Stalker Posted June 24, 2004 Share Posted June 24, 2004 (edited) when I teleport an actor to an effect, will he face in the direction the effect faces? *you might notice that the scripting part of my mod began* so maybe in the next time I will post more questions Edited June 26, 2004 by Stalker Quote Link to comment Share on other sites More sharing options...
Stalker Posted June 24, 2004 Author Share Posted June 24, 2004 forget it....... it doesn't work, he will always face in east direction Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted June 24, 2004 Share Posted June 24, 2004 Why dont you set the enemy to face the direction you want him to face before you teleport him? This way he will face the same direction as he was facing before he was teleported. It works with vehicles so why shouldn't it work with actors. I didnt try though. Quote Link to comment Share on other sites More sharing options...
Stalker Posted June 24, 2004 Author Share Posted June 24, 2004 nah... I don't want to teleport AI actors, I want to teleport the player controlled actor during cinematics to get moving cameras.... but when I teleport the player controlled actor he always faces in eastern direction (right in igor) I think I have to work around to get the result I want... Quote Link to comment Share on other sites More sharing options...
Jack57 Posted June 24, 2004 Share Posted June 24, 2004 Stalker, I have used this a lot in cinematics and my experience is that the player will always start off facing in the direction of the pipper of the insertion zone. His 'camera' will then begin to rotate to the left 180° and continue to rotate back and forth 180° for as long as you are in cinematic mode. So, when you are teleporting him around for different camera positions, it is a matter of trial and error to get the timing such that he is facing the way you want the camera facing. Have a look at some of the cinematics I did for OS or British Infantry Mod if you want to see examples. Cheers Quote Link to comment Share on other sites More sharing options...
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