Sixpence Posted April 3, 2003 Share Posted April 3, 2003 Patch is ready. Sent it to all webmasters. (The White_Face_Patch is included) In DESERT MARPAT no Campaign or other Stuff, only Skin Mod ! Quote Link to comment Share on other sites More sharing options...
Avey Posted April 3, 2003 Share Posted April 3, 2003 how big is the patch? Quote Link to comment Share on other sites More sharing options...
Sixpence Posted April 3, 2003 Share Posted April 3, 2003 zipped 116 kB Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 3, 2003 Share Posted April 3, 2003 Get it here. Thanks to Sixpence for listening to fan feedback and continuing to support his mods! Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted April 3, 2003 Share Posted April 3, 2003 Thanks to Sixpence for listening to fan feedback and continuing to support his mods! Thanks to Rocky for all his support of the entire community, and giving peeps like me a place to go. Quote Link to comment Share on other sites More sharing options...
Copenhagen Posted April 3, 2003 Share Posted April 3, 2003 Do we have to extract each file into the "correct folder"? Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 3, 2003 Share Posted April 3, 2003 Do we have to extract each file into the "correct folder"? Ouch good question - what have you done Sixpence The patch folder name doesn't match the original mod's folder. Quote Link to comment Share on other sites More sharing options...
Mast Posted April 4, 2003 Share Posted April 4, 2003 Ok...the pictures that I put up are finally showing correctly. Go take a look on the other page. Mast Quote Link to comment Share on other sites More sharing options...
Sixpence Posted April 4, 2003 Share Posted April 4, 2003 Do we have to extract each file into the "correct folder"? Ouch good question - what have you done Sixpence The patch folder name doesn't match the original mod's folder. Jop. There is no *.exe File available. You have to do a little bit work yourself . Plz read the the patch install Fiel, its easy and simple Quote Link to comment Share on other sites More sharing options...
Kurtz Posted April 4, 2003 Share Posted April 4, 2003 (edited) I installed the patch using the folder structure into the mods folder and it installed like a separate mod. When I activated both as mods, it worked fine, except the new gunsight reticles were replaced by the standard ones, but the errors fixed by the patch, ie., "white arms", M60 gun sound were fixed. I liked the new reticles, so I activated the mod without the patch and the reticles returned. There was one thing - the M16/M203 had no zoom. I adjusted this to give it a zoom factor. I thought the M14 sounded all right, but, I don't know much about guns. Also, the M249 has no zoom, that's probably realistic, but, I changed it to give it the same as the M240. It is a great mod and tons of fun. For those who could not finish the first mission, mine ended fine - did you set a charge at each truck and get the appropriate message? The second mission is great, terrific building models. Back to the patch, if you extract the folder contents to the same folders in the original mod, will the reticles be removed. The M60 still doesn't sound right. The sound file for the original M60 from DS would be better. It is a great mod, as is one of my particular favourites, BRM2. (Readjusts his flame retardent underwear and prepares for the firestorm) Edited April 4, 2003 by Kurtz Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted April 5, 2003 Author Share Posted April 5, 2003 99.9999/100.0 Thanks for the patch. The only thing missing is the correct M60 sound. Its still sounding like a turbofan. Dont worry...i'll learn to like other LMGs. I'm eager for the desert camo. Quote Link to comment Share on other sites More sharing options...
Sixpence Posted April 5, 2003 Share Posted April 5, 2003 MARPAT DESERT sent to Rocky. Quote Link to comment Share on other sites More sharing options...
Avey Posted April 5, 2003 Share Posted April 5, 2003 is that it? seriously though, is this the last installment of the mod or will there be patches etc coming out at a later date. Quote Link to comment Share on other sites More sharing options...
DVS1 Posted April 5, 2003 Share Posted April 5, 2003 I'm interested to know guys if the M14 full automatic sound is ok? Me never fired the weapon so would like to know if it is right. Thanks Quote Link to comment Share on other sites More sharing options...
Sixpence Posted April 5, 2003 Share Posted April 5, 2003 seriously though, is this the last installment of the mod or will there be patches etc coming out at a later date. Hahahah.....Nobody is perfect.... Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 5, 2003 Share Posted April 5, 2003 MARPAT DESERT sent to Rocky. Here you go - Download here. Quote Link to comment Share on other sites More sharing options...
