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There's something funky going on on the helmet though, looks like he's got a strap around the helmet on one side but not the other.

Nah..that's just Croatian helmet canvas design for you, mate...it has the elastic band on left side only! Here's a bit of a larger pic that shows it;

118058.jpg

@Zeko....I won't even ask! :thumbsup:

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Now that sounds like the begining of a joke..LMAO

Why do the Croatians only have a helmet strap on one side?

So they can tell their left side form the right one! :rofl:

But the real reason..er...well we are a small country and can't afford a strap that goes all around a helmet... :D

However, there's something we can afford; sunglasses! As you can see on the last photo I posted, some soldiers wear (issued) shades. So thanks to Sgt. Croc who kindly donated his Oaklyes model, I made a new head attachment, that will be randomly destributed amongst the regulars.

Ladies, I gave you the new head attachment;

122550.jpg

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The Oakleys are a very nice touch in deed. :thumbsup:

I'm always amazed at the attention to detail that people give to their models. You clearly are one of those people. What is the estimated release date on this mod?

silent_op

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First of all, I'm sorry for the pics taking long to load..I finaly found a free host with sufficient space, but there had to be a catch 22; their server is slow...so that acounts for a long loading time.

About release date; no ETA yet. There are still a few characters to be finished, as well as vehicles and weapons. Not to mention we are still waiting for a brand new map to be finished so we can continue with the campaign scripting.

And speaking of characters, here's an early render (still not exported) of the Italian operative featuring in the mod.

125671.jpg

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Makes prefect sense to only wear one kneepad and it makes it pretty easy to see if the shooter is right handed or left handed. All of the blokes in the above pic are aparently right handed as when you take a kneeling stance to shoot the right knee will be the one touching the ground if you are "normal" and the left will be touching the ground if you are a southpaw.

Nice Chr btw Streinger!

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Remember I told you Dieter Munz is featuring in this mod? Well, since I made some modifications to Nigel Tunney character, I decided to give Munz special treatment as well. No more helmet, instead the Bundeswehr red beret with paratrooper badge...ladies, I give you the new Dieter Munz... :D

127580.jpg

127581.jpg

127582.jpg

BTW, does anyone else notice he's a dead ringer to a certain governor? :rofl:

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  • 2 weeks later...

I just got the best X-mass present that I want to share with you lot! Cobaka has been working on a new map for the mod for some time now, and has recently produced a working beta! Here are a few screenshots;

screenshot 1

screenshot 2

screenshot 3

screenshot 4

screenshot 5

screenshot 6

screenshot 7

You can see there's a cammo-netted RPG/AA nest, plenty of open space, a well hiden entrance into the cave labirinth, with weapon's cache, sleeping quarters and a lot more...there are a few more goodies that I'm deliberatly holding from you...you'll have to d/l the mod to see them ;)

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:wall: How :wall: Do :wall: You :wall: Install :wall: Mods :wall:

It's quite easy, actually...most mods come with some sort of installer that unpacks the mod directly into your GR/mods folder. If the mod is packed with win.zip, win.rar or some other file compression tool, the safest bet is to unpack the mod into your GR/mods folder, but there's always a read-me file that explains exactly how to unpack/ install the mod. Once installed, you have to start GR and activate the mod trough options/mods buttons, then select the desired mod and hit activate button.

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