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OK I cant figure this out, my model wont connect to the bones to make a CHR.. Click this link below to see what I do, could someone please tell me what I am doing wrong?

Warning, 1 meg, 56ker Warning.

GIF Video

Edited by _OtAcoN_
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I use max4 so the interface is a little different but the process should be the same.

Hard to tell from the vid.

1.open completed model

2. merge bones

3.select bones

4. select edit mesh

5. attach model

6. select sub-object element and delete text

7. deselect sub-object element (if this is left selected bones will not be attached)

8. select skin modifier

9.move slider to first notch and weight the vertices.

That should be about it.

I've got a copy of piggysons tute if ya need it, just PM me.

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I use Max 4 as well, but one thing I noticed. From when you opened GhostReconBones everything looked fine until you attached the model. You added an "Edit Mesh" to the stack. You should click on the dropdown window where your stack is - in Max 4 "skin" is the top element of the stack. Below "skin" on the stack should be an "Edit Mesh" already. Click on that and then attach the model.

Also, when you opened the material editor with GhostReconBones selected you could click on that first material, then click on the eyedropper - your icon will turn into an "empty" eyedropper - then move the eyedropper over the Model - the eyedropper should change to look "full" - click on the model. Then the bones will be assigned the texture of your model.

Edit: Oh, and that wallpaper is just WRONG! :lol:

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