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As you know i have made a map for gr and i have done some doors but they have no sound when the player openes or closes the door. I have setup the map editor for sound,debris etc... but i dont see anything for doors.

How do i get the sound tagged to the door?

Any help would be appreciated.

Thankyou.

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Open up folder "mapEditorLists" which u copied to 3DSM folder and find file "sound.txt" and open it up with notepad. Copy&paste this text over the text u see there.

"grenade contrete" c_grcon.wav

"grenade metal" c_grmet.wav

"grenade wood" c_grwod.wav

"***DOORS***" null.wav

"e_mdooro" e_mdooro.wav

"e_mdoorc" e_mdoorc.wav

"e_vdooropen" e_vdooropen.wav

"e_vdoorclose" e_vdoorclose.wav

"e_wdooro" e_wdooro.wav

"e_wdoorc" e_wdoorc.wav

"e_wbridge" e_wbridge.wav

"e_window_bang" e_window_bang.wav

"e_mbridge" e_mbridge.wav

"a_rustygate" a_rustygate.wav

"e_tindooropen" e_tindooropen.wav

"e_tindoorclose" e_tindoorclose.wav

"***ambients****" null.wav

"e_medfire" e_medfire.wav

"e_radar" e_radar.wav

"e_smhum" e_smhum.wav

"f18_bomb_run" f18_bomb_run.wav

"howiter_battery" howiter_battery.wav

"alarm" L_alarm.wav

"L_discombat" L_discombat.wav

"napalm_explosions" napalm_explosions.wav

"napalm_run" napalm_run.wav

"e_mbridge_c" e_mbridge_c.wav

end

Now u should see a lot more sounds in MapEditor inside 3DSM. Read the pdf how to use the sounds for doors.

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you forgot a ambient 1:

"waves" a_beach1.wav

My bad yeah but anyway he wont need waves souns for doors ;)

U can even make your custom sounds and use it w/ MapEditor.

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AFAIK those sounds in the map editor only work with map objects.

The sounds that vehciles make are drawn through the tag in the *.vcl file that indicates it's type. Refer to the vehicle editor in IGOR.

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