smokin 0 Posted June 19, 2004 Share Posted June 19, 2004 Ok, anyone have this problem and maybe found a solution? I'm triggering a boobytrap to a door. Trigger: door opened: Response : Boom. Thought it was simple enough but the damn thing wont go off. I did a small experiment and decided to open the door in startup so i could make sure i got the right tag for it. Sure enough it opens, but when i try to trigger somthing off that door opening, nothing happens Any suggestions? Quote Link to post Share on other sites
The Worm 0 Posted June 19, 2004 Share Posted June 19, 2004 I really don't know... I have an idea, though... Are you using default or custom group for the script block? I was reading how people get much more reliable results by using custom groups for door scripts. Thread here Scroll down until you see Chavez's post Quote Link to post Share on other sites
Jack57 0 Posted June 19, 2004 Share Posted June 19, 2004 Hehe, the ole door response is out harrassing people again This is what we've discovered with the DoorOpened trigger - don't put it the Default group as there is a bug in the game engine which will prevent it from executing until the game has been reloaded from a Quick Save. Create a new group for it and enable it in the StartUp block. All will then be hunky dory The alternative way to do is use a TimeElapsed loop with a ContinueIf Door Open. Works a treat as well. Jack Quote Link to post Share on other sites
smokin 0 Posted June 19, 2004 Author Share Posted June 19, 2004 Thx guys! Worked like a charm, .... should of come here sooner Quote Link to post Share on other sites
The_Slink 0 Posted June 19, 2004 Share Posted June 19, 2004 Could have told you that.... Quote Link to post Share on other sites
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