Avey Posted April 5, 2003 Share Posted April 5, 2003 thanks sixpence and rocky Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted April 5, 2003 Author Share Posted April 5, 2003 (edited) The desert MARPAT looks real nice, just like the other two. Six, you are a danm good modder. My only complain is on the sniper kits....Doesnt have any. The regular snipers doesnt have any kits, they are seen holding no weapons, and if you select them anyway....they will start with the classic rifleman kit 1 : M16 + M203, even activated with weapon mods. I am very happy, 'cos most of us have never participated in such active way in a Mod development.............feels great. Keep up the good work. PS: Did you guys see the president's visit at Camp Lejeune? Almost all marines were on Woodland Marpat. Cool Edited April 5, 2003 by Sgt.Crocodile Quote Link to comment Share on other sites More sharing options...
Spetznasty Posted April 6, 2003 Share Posted April 6, 2003 Thanks for the patch. However, some weapons won't zoom. Nevertheless, the patch is greatly appreciated. Quote Link to comment Share on other sites More sharing options...
gulf01 Posted April 6, 2003 Share Posted April 6, 2003 the m60 sounds terrible!it has a very good sound on armored core5.why can´t you change it?or is there a way for me to change it myself.I don´t even use it on meu 10,because of this weid sound.its too bad,because I liked using this heavey weapon! Quote Link to comment Share on other sites More sharing options...
bigmilt16 Posted April 7, 2003 Share Posted April 7, 2003 hey-first of all superb work on the mod. it refreshes the game completely! I did have a question that I wondering if someone would help me out with.... I was wondering if there was any way at all to alter the marine's headgear so that they did not have those hats on? I ask b/c I noticed that when I ran the desert and basic mod together, the char. selection screen sometimes shows all of the marines without their covers on; although, they still wear them once the mission starts (wierd huh). I personally enjoy the skins without the hats and I was wondering if there is anything that could be done to remove their hats ingame. I really appreciate it. thanks much Quote Link to comment Share on other sites More sharing options...
Avey Posted April 7, 2003 Share Posted April 7, 2003 Hi bigmilt16 Go into Mods\USMCMEU10\Actor\rifleman Click on a random file, it should look like this: <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>4</ArmorLevel> <FolderName>us_rifleman</FolderName> <ActorName>Rick Kenson</ActorName> <ClassName>rifleman</ClassName> <ModelFace>Aface8.rsb</ModelFace> <BlinkFaceName>Aface8_blink.rsb</BlinkFaceName> <KitPath>nic_rifleman</KitPath> <DesertModelFace/> <DesertBlinkFace/> <JungleModelFace/> <JungleBlinkFace/> <ModelName>six_usmarine_rifle02.chr</ModelName> <LOD2>six_usmarine_rifle02_a.chr</LOD2> <LOD3>six_usmarine_rifle02_b.chr</LOD3> <Weapon>1</Weapon> <Stamina>1</Stamina> <Stealth>1</Stealth> <Leadership>1</Leadership> <HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD> <HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment> <HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD> <MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD> <DoPhysicsHead>1</DoPhysicsHead> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> Delet the bold text. Note: You have to this to every file in the Rifleman, demo and heavy-weapons folder!! Goodluck Quote Link to comment Share on other sites More sharing options...
Sixpence Posted April 7, 2003 Share Posted April 7, 2003 *lol* Heeeeeeeeeeeeee, it was so much work this Lines including..... Quote Link to comment Share on other sites More sharing options...
bigmilt16 Posted April 7, 2003 Share Posted April 7, 2003 hey thanks alot guys. I just appreciate the response. I'll get on that! thanks again guys for a great mod and good support! Quote Link to comment Share on other sites More sharing options...
E.Lombardi Posted April 7, 2003 Share Posted April 7, 2003 I DL the patch but i am having trouble getting it to play online and there are still some white faces. I have played the missions not online and it works great. The scripting is excellent. Little help.... Keep up the good work. Quote Link to comment Share on other sites More sharing options...
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