Jump to content

MARPAT


Recommended Posts

  • Replies 251
  • Created
  • Last Reply

Top Posters In This Topic

1. The Campaign mode crashes my GR

2. The "cape" or whatever on sniper has no camo, it's white

3. Specialist Henry Ramirez has no visible weapons

1. Which files you have downloaded?

- exe fiel or the ace Files ?

2. + 3. Which Mods you have activated ?

Link to comment
Share on other sites

hey sixpence great mod. Am I right in understanding that a patch will come out with jungle/desert camo. Only thing i don't like is the reticles (sorry) but other than that great.

Any ETA yet for the patch??

Link to comment
Share on other sites

with jungle/desert camo. Only thing i don't like is the reticles (sorry) but other than that great.

Ähh, in my opinion the (green) MARPAT is for Jungle too? DESERT MARPAT & MARPAT METROTARN will be available in the next few Days ! (especially Mods).

I think, the Reticule are a matter of Taste....i found it cool and so reality...

Any ETA yet for the patch??.

No. At the moment i am collecting informations/Opinions & suggestions. :huh:

Edited by Sixpence
Link to comment
Share on other sites

no faces in DS or IT

Uuups, sorry my Fault ! I have forgotten to make the correct entry in the files, but is a very easy solution !

Open in X:\Ghost Recon\Mods\USMCMEU10\Actor\MP Actor Files\Platoon 1

the below Files and cut & paste the follow entrys: (STRG A & STRG V)

File: mp_plt1_asl.atr

<ActorFile>

<VersionNumber>1.000000</VersionNumber>

<ArmorLevel>2</ArmorLevel>

<ActorName>@MP_atr_rif</ActorName>

<ClassName>rifleman</ClassName>

<ModelFace>icg_wht_snp_01.rsb</ModelFace>

<BlinkFaceName>icg_wht_snp_01_blink.rsb</BlinkFaceName>

<KitPath>nic_rifleman</KitPath>

<DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace>

<DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace>

<JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace>

<JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace>

<ModelName>six_usmarine_rifle01.chr</ModelName>

<LOD2>six_usmarine_rifle01_a.chr</LOD2>

<LOD3>six_usmarine_rifle01_b.chr</LOD3>

<Weapon>1</Weapon>

<Stamina>1</Stamina>

<Stealth>1</Stealth>

<Leadership>1</Leadership>

<HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD>

<HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment>

<HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD>

<MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD>

<DoPhysicsHead>1</DoPhysicsHead>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

File: mp_plt1_dem.atr

<ActorFile>

<VersionNumber>1.000000</VersionNumber>

<ArmorLevel>2</ArmorLevel>

<ActorName>@MP_atr_rif</ActorName>

<ClassName>rifleman</ClassName>

<ModelFace>icg_wht_snp_01.rsb</ModelFace>

<BlinkFaceName>icg_wht_snp_01_blink.rsb</BlinkFaceName>

<KitPath>nic_rifleman</KitPath>

<DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace>

<DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace>

<JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace>

<JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace>

<ModelName>six_usmarine_rifle01.chr</ModelName>

<LOD2>six_usmarine_rifle01_a.chr</LOD2>

<LOD3>six_usmarine_rifle01_b.chr</LOD3>

<Weapon>1</Weapon>

<Stamina>1</Stamina>

<Stealth>1</Stealth>

<Leadership>1</Leadership>

<HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD>

<HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment>

<HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD>

<MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD>

<DoPhysicsHead>1</DoPhysicsHead>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

File: mp_plt1_hvywep.atr

<ActorFile>

<VersionNumber>1.000000</VersionNumber>

<ArmorLevel>2</ArmorLevel>

<ActorName>@MP_atr_rif</ActorName>

<ClassName>rifleman</ClassName>

<ModelFace>icg_wht_snp_01.rsb</ModelFace>

<BlinkFaceName>icg_wht_snp_01_blink.rsb</BlinkFaceName>

<KitPath>nic_rifleman</KitPath>

<DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace>

<DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace>

<JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace>

<JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace>

<ModelName>six_usmarine_rifle01.chr</ModelName>

<LOD2>six_usmarine_rifle01_a.chr</LOD2>

<LOD3>six_usmarine_rifle01_b.chr</LOD3>

<Weapon>1</Weapon>

<Stamina>1</Stamina>

<Stealth>1</Stealth>

<Leadership>1</Leadership>

<HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD>

<HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment>

<HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD>

<MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD>

<DoPhysicsHead>1</DoPhysicsHead>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

File: mp_plt1_snip.atr

<ActorFile>

<VersionNumber>1.000000</VersionNumber>

<ArmorLevel>2</ArmorLevel>

<ActorName>@MP_atr_rif</ActorName>

<ClassName>rifleman</ClassName>

<ModelFace>icg_wht_snp_01.rsb</ModelFace>

<BlinkFaceName>icg_wht_snp_01_blink.rsb</BlinkFaceName>

<KitPath>nic_rifleman</KitPath>

<DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace>

<DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace>

<JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace>

<JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace>

<ModelName>six_usmarine_rifle01.chr</ModelName>

<LOD2>six_usmarine_rifle01_a.chr</LOD2>

<LOD3>six_usmarine_rifle01_b.chr</LOD3>

<Weapon>1</Weapon>

<Stamina>1</Stamina>

<Stealth>1</Stealth>

<Leadership>1</Leadership>

<HeadAttachmentNormalLOD>att_cuba_alied_marine.qob</HeadAttachmentNormalLOD>

<HeadAttachmentLOD>att_cuba_alied_marine.qob</HeadAttachment>

<HeadAttachmentJungleLOD>att_cuba_alied_marine.qob</HeadAttachmentJungleLOD>

<MidSpineAttachmentNormalLOD>alicepack.qob</MidSpineAttachmentNormalLOD>

<DoPhysicsHead>1</DoPhysicsHead>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

Its to complicated for anyone :wacko: , gimme your e-mail addy i will send you the fixed Files...

Link to comment
Share on other sites

Another Question: Have the other (MP) platoons the same problem ? (Cant test it ?)

Okay, okay, okay......the Patch is on the Way :D

Sent it to Rocky via Mail, it fixes the "White Face Bug" in the MP Platoons !

Edited by Sixpence
Link to comment
Share on other sites

Sixpence,

I downloaded your mod, and think it's great.

After I got it installed last night, I was blown away with the drill sergeant's voice from FULL METAL JACKET about "god and the marines".

Your mod definitely reflects the hard work and efforts that went into producing it. I just wanted to say THANK YOU! and I really appreciate what you and your team created.

I hope you continue to create new mods for the Ghost Recon community.

Link to comment
Share on other sites

I can see what you were trying to do with the reticules, but I really don't believe that they represent a step forward in Ghost Recon. The basic texures of them are ugly. Give me that ol' time GR reticule if that's an idea of an 'improvement'.

Other than that, I like the mod.

Link to comment
Share on other sites

Still can not complete the first mission. Killed everything, ran back to the zodiak (boat).

Will not end. Is ther a patch (i keep reading about one)? Where is it?

Why are the missions not ending?

It seams like this mod will be great if it functions correctly>

Edited by bigdumbchimp
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...