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Whats the average Polygon count for a weapon in GR? I got a G36k i made in Lightwave that has over 1,000 polys, ALSO can lightwave objects be inserted into Igor?

Also i will have a short video of my G36 fully rendered with polybumps, moving parts and particles when firing, just to show off. This is my first gun I have made, dident use a picture as a background as the tutorials say to do, this is all made by hand.

Pic1

Edited by KungFu17
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The GR models use very few polys. They're around 200 and very low detail. The same goes for Raven Shield if you've ever looked at the models close up. The real detail goes into the first person view models. You can use 1000 poly models but most won't see the detail in all the action. For models that I've done, I stay around 500 and sometimes do 300 poly models. Remember that the model will be less than an inch on your monitor while you're playing GR. A lot of detail can be made up with a good texture. Parts that can be skimped to save time on modeling are the handle and stock. The player rarely sees these pieces close up. If you're using the models for a high detail animation then you could use them for GR. A 1000+ poly model might be ok with a powerful PC unless it's 40+ tangos carrying the weapon shown at the same time.

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i model up to 2000 :P ...but thats just me and my pc..anything past 2000 i try to get lower if its not possible then oh well..it will still work fine in gr

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