fr1j0l3 Posted June 1, 2004 Share Posted June 1, 2004 OK. When a vehicle is tagged with helper points and exported from max, what are the points that generate the "smoke" seen coming from vehicles when playing on a dedicated server? For instance... export a vehicle, place it in a mission. Run the mission in single-player mode: no smoke/exhaust plume on vehicle Run the mission in hosting mode : no smoke/exhaust plume on vehicle Run the mission on a dedicated server: Big ol' smoke/exhaust plume comes from all vehicles. now, I realize that by destroying a vehicle with the script, the smoke will no longer show, but for other reasons, I would like to not do that. Any ideas? Many thanks.. Quote Link to comment Share on other sites More sharing options...
BornToKill Posted June 1, 2004 Share Posted June 1, 2004 Smoke is emited from the rear conact points, and should show on what ever mission type, solo/multiplayer on dedicated or not. Why it's not showing 4 u i dont know. Quote Link to comment Share on other sites More sharing options...
KahNRoiE Posted June 16, 2004 Share Posted June 16, 2004 what are helper points and how do u make um? i need to know , i just started makin vehicles for gr and when 1 imported my first one it didnt have the wheels on it and i think is because i didnt add helper nodes can any one help me ? I'm also tryn to make maps and thats really not goin well . Quote Link to comment Share on other sites More sharing options...
KahNRoiE Posted June 17, 2004 Share Posted June 17, 2004 never mind I figured it out . but I still cant shoot from inside the car. and I also want the car to be insetructable. Quote Link to comment Share on other sites More sharing options...
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