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reference info on how to configure weapon


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Is there any documentation anywhere about how to set up a weapon in GR, once you have sounds, model, kit textures, reticules, etc? By "set up" I mean putting the necessary files in the right place so that the weapon plays correctly in the game. Looking at the existing weapons, I see a bewildering combination of interrelated files. I don't understand how they all fit together. Currently, I'm doing everything trial and error, trying to emulate the built-in mods, but when something doesn't work--I can't tell why.

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It can be confusing, but you really only need a few files:

*.GUN file <- contains information on ballistics, model, sounds, etc.

*.KIT file <- tells the game what weapon/item to give you

*.QOB file <- actual 3d mesh

*.RSB files <- textures associated with the *.QOB

*.WAV files <- weapon sounds

There are more than enough tutorials floating around here to teach you how to get the individual files above squared away. Check out the "Recon" section above to learn about them, or do a search here in the modding forums.

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