bigdumbchimp Posted March 26, 2003 Share Posted March 26, 2003 humm, ok so you are telling me there is a chance that the missions will not end? where do I get the patch Quote Link to comment Share on other sites More sharing options...
uncle_john Posted March 26, 2003 Share Posted March 26, 2003 looks like it would have been a great mod if i could have gotten past the reticules. sorry, i think they should have left the ret. alone. just my .02 though.... Quote Link to comment Share on other sites More sharing options...
Night Spirit Posted March 26, 2003 Share Posted March 26, 2003 Ok, the mod is great but... 1. The Campaign mode crashes my GR 2. The "cape" or whatever on sniper has no camo, it's white 3. Specialist Henry Ramirez has no visible weapons Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted March 26, 2003 Share Posted March 26, 2003 Ok, i d/l it and extracked it in my unzipped file...now what? Where do I move these files...no help folder... please give directions... Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 26, 2003 Share Posted March 26, 2003 Ok, i d/l it and extracked it in my unzipped file...now what? Where do I move these files...no help folder... please give directions... Directions are above, please read the last 1 or 2 pages. Quote Link to comment Share on other sites More sharing options...
Meprolite Posted March 26, 2003 Share Posted March 26, 2003 That was really helpful, thanks a lot. Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 26, 2003 Share Posted March 26, 2003 That was really helpful, thanks a lot. Who is that directed at? Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted March 26, 2003 Author Share Posted March 26, 2003 Who is that directed at? Its at Lexsis, i guess......right? Easy fellas.... Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 26, 2003 Share Posted March 26, 2003 Easy fellas.... *puts on "easy" hat* *chills* Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 26, 2003 Share Posted March 26, 2003 1. The Campaign mode crashes my GR 2. The "cape" or whatever on sniper has no camo, it's white 3. Specialist Henry Ramirez has no visible weapons 1. Which files you have downloaded? - exe fiel or the ace Files ? 2. + 3. Which Mods you have activated ? Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted March 26, 2003 Author Share Posted March 26, 2003 OH.........LOL I didnt mean you guys are easy......... I meant to calm down...... Quote Link to comment Share on other sites More sharing options...
MERC7 Posted March 27, 2003 Share Posted March 27, 2003 HI Cool mod thanks for the great work. Is there any way to replace the gun sites? Only criticism is that, the sites obstruct view, particularly the g/l sites. Best J Quote Link to comment Share on other sites More sharing options...
Avey Posted March 27, 2003 Share Posted March 27, 2003 hey sixpence great mod. Am I right in understanding that a patch will come out with jungle/desert camo. Only thing i don't like is the reticles (sorry) but other than that great. Any ETA yet for the patch?? Quote Link to comment Share on other sites More sharing options...
Night Spirit Posted March 27, 2003 Share Posted March 27, 2003 My mistake, noticed that mod needs IT which I don't have, but would it effect also to the sniper's camo and the weapon of the specialist? Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 27, 2003 Share Posted March 27, 2003 (edited) with jungle/desert camo. Only thing i don't like is the reticles (sorry) but other than that great. Ähh, in my opinion the (green) MARPAT is for Jungle too? DESERT MARPAT & MARPAT METROTARN will be available in the next few Days ! (especially Mods). I think, the Reticule are a matter of Taste....i found it cool and so reality... Any ETA yet for the patch??. No. At the moment i am collecting informations/Opinions & suggestions. Edited March 27, 2003 by Sixpence Quote Link to comment Share on other sites More sharing options...
Avey Posted March 27, 2003 Share Posted March 27, 2003 yeah suppose you are right about the jungle/woodland camo. P.S More Full Metal Jacket sounds please!! Quote Link to comment Share on other sites More sharing options...
