U|\|_N0_Nam3_01 Posted January 16, 2005 Share Posted January 16, 2005 wow! i definately an't wait for this baby to come out! just curious: is it possible to make a left-handed character? Quote Link to comment Share on other sites More sharing options...
Streinger Posted January 17, 2005 Author Share Posted January 17, 2005 just curious: is it possible to make a left-handed character? To the best of my knowledge; no. Character models are animated by "GR Bones" utility, which is right handed by default. Quote Link to comment Share on other sites More sharing options...
SnowFella Posted January 17, 2005 Share Posted January 17, 2005 It's possible to get the character to hold the weapon in the left hand by mirroring the bones, in other words making the engine believe that that the characters left hand really is his right hand. It seriously messes up the animations though. There might be way's around that though but I just haven't had time to really investigate it. Quote Link to comment Share on other sites More sharing options...
Streinger Posted January 17, 2005 Author Share Posted January 17, 2005 Now that you mentioned it @Snow, maybe the solution would be to mirror all the bones...but you probably did that. If by any chance you mirrored just the hand/arm bones, that might be the problem. Quote Link to comment Share on other sites More sharing options...
Mamon Posted January 17, 2005 Share Posted January 17, 2005 It's possible to get the character to hold the weapon in the left hand by mirroring the bones, in other words making the engine believe that that the characters left hand really is his right hand. It seriously messes up the animations though. There might be way's around that though but I just haven't had time to really investigate it. ← Like remaking all the animations? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted January 18, 2005 Share Posted January 18, 2005 I indeed mirrored all the bones but it still looked pretty weird, problem is you can't really just add a mirror modifier to it you have to rename them all by hand. What I didn't do though and that might solve the issue is also mirror the envelope naming. Quote Link to comment Share on other sites More sharing options...
Streinger Posted January 20, 2005 Author Share Posted January 20, 2005 (edited) More good news on mod's development; Cobaka came trough not only by making the map for the mod, but also by making a few nice vehicles. Here are a few screenshots of an old pick-up rigged up as a car bomb...obviously, this one will be used by talibans in their attacks....this baby has a blast radius of over 20m, so keep your distance intact... begining of an explosion... KA-BOOM... and the wreckage.... Apart from this enemy used vehicle, stand by for more screnies of Croatian MP Land Rover, US Apache chopper and more... PS:and there might even be another map.... Edited January 20, 2005 by Streinger Quote Link to comment Share on other sites More sharing options...
San Posted January 20, 2005 Share Posted January 20, 2005 That car is stolen from another map -> Lakeside ? I must have seen it there before, could be wrong tho. hehe j/k. Nice work Co, also that caves map. Quote Link to comment Share on other sites More sharing options...
Streinger Posted January 20, 2005 Author Share Posted January 20, 2005 That car is stolen from another map -> Lakeside ? I must have seen it there before, could be wrong tho. hehe j/k. Well, Cobaka mentioned the pick-up was a part of geometry on one of his maps, and he converted it into a usable vehicle...I really don't know who is the author of "Lakeside" map, so can't really tell if that's the one... Quote Link to comment Share on other sites More sharing options...
San Posted January 20, 2005 Share Posted January 20, 2005 I really don't know who is the author of "Lakeside" map A year or 2 ago we visited Ubi forums, and Cobaka made a couple maps to use in a mod we would make. We had a scripter, a character skinner, weapon modeler. But nobody made a story for the campaign, and so it got dropped. That pickup-truck was from a map Lakeside which Cobaka made in that time (or before) iirc. He did a couple of other maps too, but were not totally completed. I made a mission for one of them (citystreets) but never got feedback. They are still roaming around the Ubi forums Quote Link to comment Share on other sites More sharing options...
