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Container Yard Map BETA


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Hi folks, Just let you know im half way through a map for ghost recon. this is my first real attempt at a map. You can download the beta which is fully functional with glass and doors etc.. you can get up on 90 % of the containers via the wooden planks. the offices have a ground floor and a 1st floor. It supports all game types for multiplayer and single player.

You can download the beta here.

Donwload Here

Here are some screenshots they will take a while to load. 10 in all.

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Edited by StereoG
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You really should consider running this map through the lighting tool. It will look 100x better after you do.

Edit: I had a broken link for the download too.

Edited by EL_OSO
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Ive played it and it has a lot of potential, Im sure he will light it when its done, but it looks set to be great for some CQB and long range combat, but really needs that office block, the crain, maybe some train tracks etc some vans around stuff to make it more individual.

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Looks nice.

I would also suggest to add some diverse objects to break the repetition.

It definitly cries out for at least 2 or 3 huge cranes and some trucks.

Some other cargo-box textures would do the trick aswell.

Looks good so far. Keep it up.

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Good first try !

Keep it up, a little more detail (little objects etc.) and then finish it with the lighting tool (like the masters said) and you got yourself a very nice map :D

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I'll put in another plug for that lighting tool. Even very simple lighting makes all the difference in the world.

If you've got the patience, sprucing this map up with some of the details and objects already mentioned is going to make all the difference. You've got a good sandtable set up, it just needs some detail to make it stand out.

Also, the download link was broken for me as well.

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Yeah I didnt like to say it, but the textures get annoying after a while. And if I were you Id find a really good hi res one to use cause the RSE ones are a bit desaturated. And what would be really cool, if you had some hi spots say the cranes to snipe from. Oh yeah and as the planks are narrow and I fell off a lot, I suggest tweaking the combat model so your legs are harder to break from falling.

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Thanks for replying guys sorry about that link it is now fixed. :lol: Yes Chems the planks are very difficult to negotiate but thats half the fun. I will need to find out more about the combatmodel file. I am already looking into the lighting too and have exported my map with a basic ambient light added to every room. Which didnt work btw lol, so i need to read further. The map is looking good and i also realise the need for small objects, and other things that make up a semi realistic enviroment. After doing those offices, 40 rooms in all and the windows man theres like 70 of them i got really ###### off and wanted to quit. Anyway the offices need some furniture and outside has still to get a crane,parking lot,some grass, some bushes and pavements. The yard is going to be lit by street lamps so theres alot to be done. I am also going to try and make this map for night too. Im sure if i get stuck you guys are here to help me out.

Thanks for your comments guys, appreciated.

Edited by StereoG
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Don't give up quite yet! I feel the same way on every map I make. It's just something about all the little details that have to be completed that really grinds the mind. It always feels like your drowning and there is no end in site.

There is a link in these forums here that pretty much explains the lighting tool. I was pretty generous with screen shots of settings and such to help out. The lighting tool can be unstable at times and in my workflow I light a room or two on each export. That way it isn't such an immense project to tackle at the end of the production. It's an even bigger pain if you're short on RAM. I've got two GB and it runs fairly quick for me, but when I only had 512 MB, it took forever (like hours).

What really sucks is when you think you're all done and you find one more little nagging error and have to go through the export process all over again. :wall:

Edit: Here's that link since it got buried....

http://www.ghostrecon.net/forums/index.php?showtopic=17791

Edited by EL_OSO
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EL_OSO Posted on Jun 4 2004, 02:58 

  Don't give up quite yet! I feel the same way on every map I make. It's just something about all the little details that have to be completed that really grinds the mind. It always feels like your drowning and there is no end in site.

Please don't remind me, you know I'm on a break and going back in soon.

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