~NkOgNiTo~ Posted March 27, 2003 Share Posted March 27, 2003 haven't got to any missions yet but first impression is a patch is definitly need, no faces in DS or IT, and the rets i could live with if they were'nt so darn huge.....just my opinion.....they are neat looking just a lil too big...... Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 27, 2003 Share Posted March 27, 2003 yeah suppose you are right about the jungle/woodland camo. P.S More Full Metal Jacket sounds please!! Heheheh, the Mainmusic are great. But i love the Credits Sound *lol* Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 27, 2003 Share Posted March 27, 2003 no faces in DS or IT Uuups, sorry my Fault ! I have forgotten to make the correct entry in the files, but is a very easy solution ! Open in X:\Ghost Recon\Mods\USMCMEU10\Actor\MP Actor Files\Platoon 1 the below Files and cut & paste the follow entrys: (STRG A & STRG V) File: mp_plt1_asl.atr <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>2</ArmorLevel> <ActorName>@MP_atr_rif</ActorName> <ClassName>rifleman</ClassName> <ModelFace>icg_wht_snp_01.rsb</ModelFace> <BlinkFaceName>icg_wht_snp_01_blink.rsb</BlinkFaceName> <KitPath>nic_rifleman</KitPath> <DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace> <DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace> <JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace> <JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace> <ModelName>six_usmarine_rifle01.chr</ModelName> <LOD2>six_usmarine_rifle01_a.chr</LOD2> <LOD3>six_usmarine_rifle01_b.chr</LOD3> <Weapon>1</Weapon> <Stamina>1</Stamina> <Stealth>1</Stealth> <Leadership>1</Leadership> <HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD> <HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment> <HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD> <MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD> <DoPhysicsHead>1</DoPhysicsHead> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> File: mp_plt1_dem.atr <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>2</ArmorLevel> <ActorName>@MP_atr_rif</ActorName> <ClassName>rifleman</ClassName> <ModelFace>icg_wht_snp_01.rsb</ModelFace> <BlinkFaceName>icg_wht_snp_01_blink.rsb</BlinkFaceName> <KitPath>nic_rifleman</KitPath> <DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace> <DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace> <JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace> <JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace> <ModelName>six_usmarine_rifle01.chr</ModelName> <LOD2>six_usmarine_rifle01_a.chr</LOD2> <LOD3>six_usmarine_rifle01_b.chr</LOD3> <Weapon>1</Weapon> <Stamina>1</Stamina> <Stealth>1</Stealth> <Leadership>1</Leadership> <HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD> <HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment> <HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD> <MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD> <DoPhysicsHead>1</DoPhysicsHead> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> File: mp_plt1_hvywep.atr <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>2</ArmorLevel> <ActorName>@MP_atr_rif</ActorName> <ClassName>rifleman</ClassName> <ModelFace>icg_wht_snp_01.rsb</ModelFace> <BlinkFaceName>icg_wht_snp_01_blink.rsb</BlinkFaceName> <KitPath>nic_rifleman</KitPath> <DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace> <DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace> <JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace> <JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace> <ModelName>six_usmarine_rifle01.chr</ModelName> <LOD2>six_usmarine_rifle01_a.chr</LOD2> <LOD3>six_usmarine_rifle01_b.chr</LOD3> <Weapon>1</Weapon> <Stamina>1</Stamina> <Stealth>1</Stealth> <Leadership>1</Leadership> <HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD> <HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment> <HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD> <MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD> <DoPhysicsHead>1</DoPhysicsHead> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> File: mp_plt1_snip.atr <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>2</ArmorLevel> <ActorName>@MP_atr_rif</ActorName> <ClassName>rifleman</ClassName> <ModelFace>icg_wht_snp_01.rsb</ModelFace> <BlinkFaceName>icg_wht_snp_01_blink.rsb</BlinkFaceName> <KitPath>nic_rifleman</KitPath> <DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace> <DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace> <JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace> <JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace> <ModelName>six_usmarine_rifle01.chr</ModelName> <LOD2>six_usmarine_rifle01_a.chr</LOD2> <LOD3>six_usmarine_rifle01_b.chr</LOD3> <Weapon>1</Weapon> <Stamina>1</Stamina> <Stealth>1</Stealth> <Leadership>1</Leadership> <HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD> <HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment> <HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD> <MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD> <DoPhysicsHead>1</DoPhysicsHead> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> Its to complicated for anyone , gimme your e-mail addy i will send you the fixed Files... 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Burke Posted March 27, 2003 Share Posted March 27, 2003 six - players couldnt even figure out how to install this, you cant rely on them to be able to fix the face bug on just one forum posting. heh. we need a patch, brother. Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 27, 2003 Share Posted March 27, 2003 (edited) Another Question: Have the other (MP) platoons the same problem ? (Cant test it ?) Okay, okay, okay......the Patch is on the Way Sent it to Rocky via Mail, it fixes the "White Face Bug" in the MP Platoons ! Edited March 28, 2003 by Sixpence Quote Link to comment Share on other sites More sharing options...
JWS64 Posted March 28, 2003 Share Posted March 28, 2003 Sixpence, I downloaded your mod, and think it's great. After I got it installed last night, I was blown away with the drill sergeant's voice from FULL METAL JACKET about "god and the marines". Your mod definitely reflects the hard work and efforts that went into producing it. I just wanted to say THANK YOU! and I really appreciate what you and your team created. I hope you continue to create new mods for the Ghost Recon community. Quote Link to comment Share on other sites More sharing options...
BaMBaM Posted March 28, 2003 Share Posted March 28, 2003 I can see what you were trying to do with the reticules, but I really don't believe that they represent a step forward in Ghost Recon. The basic texures of them are ugly. Give me that ol' time GR reticule if that's an idea of an 'improvement'. Other than that, I like the mod. Quote Link to comment Share on other sites More sharing options...
uncle_john Posted March 28, 2003 Share Posted March 28, 2003 is there any way you could release another version of this mod with standard reticules? looks like a great mod i just can't get past the big ret. that take up too much of the screen.... Quote Link to comment Share on other sites More sharing options...
bigdumbchimp Posted March 28, 2003 Share Posted March 28, 2003 (edited) Still can not complete the first mission. Killed everything, ran back to the zodiak (boat). Will not end. Is ther a patch (i keep reading about one)? Where is it? Why are the missions not ending? It seams like this mod will be great if it functions correctly> Edited March 28, 2003 by bigdumbchimp Quote Link to comment Share on other sites More sharing options...
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