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Ok, anyone have this problem and maybe found a solution? I'm triggering a boobytrap to a door. Trigger: door opened: Response : Boom. Thought it was simple enough but the damn thing wont go off. I did a small experiment and decided to open the door in startup so i could make sure i got the right tag for it. Sure enough it opens, but when i try to trigger somthing off that door opening, nothing happens :(

Any suggestions?

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Hehe, the ole door response is out harrassing people again :lol:

This is what we've discovered with the DoorOpened trigger - don't put it the Default group as there is a bug in the game engine which will prevent it from executing until the game has been reloaded from a Quick Save. Create a new group for it and enable it in the StartUp block. All will then be hunky dory :thumbsup:

The alternative way to do is use a TimeElapsed loop with a ContinueIf Door Open. Works a treat as well.

Jack :rocky:

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