sixb0nes 0 Posted June 21, 2004 Share Posted June 21, 2004 Hello! Thanks for a great resource on modelling and skinning. Fetched lots of invaluable info from these forums. On to my issue. I've decided to try my hand at modelling a weapon. I jumped ahead and decided to try texturing the body of the weapon just for the heck of it. Unfortunately, no matter what I do the texture seems to come in blurry. Here is a screenshot of the issue (as you can see the source on left, and applied on right): The texture is actually one that was posted in one the forums here and is 1500x657 in size. To apply the material, I am going into the gmax material editor and dragging that image onto the material - followed by dragging it onto the mesh for the gun. I then bring up the gizmo from the UVW Mapping and use the scale tool to resize it. If anyone can help I'd greatly appreciate it. This is my first attempt, so I'm just trying to get it to work within gmax with no regard to importing into anything else later on. Perhaps this is just the way the textures look when applied? I would think the high res image would produce a nice crisp texture on the weapon? Thanks! Quote Link to post Share on other sites
simplesuperman 0 Posted June 21, 2004 Share Posted June 21, 2004 ok, bud, try rendering a pic and looking at it then! all textures appear blurry in 3dsm while u work on em! Quote Link to post Share on other sites
sixb0nes 0 Posted June 21, 2004 Author Share Posted June 21, 2004 ok, bud, try rendering a pic and looking at it then! all textures appear blurry in 3dsm while u work on em! Thanks for response! I was wondering if that wasn't the case. Too bad I can't render using gmax (toned down version of 3ds, with no render option). Kinda weird the perspective viewport wouldn't give a more accurate depiction Cheers! Quote Link to post Share on other sites
simplesuperman 0 Posted June 21, 2004 Share Posted June 21, 2004 no prob, when u export, itll look fine. i freaked for like 10 mins my first time too Quote Link to post Share on other sites
SnowFella 8 Posted June 21, 2004 Share Posted June 21, 2004 I know there's a setting somewhere in 3dsm that allows you to work in the viewports without any texture degration, my 3dsm is set up that way and my models textures are nice and crisp. Can't for the life of me remember exactly where you change this though...I'll keep on diggin around inside 3dsm to find out here. Quote Link to post Share on other sites
Cobra6 0 Posted June 21, 2004 Share Posted June 21, 2004 Is there a command line in 3DSMAX? If there is it would be like Autocad. Just type "viewport" in the command line. Quote Link to post Share on other sites
SnowFella 8 Posted June 22, 2004 Share Posted June 22, 2004 Finally found the little ######! Not sure if this works with Gmax though but its worth a shot. The settings you want to change can be found under "Customize/Preferences", select the "viewport tab and click "configure driver" There you have 2 boxes that need ticking: In "Background texture size" tick the box next to "match bitmap as close as possible" and in "download texture size" tick the box named as above. You will probably have to restart the program for the changes to take effect, if this works you should now have nice and crisp textures on your model. Only downside with this is that it takes up just that little bit more system resources when you pan and rotate around your model. Snow Quote Link to post Share on other sites
sixb0nes 0 Posted June 22, 2004 Author Share Posted June 22, 2004 Finally found the little ######! Not sure if this works with Gmax though but its worth a shot. The settings you want to change can be found under "Customize/Preferences", select the "viewport tab and click "configure driver" There you have 2 boxes that need ticking: In "Background texture size" tick the box next to "match bitmap as close as possible" and in "download texture size" tick the box named as above. You will probably have to restart the program for the changes to take effect, if this works you should now have nice and crisp textures on your model. Only downside with this is that it takes up just that little bit more system resources when you pan and rotate around your model. Snow I will try this when I get in from work this evening. Many thanks for doing the search for me! Unforunately I may need to toss GMax anyhow as it can't export to anything!! (GRRRR!) Thanks again Quote Link to post Share on other sites
swartsz 7 Posted June 22, 2004 Share Posted June 22, 2004 or you could find someone to export it for you....3dsmax is kinda expensive. Quote Link to post Share on other sites
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