DOG-ZEBRA 0 Posted June 28, 2004 Share Posted June 28, 2004 i would like someone to help me with a little experiment. i am making a marine for each environment, nothing spectacular, just a nice little addition, and i discovered something weird... the desert .rsb in game was not completely matching the one i made in PS. i had used the same body armor and boots but i changed the BDU to desmarpat and the green gloves to brown, plus added an American flag to the sleeve. when i tested the new skin in game the gloves were green and the flag patch was missing but the marpat was desert! weird right? so i began some tests, i used the air brush to mark colors on different areas of the 3 .rsbs i was using named Marine_rifleman.rsb, Marine_rifleman_desert.rsb, and Marine_rifleman_cuba.rsb respectivly. in orgimiss and mp2 my markings showed up appropriately but not in the desert environment. i then used an entirely different skin w/ no marpat at all and still, desmarpat w/ green gloves. it would seem i had no control over the desert skin. how would the game register the desert marpat unless there is already a desert marine file included somewhere? i have never found one in the folder, so i am thinking hard coded, this would also explain why my file is not taking priority. here is a copy of the .atr: <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>3</ArmorLevel> <FolderName>specialist</FolderName> <ActorName>Casey Ross</ActorName> <ClassName>support</ClassName> <ModelFace>ICE_rus_19.rsb</ModelFace> <BlinkFaceName>ICE_rus_19_blink.rsb</BlinkFaceName> <ActionFaceName/> <ShellFaceName/> <KitPath>hero\marine</KitPath> <ModelName>Marine_rifleman.chr</ModelName> <DesertLOD1>Marine_rifleman_desert.chr</DesertLOD1> <JungleLOD1>Marine_rifleman_cuba.chr</JungleLOD1> <Weapon>5</Weapon> <Stamina>5</Stamina> <Stealth>1</Stealth> <Leadership>3</Leadership> </ActorFile> you might think off the bat; the .chr is not assigned to the right .rsb, but its is, and you might also think i have other mods active, but i don't. if anyone wants to try this: 1. copy the marine_rifleman file from the mp2 folder and paste it into a mod folder 2. rename it to Marine_rifleman_desert.chr 3. set up the .atr simalar to above 4. make any .rsb file- marine_rifleman_desert.rsb and using the skinner tool assing the file to marine_rifleman_desert.chr 5. test in game it will be interesting to see if anyone gets a similar results Quote Link to post Share on other sites
DOG-ZEBRA 0 Posted June 28, 2004 Author Share Posted June 28, 2004 i just changed all the files (.chr and .rsb) from Marine_rifleman_xxxxx to usmc_xxxx and i have complete controll of the skin. Quote Link to post Share on other sites
Stalker 0 Posted June 28, 2004 Share Posted June 28, 2004 weird Quote Link to post Share on other sites
supasniper 0 Posted June 29, 2004 Share Posted June 29, 2004 did you compress the layers? Quote Link to post Share on other sites
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