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Vehical is going slow


GRT

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Alright i made a vehical.In the vehical editor i made it a humvee,this is waht i put:

<VehicleFile>

<VersionNumber>1.000000</VersionNumber>

<Type>0</Type>

<ModelName>v_policecar.pob</ModelName>

<WeaponCount>0</WeaponCount>

<BodyMass>1000</BodyMass>

<WheelMass>15</WheelMass>

<SuspensionStrength>100</SuspensionStrength>

<Acceleration>15</Acceleration>

<Deacceleration>2.5</Deacceleration>

<TopSpeed>50</TopSpeed>

<TurningSpeed>0.436332</TurningSpeed>

</VehicleFile>

ok i put the vehical on my map.gave it a plan:Path,Speed(45)..i had it on 15 before and it went slow also..ok when we start it still seems like its going slow..like slow enough i can out run it :rofl: .anyone know the prob?

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hmm had this prob before but it was a graphics one.(for me at least).

45 is a very fast speed as is 15 try reducing it down to a more respectable 5 or 6 m/s faster than a tank but slower than a missile :)

To put it in perspective Your top speed is 50meter/second = 180Kilometers an hour,about right for that vehicle in real life.

The largest GR maps are 400 meters square, so at top speed your car would cover the length of a large GR map in 8 seconds.So this may be the prob.

Edited by BornToKill_TAW
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well the prob i had was that tanks i put in my missions in igor would crawl along the ground as if their tracks were jammed, the thing that sorted this out for me was that i had to turn the Vertical Sync on for my graphics card which matches the FPS to your monitors refresh rate. As soon as i turn Vertical Sync Off my FPS increase (which is cool, well over 150-200 fps) but my scripted tanks then go slow.

Why I do not know, can only think it has summit to do with MAX animations/RSB animation frame rates.

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