Aggressor Posted March 31, 2003 Share Posted March 31, 2003 Sixpence, would it be possible to add NVGs to all the MARPAT camo's? Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 31, 2003 Share Posted March 31, 2003 Pleas explain me : What is a NVG ???? Quote Link to comment Share on other sites More sharing options...
Argyll Posted March 31, 2003 Share Posted March 31, 2003 Night Vision Goggles You would need to have a character with the modded goggles I guess! I have made several characters with these in the Delta Force CQB mod Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted March 31, 2003 Share Posted March 31, 2003 (edited) BUMP Edited March 31, 2003 by Whisper_44 Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 31, 2003 Share Posted March 31, 2003 Ah, NightVision......... jep, in the DESERT MARPAT ar NVGs included.... Quote Link to comment Share on other sites More sharing options...
Aggressor Posted April 1, 2003 Share Posted April 1, 2003 Sixpence Posted on Mar 31 2003, 23:22 -------------------------------------------------------------------------------- Ah, NightVision......... jep, in the DESERT MARPAT ar NVGs included.... Six, i meant for all GR, DS and IT MARPAT camos. Quote Link to comment Share on other sites More sharing options...
budgie Posted April 1, 2003 Share Posted April 1, 2003 You asked shadow, and he said no? Is that right? The M14 is from PICCOLO (from the Navy Seals Mod). And i asked him few months ago and he answered i can use the model without sound, because the sound is not from him and he cannot give me permission for the sound. There is a full auto sound for M16 in the sound files even though GR doesn't use it, so you can pick that up if you're still using the M16 sounds. Don't know if it has always been there but it exists in IT. No need for 3 shot burst on the M14s. Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted April 1, 2003 Author Share Posted April 1, 2003 I Just played the Urban Camo Mod......like the first one, a very nice skin pack. U all should try play it with Earl's Upgrade or M4 Trance. Very cool for the Embassy, Ruined city and the Red Square Way better with the original rets. Please Six, change those rets from 31st MEU Quote Link to comment Share on other sites More sharing options...
Avey Posted April 1, 2003 Share Posted April 1, 2003 love the gas masks they rock. i have only played for a minute but had a chance to look in the mods folder. Is the flash.prj really what i think it is. Quote Link to comment Share on other sites More sharing options...
Mast Posted April 1, 2003 Share Posted April 1, 2003 (edited) Coming late into this forum, I have to agree with Warmaker. Being a former Marine, you need the M40A3 for USMC snipers. Lloyd's mod is the only one that I know of that has the M40A3. I'm not happy with the mod though (Lloyd's mod). I remember when Lloyd's mods were high speed/ low drag for RS/OU. The detail were excellent. But the GR USMC (Lloyd's) mod isn't very good. I remember sending an email to Llyod about his mod with corrections that he needs to do. I never got a reply back. Here's a decent picture of the new Marpat: Here's a nice shot of the M40A1 in Iraq. Nice camo... Semper Fi! Mast Edited April 3, 2003 by Mast Quote Link to comment Share on other sites More sharing options...
Night Spirit Posted April 1, 2003 Share Posted April 1, 2003 Ok, back in the business with GR, just bought IT and none of the previous broblems (missing sniper chillie, no weapon on one of the specialist and crashing campaign) occur anymore. Just one complainment, why did you replaced the ecxellent new MG (240C wasn't it) with the M-60? The only thing I "hate" in the mod.. Quote Link to comment Share on other sites More sharing options...
Sixpence Posted April 1, 2003 Share Posted April 1, 2003 IMO i thought the M60 is the current heavy Weapon for a Marine Platoon... Quote Link to comment Share on other sites More sharing options...
Night Spirit Posted April 1, 2003 Share Posted April 1, 2003 I don't know for sure about that, but I've heard and saw on BBC and EuroNews that they are using also M240's in the Gulf. Quote Link to comment Share on other sites More sharing options...
Night Spirit Posted April 1, 2003 Share Posted April 1, 2003 From CNN.com: M240G medium machine gun Primary function: 7.62 mm general-purpose machine gun Weight: 24.2 pounds (10.99 kilograms) Maximum effective range: 1.1 miles (1.8 kilometers) with tripod mount Rate of fire: cyclic, 650-950 rounds per minute; rapid, 200 rounds per minute; sustained, 100 rounds per minute Other features: Designed to be mounted on tanks and light armored vehicles, but modified for use by ground forces. U.S. Marine Corps is replacing M60E3 with M240G Source: U.S. Marine Corps Quote Link to comment Share on other sites More sharing options...
Maxwell_Silver Posted April 2, 2003 Share Posted April 2, 2003 I love the marine skins. I do wish however that I could play with out the reticules. Anyway thanks for all the wok on the mod mate. Oh yeah M40 would be a great thing to have as well. Quote Link to comment Share on other sites More sharing options...
Mast Posted April 2, 2003 Share Posted April 2, 2003 (edited) IMO i thought the M60 is the current heavy Weapon for a Marine Platoon... Your not the only one Sixpence. Like Warmaker said, the new GPMG is the M-240G. When I was in, it was the M-60E3. Now the SAW is the squad automatic weapon (M-249 in 5.56 nato) for Marine squads. Mast PS- I don't know why the pictures I posted sometimes show up and then don't show up? That's weird?! Edited April 2, 2003 by Mast Quote Link to comment Share on other sites More sharing options...
Sixpence Posted April 2, 2003 Share Posted April 2, 2003 OK Mates, i am currently working on a patch it change the reticules to old Style, adding M240, add correct sound to M14, fix the White Faces in MP and White faces to some Supporters. - its a bunch of work - Quote Link to comment Share on other sites More sharing options...
Avey Posted April 2, 2003 Share Posted April 2, 2003 OK Mates, i am currently working on a patch it change the reticules to old Style, adding M240, add correct sound to M14, fix the White Faces in MP and White faces to some Supporters. - its a bunch of work - Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted April 2, 2003 Author Share Posted April 2, 2003 Hey Six, Dont forget the M60 sounds, unless y dont want to keep it. Alright guys, i guess Sixpence hate us now!!!! JK Quote Link to comment Share on other sites More sharing options...
gulf01 Posted April 2, 2003 Share Posted April 2, 2003 yo,six! don´t forgrt the m60e3,and the right sound for it,that heavey weapon sound,also an ending to the missions.thanks! Quote Link to comment Share on other sites More sharing options...
nate(DTA-532) Posted April 2, 2003 Share Posted April 2, 2003 may be I missed read some post but when I start the USMC campaign it will crash (I've already set the Mods to the highest pri..) Quote Link to comment Share on other sites More sharing options...
Copenhagen Posted April 3, 2003 Share Posted April 3, 2003 may be I missed read some post but when I start the USMC campaign it will crash (I've already set the Mods to the highest pri..) Do you have Island Thunder? Quote Link to comment Share on other sites More sharing options...
nate(DTA-532) Posted April 3, 2003 Share Posted April 3, 2003 yeah oh I have to activate island thunder too? Quote Link to comment Share on other sites More sharing options...
nate(DTA-532) Posted April 3, 2003 Share Posted April 3, 2003 my problem is fixed now. what a dumbass myself. thanks Quote Link to comment Share on other sites More sharing options...
gulf01 Posted April 3, 2003 Share Posted April 3, 2003 marpat,desert,any news on when it will be there,and will there be a campaign?also still waiting on the usmc meu 10 patch,this mod is the bomb!Six,you the man!I know its a lot of work,and I wish I knew how to do it,so stay kool,and keep producing the GR hit mods! Quote Link to comment Share on other sites More sharing options...
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