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voice problem


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No clue to if that plan step even works. But you can try somthing like

Group<somting you can enable and disable>

Trigger: Time elapsed 3 secs


Block preserve

Variable set ActorRef LoudMouth to the nearest actor to, uummmm player, location somthing that will keep changing up what actor is set as the loud mouth

Playsound3d at location ActorRef Loudmouth

Jus a thought :wacko:

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