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I know what I'm doing when I'm modeling things, but this one has me stumped. Whenever I try and boolean a rectangles, boxes, or lines shaped into rectangles out of a model, it won't leave any polys behind. It just deletes them, leaving a gaping hole in the model. Any idea what might be causing this.

edit - Is there only a certain number of times one object can be booleaned before it stops doing things, or what? Now anything I try and boolean won't work.

Edited by snared_gambit
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I usually come across that when I'm trying to boolean a non-complete mesh, in other words doing your boolean operation after you have deleted polys. Could always try it out on 2 different shapes (same really but one with a deleted face) using an identical "Operand B"

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