Giampi Posted January 20, 2005 Share Posted January 20, 2005 So, no act of thief in our mod Quote Link to comment Share on other sites More sharing options...
cobaka Posted January 20, 2005 Share Posted January 20, 2005 San! Glad to see you still about Yes, that is indeed from Lakeside. Finally decided I might as well use what I can from what I have. And what about your maps? Quote Link to comment Share on other sites More sharing options...
callmehobbes Posted January 20, 2005 Share Posted January 20, 2005 Great idea with the car bomb! (But now we've seen it wont we try to avoid it?) Really looking forward to this mod. Quote Link to comment Share on other sites More sharing options...
jay316 Posted January 20, 2005 Share Posted January 20, 2005 nice vehicle, looking forward to seeing this AH 64 apache helocopter Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted January 20, 2005 Share Posted January 20, 2005 Interesting to see a vehicle used like that in a mission. Looks really cool. Quote Link to comment Share on other sites More sharing options...
chiel_mic Posted January 21, 2005 Share Posted January 21, 2005 (edited) still looking out to this mod, nice map and all, one thing about that car: the wheels look somewhat squarish (yes my english is well uhmm, whatever), could be the angle, or me though , anyway RSE solved it by placing a plane in front of the wheel and using a texture with a round alpha channel in it to make the wheels look round. Nothing serious, it would just make it look that tiny bit better Edited January 21, 2005 by chiel_mic Quote Link to comment Share on other sites More sharing options...
Giampi Posted January 24, 2005 Share Posted January 24, 2005 (edited) Just some goosip about the backstage of this mod You should know that this mod was conceived by Streinger since during Operation Stabilise development as a project to be followed by the same Streigner together with Aus Viper. The project has been on hold for many months and reached almost the "dropped" status. Some months ago Streinger and I were testing "in Co-op" a mission I made for "Stalker V1 - Operation Desperate Cry" and we got a new boost to go on with Mission: Afghanistan. We started to make some small tests with some mission (expecially about new concepts) and started to plan the campaign. What we seriously missed was at least one new map. After some advertisements and some contacts with possible mapmakers we lost our hopes to have new maps when we came in contact with Cobaka. What Cobaka is providing us is above every expectations. Moreover also some other modders join the team as contributors (Black Sabbah, Sgt. Crocodile, Blakarion) and therefore this mod started to grow up Edited January 25, 2005 by giwex Quote Link to comment Share on other sites More sharing options...
San Posted January 24, 2005 Share Posted January 24, 2005 And what about your maps? Still busy trying to finish one (look here), but I got very little time lately (new house, new job). When I finish one I'm gonna have a little party for sure ! Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 3, 2005 Author Share Posted February 3, 2005 (edited) Although the monster called Real Life has it's claws firmly clenched around all the members of the modding team, some good news; Cobaka announced LOV APC to be finished soon, Giwex is working on two missions at the same time and both are almost done, I made yet another Taliban-used weapon...PKM in 7,62x54R cal... Not very detailed weapon, certainly not the most beautiful weapon I ever did, but it will serve it's purpose... Still have to delete some faces to reduce polycount..right now it's a bit high, some 3000...I can probabaly knock it down to 2500... Edited February 3, 2005 by Streinger Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted February 3, 2005 Share Posted February 3, 2005 Russian weapons rule. Very cool PKM Streinger. Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 5, 2005 Author Share Posted February 5, 2005 A few days ago I announced LOV by Cobaka to be almost done. Today I present you this; based on this: Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted February 5, 2005 Share Posted February 5, 2005 That APC looks pretty good. Must be hard to drive that thing irl with such a small viewport though. Quote Link to comment Share on other sites More sharing options...
Stalker Posted February 6, 2005 Share Posted February 6, 2005 The texture on the APC is too bright, also it would look better if you add some mud layers especially on the area around the tyres. Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 6, 2005 Author Share Posted February 6, 2005 I agree, on max render it does look a bit bright, but if you check it on in-game s/c, it's a little darker. We want to test it first on desert maps we are using in the mod before we adjust the brightness. @SC, I've seen these things doing 70kmh on roads over here... Quote Link to comment Share on other sites More sharing options...
Streinger Posted February 13, 2005 Author Share Posted February 13, 2005 (edited) I decided to expand the weapon selection of the Canadian operatives featuring in this mod. So here's my attempt on Diemaco C8A1... Edited February 13, 2005 by Streinger Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.