BornToKill Posted July 17, 2004 Share Posted July 17, 2004 Heres some shots from my Maze Map, that should be released in the next month. Just adding the final touches, then the lighting solution which should bring it to life. Should be beta testing in the next week or so.So all being well will be ready for ya!! Designed as a multiplayer, 3 level CQB map with scope for sniping with plenty of cover. Will not be brilliant for AI, but works pretty well.Present poly count is 75,000, frame rates have been ok too. Let me know what ya think so far. Quote Link to comment Share on other sites More sharing options...
lexsis Posted July 17, 2004 Share Posted July 17, 2004 day version or night only? Quote Link to comment Share on other sites More sharing options...
BornToKill Posted July 17, 2004 Author Share Posted July 17, 2004 (edited) Will release various enviroments dependant on performances, but will do both night and day. PS. Lexsis, am still working on your map, still a way to go yet. Edited July 17, 2004 by BornToKill_TAW Quote Link to comment Share on other sites More sharing options...
H-Hour Posted July 17, 2004 Share Posted July 17, 2004 Looks good! Quote Link to comment Share on other sites More sharing options...
insaneflyingmonkey Posted July 17, 2004 Share Posted July 17, 2004 Looks creepy. Good stuff, man. Quote Link to comment Share on other sites More sharing options...
sleeper Posted July 18, 2004 Share Posted July 18, 2004 Finally, a map with the most butt-ugly textures the game has to offer, all in one package. Quote Link to comment Share on other sites More sharing options...
Biro Posted July 18, 2004 Share Posted July 18, 2004 Looks very good BTK, still I miss the lighting but I know that will be good aswell! Nice details in the rooms and that ladder looks interesting. Is that the one you can walk up as you told about a long time ago? Quote Link to comment Share on other sites More sharing options...
lexsis Posted July 18, 2004 Share Posted July 18, 2004 some sniper nests would be nice too, you know the ones that have the camo netting covering it. Quote Link to comment Share on other sites More sharing options...
Cuchillo* Posted July 18, 2004 Share Posted July 18, 2004 BorntoKill_TAW Good Idea !! lighting n'good to go!!! gonna be fun to run around in THE MAZE!! at nite n'Fog. thank you BorntoKill !! CHEERS. Quote Link to comment Share on other sites More sharing options...
BornToKill Posted July 18, 2004 Author Share Posted July 18, 2004 (edited) Yup you can climb the ladders, have to lower them first using the rope(Action button) then you can climb them.Also Doors at bottom of spiral stairs in the towers are opened by a remote button set in the wall.There are some good sniping spots on the outerwalkway that runs all the way around the maze on the 3rd level. I have put collision barriers on the fencing of the bridges so you can shoot where you can see thru and not where you can't. Also lots of bushes to take cover in. Planks connecting areas on the upper walls so you can cross over or jump off onto the lower level without getting wounded, if someone starts shooting at you!! Edited July 20, 2004 by BornToKill_TAW Quote Link to comment Share on other sites More sharing options...
BornToKill Posted July 20, 2004 Author Share Posted July 20, 2004 Heres Some early lighting shots Quote Link to comment Share on other sites More sharing options...
Biro Posted July 20, 2004 Share Posted July 20, 2004 Darn, that made a HUGE difference BTK, it looks awesome now!! Can't wait to check this one out! Very nice enviroment you came up with there! Quote Link to comment Share on other sites More sharing options...
lexsis Posted July 20, 2004 Share Posted July 20, 2004 yeah, day version looks much better than the night verson. great job. Quote Link to comment Share on other sites More sharing options...
San Posted July 20, 2004 Share Posted July 20, 2004 lookin good Quote Link to comment Share on other sites More sharing options...
deadly_sniper22 Posted July 20, 2004 Share Posted July 20, 2004 Yeah, now that i have GR installed,,,,,,,,again, i gotta catch up on all these mods. But it looks great, the fog is awesome, and it will be funny how people kill eachother i think. Quote Link to comment Share on other sites More sharing options...
Sup Posted July 20, 2004 Share Posted July 20, 2004 (edited) Wow, sounds great. The day shots look amazing. Post approved in secrecy Edited July 20, 2004 by sup Quote Link to comment Share on other sites More sharing options...
Buzz Posted July 21, 2004 Share Posted July 21, 2004 Kewl! Can't wait to run around on that map! Buzz Quote Link to comment Share on other sites More sharing options...
Giampi Posted August 3, 2004 Share Posted August 3, 2004 Any news? Quote Link to comment Share on other sites More sharing options...
BornToKill Posted August 4, 2004 Author Share Posted August 4, 2004 Beta test delayed due to problem with some doors not having any sounds whilst others do, still can't figure it so might just have to forget that side. Heres the Command map Without the trees Quote Link to comment Share on other sites More sharing options...
Enviro Posted August 6, 2004 Share Posted August 6, 2004 Looks really good BTK Really looking forward to go sniping at this map Quote Link to comment Share on other sites More sharing options...
XE_Joker Posted August 10, 2004 Share Posted August 10, 2004 this looks amazing so far. can't wait for the release. Quote Link to comment Share on other sites More sharing options...
GRIM-HITMAN Posted August 28, 2004 Share Posted August 28, 2004 Great looking map. Any update as to its release. GRIM-HITMAN Quote Link to comment Share on other sites More sharing options...
San Posted August 29, 2004 Share Posted August 29, 2004 Now that's a real handy command-map, can't do without it ! Quote Link to comment Share on other sites More sharing options...
BornToKill Posted August 30, 2004 Author Share Posted August 30, 2004 UPDATE Just to let you know progress, I've been adding about 500 shrubs/weeds/grasses and increased the volume of trees to 200 to create a better enviroment. Also reworking some of the textures i didn't like. Added some more detailed objects and done some polygon reduction (64,000) total. (excluding shermanlevels/transitions/portals etc as these don't count as rendered polys). Working on 2 enviroments and lighting solutions 1) Day-Rain+Fog and 2) Dusk-Clear +less Fog. Will post some updated screenies soon. Quote Link to comment Share on other sites More sharing options...
AO3_Chucky Posted August 30, 2004 Share Posted August 30, 2004 Heres some shots from my Maze Map, that should be released in the next month. Just adding the final touches, then the lighting solution which should bring it to life. Should be beta testing in the next week or so.So all being well will be ready for ya!! Designed as a multiplayer, 3 level CQB map with scope for sniping with plenty of cover. Will not be brilliant for AI, but works pretty well.Present poly count is 75,000, frame rates have been ok too. Let me know what ya think so far. If map work as great as it looks? It is going to make one hell of a mission or mulity playing good luck Quote Link to comment Share on other sites More sharing options...
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