, this is a Must-Have for every GR Player ! There is a day version. You'll be able to see it next week. Quote Link to comment Share on other sites More sharing options...
lexsis Posted August 21, 2004 Share Posted August 21, 2004 its here too for you guys who are getting broken links and such. http://www.lexsis.net/mods/ Quote Link to comment Share on other sites More sharing options...
GR_Modder Posted August 22, 2004 Share Posted August 22, 2004 Sorry to give this away, but there are reinforcements coming after hostages are rescued. Make sure you get them, or you wont get far. Quote Link to comment Share on other sites More sharing options...
lexsis Posted August 22, 2004 Share Posted August 22, 2004 Haha, whoopsy! Ok, -we knew about the messy ACOG, looking for a replacement gun -"Sunny" goes to "Night" or w/e -and ill take a look at the clear enemies objective -Installer will give user the option of where to put it -ROE/Fire Indicators will return What else needs to be fixed/improved? the floors inside the houses make a 'sand' sound, can you correct it to either concrete or wood. thnx. Quote Link to comment Share on other sites More sharing options...
OSO Posted August 23, 2004 Share Posted August 23, 2004 The floors inside the houses are tagged for the "gravel" sound which is probably the same exact sound for sand. It is going to take an awful lot of convincing to talk me into changing something that looks like this: to sound like either wood or concrete. If you look closely at the textures, you'll notice that they are a mixture of dirt and gravel. This won't be addressed in a patch, however, anyone that runs this map has both DS and IT installed which means you have an "extras" directory on your IT CD. You can easily change the surface properties of the textures to whatever you please with the RSB editor. Consult the level building pdf for instructions on how to use the program. Cheers! Quote Link to comment Share on other sites More sharing options...
lexsis Posted August 23, 2004 Share Posted August 23, 2004 Oso, you mean we can change the sound the floor makes without having the max files? I didnt know we could do that. Quote Link to comment Share on other sites More sharing options...
sleeper Posted August 23, 2004 Share Posted August 23, 2004 Just too far up to pull out. Quote Link to comment Share on other sites More sharing options...
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