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Anyway I can keep the darkness. Did a lil test with this response, kill actor fade to black, initiate the game over sequence. All that ended up happening was it looked like a slow blink, faded to black then went right back to normal view. TIA :D

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Yep - just set the camera target as the camera position, that is to say:

The simulation has faded to Black

CameraSwitch - Place Camera at position X facing position X

:thumbsup:

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