StereoG 0 Posted June 3, 2004 Share Posted June 3, 2004 (edited) Hi folks, Just let you know im half way through a map for ghost recon. this is my first real attempt at a map. You can download the beta which is fully functional with glass and doors etc.. you can get up on 90 % of the containers via the wooden planks. the offices have a ground floor and a 1st floor. It supports all game types for multiplayer and single player. You can download the beta here. Donwload Here Here are some screenshots they will take a while to load. 10 in all. Edited June 3, 2004 by StereoG Quote Link to post Share on other sites
OSO 0 Posted June 3, 2004 Share Posted June 3, 2004 (edited) You really should consider running this map through the lighting tool. It will look 100x better after you do. Edit: I had a broken link for the download too. Edited June 3, 2004 by EL_OSO Quote Link to post Share on other sites
Chems 0 Posted June 3, 2004 Share Posted June 3, 2004 Ive played it and it has a lot of potential, Im sure he will light it when its done, but it looks set to be great for some CQB and long range combat, but really needs that office block, the crain, maybe some train tracks etc some vans around stuff to make it more individual. Quote Link to post Share on other sites
deleyt 0 Posted June 3, 2004 Share Posted June 3, 2004 Looks nice. I would also suggest to add some diverse objects to break the repetition. It definitly cries out for at least 2 or 3 huge cranes and some trucks. Some other cargo-box textures would do the trick aswell. Looks good so far. Keep it up. Quote Link to post Share on other sites
San 0 Posted June 3, 2004 Share Posted June 3, 2004 Good first try ! Keep it up, a little more detail (little objects etc.) and then finish it with the lighting tool (like the masters said) and you got yourself a very nice map Quote Link to post Share on other sites
OSO 0 Posted June 3, 2004 Share Posted June 3, 2004 Maybe add some street signs on the corners too just for some landmarks. Quote Link to post Share on other sites
H-Hour 0 Posted June 3, 2004 Share Posted June 3, 2004 I'll put in another plug for that lighting tool. Even very simple lighting makes all the difference in the world. If you've got the patience, sprucing this map up with some of the details and objects already mentioned is going to make all the difference. You've got a good sandtable set up, it just needs some detail to make it stand out. Also, the download link was broken for me as well. Quote Link to post Share on other sites
Chems 0 Posted June 3, 2004 Share Posted June 3, 2004 Yeah I didnt like to say it, but the textures get annoying after a while. And if I were you Id find a really good hi res one to use cause the RSE ones are a bit desaturated. And what would be really cool, if you had some hi spots say the cranes to snipe from. Oh yeah and as the planks are narrow and I fell off a lot, I suggest tweaking the combat model so your legs are harder to break from falling. Quote Link to post Share on other sites
StereoG 0 Posted June 3, 2004 Author Share Posted June 3, 2004 (edited) Thanks for replying guys sorry about that link it is now fixed. Yes Chems the planks are very difficult to negotiate but thats half the fun. I will need to find out more about the combatmodel file. I am already looking into the lighting too and have exported my map with a basic ambient light added to every room. Which didnt work btw lol, so i need to read further. The map is looking good and i also realise the need for small objects, and other things that make up a semi realistic enviroment. After doing those offices, 40 rooms in all and the windows man theres like 70 of them i got really ###### off and wanted to quit. Anyway the offices need some furniture and outside has still to get a crane,parking lot,some grass, some bushes and pavements. The yard is going to be lit by street lamps so theres alot to be done. I am also going to try and make this map for night too. Im sure if i get stuck you guys are here to help me out. Thanks for your comments guys, appreciated. Edited June 3, 2004 by StereoG Quote Link to post Share on other sites
OSO 0 Posted June 4, 2004 Share Posted June 4, 2004 (edited) Don't give up quite yet! I feel the same way on every map I make. It's just something about all the little details that have to be completed that really grinds the mind. It always feels like your drowning and there is no end in site. There is a link in these forums here that pretty much explains the lighting tool. I was pretty generous with screen shots of settings and such to help out. The lighting tool can be unstable at times and in my workflow I light a room or two on each export. That way it isn't such an immense project to tackle at the end of the production. It's an even bigger pain if you're short on RAM. I've got two GB and it runs fairly quick for me, but when I only had 512 MB, it took forever (like hours). What really sucks is when you think you're all done and you find one more little nagging error and have to go through the export process all over again. Edit: Here's that link since it got buried.... http://www.ghostrecon.net/forums/index.php?showtopic=17791 Edited June 4, 2004 by EL_OSO Quote Link to post Share on other sites
StereoG 0 Posted June 4, 2004 Author Share Posted June 4, 2004 (edited) That tutorial is awsome, Thankyou very much. I have 1gb of corsair ddr and a good system etc... so its pretty quick moveing the lights etc... Edited June 4, 2004 by StereoG Quote Link to post Share on other sites
sleeper 0 Posted June 4, 2004 Share Posted June 4, 2004 EL_OSO Posted on Jun 4 2004, 02:58 Don't give up quite yet! I feel the same way on every map I make. It's just something about all the little details that have to be completed that really grinds the mind. It always feels like your drowning and there is no end in site. Please don't remind me, you know I'm on a break and going back in soon. Quote Link to post Share on other sites
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