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changing explosion appearance?


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what series of the 'billboard effects' are used to make the AT4 explosion type that you can select in IGOR for projectiles/hand held objects?

In a mod I want to replace the billboard effect textures for the AT4 explosion with the ones used as the explosion for the demolition charges (the explosions you see in mission 5 of DS after placing the demo charges)

I've been trying to figure this out using PSP and RSB editor, but I've had no success.

:wall::wall:NEED HELP! ! ! :wall::wall:

Edited by porschefan8
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To my knowledge AT4's use shaped charges for better penetration of armor thus they'd lack that gasoline-like explosion on impact. The explosion seems realistic as it is, but if you're doing some kewl hollywood mod for GR, then I understand. :)

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This is the Frag file:

<ProjectileFile>

<VersionNumber>2.000000</VersionNumber>

<NameToken>WPN_FRAG</NameToken>

<ModelFileName>iw_grenade_fragm67.qob</ModelFileName>

<Weight>0.390000</Weight>

<AirResistanceConstant>0.125</AirResistanceConstant>

<DetonateOnImpact>0</DetonateOnImpact>

<DelayTime>4.000000</DelayTime>

<ExplosionDataVersion>1</ExplosionDataVersion>

<VisualExplosionType>1</VisualExplosionType>

<IsDirectional>FALSE</IsDirectional>

<BlastRadius>10.000000</BlastRadius>

<CombatCoefficient>

<CombatCoefficientIndex>0</CombatCoefficientIndex>

<CombatCoefficientV0>930.571</CombatCoefficientV0>

<CombatCoefficientV1>-1.02543</CombatCoefficientV1>

<CombatCoefficientV2>0.000328571</CombatCoefficientV2>

<CombatCoefficientK1>0.5</CombatCoefficientK1>

<CombatCoefficientK2>0.002</CombatCoefficientK2>

</CombatCoefficient>

<IconNdx>0</IconNdx>

</ProjectileFile>

This is the Missile file:

<ProjectileFile>

<VersionNumber>2.1</VersionNumber>

<Type>1</Type>

<NameToken/>

<ModelFileName>missile.qob</ModelFileName>

<Weight>1.8</Weight>

<AirResistanceConstant>0.25</AirResistanceConstant>

<DetonateOnImpact>1</DetonateOnImpact>

<DelayTime>10</DelayTime>

<InitialVelocity>290</InitialVelocity>

<ExplosionDataVersion>1</ExplosionDataVersion>

<VisualExplosionType>2</VisualExplosionType>

<IsDirectional>FALSE</IsDirectional>

<DamageThroughWalls>1.0</DamageThroughWalls>

<BlastRadius>10.000000</BlastRadius>

<CombatCoefficient>

<CombatCoefficientIndex>0</CombatCoefficientIndex>

<CombatCoefficientV0>930.570984</CombatCoefficientV0>

<CombatCoefficientV1>-1.025430</CombatCoefficientV1>

<CombatCoefficientV2>0.000329</CombatCoefficientV2>

<CombatCoefficientK1>0.500000</CombatCoefficientK1>

<CombatCoefficientK2>0.002000</CombatCoefficientK2>

</CombatCoefficient>

</ProjectileFile>

Just compare the lines in red (type 1 and type 2) and you will get the idea.

I hope it helps.... :thumbsup:

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