Baldy0311 0 Posted July 24, 2004 Share Posted July 24, 2004 Has anyone made Chr models based on the Island Thunder models (support, Demo, Rifleman) but with the boonie hats removed? Iv'e been looking for this for months now. Quote Link to post Share on other sites
DOG-ZEBRA 0 Posted July 24, 2004 Share Posted July 24, 2004 (edited) i take it you mean .chr's with no covers at all. if this is the case i will tell you a few simple steps to remove their covers with out the use of 3ds max, you will however need photoshop. First, open all 3 .rsb for rifleman, support, and demo (you will do the same thing for each file). Then, in the window that contains the layers, channels, and paths tabs, select the channels tab. Now, select the arrow button to the right of the paths tab. doing this will display a new window where you will see the option to create a "new channel". selecting this will then prompt you to confirm the creation of a new alpha channel. This will now turn the .rsb all black, making sure the alpha channel is still selected, select the entire image with the rectangle marquee tool and fill it white using the "fill" option in the edit menu. Next, click the alpha channels eye button off and the RGB eye on so you can see the image. Now, use the rectangular marquee tool and select the part of the .rsb that contains the texture for the boonie hat. now revert back the eye button and make sure the alpha channel is highlighted. Again you are going to use the fill option but this time you are going to fill the selected area black. finnaly, save the file exactly as it is named and ensure the alpha channel is preserved. When you start the game the boonie hats will not be visible, for all intensive purposes, they will be gone. this is a very comprehensive instruction but i promise it is very easy to do. good luck Edited July 25, 2004 by DOG-ZEBRA Quote Link to post Share on other sites
Stalker 0 Posted July 24, 2004 Share Posted July 24, 2004 you can do everything with alpha channels!! Quote Link to post Share on other sites
DOG-ZEBRA 0 Posted July 24, 2004 Share Posted July 24, 2004 in case you dont have photoshop i made the files you will need you can grab them here no boonie .rsb's man i'm bored Quote Link to post Share on other sites
Stalker 0 Posted July 24, 2004 Share Posted July 24, 2004 man i'm bored Quote Link to post Share on other sites
SnowFella 8 Posted July 25, 2004 Share Posted July 25, 2004 It's a pretty simple way of doing it, just keep in mind that this only works on a very few characters though. Only reason it works on the IT rifleman, demo and support is because whoever modeled the characters acctually put in the top part of the head. Do this on for example the original rifleman from GR and you will end up with a big hole at the top of his head, there's nothing underneath the helmet. Snow Quote Link to post Share on other sites
lexsis 0 Posted July 25, 2004 Share Posted July 25, 2004 what's this: att_cuba_alied_boonie_06.qob is it a boonie hat? there are 6 of them total. Quote Link to post Share on other sites
DOG-ZEBRA 0 Posted July 25, 2004 Share Posted July 25, 2004 they are just six different boonie attachments. they are independent of the standard .chr models which have there boonies built in to the .chr. out of those six, three are duplications of the rifleman, support, and demo boonies. if you want to veiw them use wolfsongs attachment veiwer. Quote Link to post Share on other sites
lexsis 0 Posted July 27, 2004 Share Posted July 27, 2004 they are just six different boonie attachments. they are independent of the standard .chr models which have there boonies built in to the .chr. out of those six, three are duplications of the rifleman, support, and demo boonies. if you want to veiw them use wolfsongs attachment veiwer. thank you, so does that mean these extra boonie hats can be used on other characters? Quote Link to post Share on other sites
DOG-ZEBRA 0 Posted July 27, 2004 Share Posted July 27, 2004 they can be used on any .chr, but like most attachments they are created around one particular model, so they don't allways fit right on every character. Quote Link to post Share on other sites
Suicide Commando 0 Posted July 28, 2004 Share Posted July 28, 2004 (edited) Does anyone know offhand if any of the boonies fit on the Marine_support.chr from IT? Edited July 29, 2004 by Suicide Commando Quote Link to post Share on other sites
mehn_15 0 Posted July 29, 2004 Share Posted July 29, 2004 Has anyone made Chr models based on the Island Thunder models (support, Demo, Rifleman) but with the boonie hats removed? Iv'e been looking for this for months now. Yes, I have. What I did was delete the head/face section of the IT .chr and merge a head from the Origmiss .chrs. You'll have to play around with the vertices to make it fit, but it's not too hard at all. Let me know if you need any more help; I have a few I can send as well, if you'd like. Good luck. Quote Link to post Share on other sites
lexsis 0 Posted July 30, 2004 Share Posted July 30, 2004 Has anyone made Chr models based on the Island Thunder models (support, Demo, Rifleman) but with the boonie hats removed? Iv'e been looking for this for months now. Yes, I have. What I did was delete the head/face section of the IT .chr and merge a head from the Origmiss .chrs. You'll have to play around with the vertices to make it fit, but it's not too hard at all. Let me know if you need any more help; I have a few I can send as well, if you'd like. Good luck. Id like to see some if you dont mind. thnx. Quote Link to post Share on other sites
Gen.Montgomery 0 Posted October 26, 2004 Share Posted October 26, 2004 you can do everything with alpha channels!! ← you can even make the ghost's body invisible . . . "Ghosts" Quote Link to post Share on other sites
Gen.Montgomery 0 Posted October 26, 2004 Share Posted October 26, 2004 Has anyone made Chr models based on the Island Thunder models (support, Demo, Rifleman) but with the boonie hats removed? Iv'e been looking for this for months now. Yes, I have. What I did was delete the head/face section of the IT .chr and merge a head from the Origmiss .chrs. You'll have to play around with the vertices to make it fit, but it's not too hard at all. Let me know if you need any more help; I have a few I can send as well, if you'd like. Good luck. Id like to see some if you dont mind. thnx. ← here's my end result using alpha channels. Quote Link to post Share on other sites
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