GRT Posted May 26, 2004 Share Posted May 26, 2004 Alright i made a vehical.In the vehical editor i made it a humvee,this is waht i put: <VehicleFile> <VersionNumber>1.000000</VersionNumber> <Type>0</Type> <ModelName>v_policecar.pob</ModelName> <WeaponCount>0</WeaponCount> <BodyMass>1000</BodyMass> <WheelMass>15</WheelMass> <SuspensionStrength>100</SuspensionStrength> <Acceleration>15</Acceleration> <Deacceleration>2.5</Deacceleration> <TopSpeed>50</TopSpeed> <TurningSpeed>0.436332</TurningSpeed> </VehicleFile> ok i put the vehical on my map.gave it a plan:Path,Speed(45)..i had it on 15 before and it went slow also..ok when we start it still seems like its going slow..like slow enough i can out run it .anyone know the prob? Quote Link to comment Share on other sites More sharing options...
BornToKill Posted May 26, 2004 Share Posted May 26, 2004 (edited) hmm had this prob before but it was a graphics one.(for me at least). 45 is a very fast speed as is 15 try reducing it down to a more respectable 5 or 6 m/s faster than a tank but slower than a missile To put it in perspective Your top speed is 50meter/second = 180Kilometers an hour,about right for that vehicle in real life. The largest GR maps are 400 meters square, so at top speed your car would cover the length of a large GR map in 8 seconds.So this may be the prob. Edited May 26, 2004 by BornToKill_TAW Quote Link to comment Share on other sites More sharing options...
GRT Posted May 26, 2004 Author Share Posted May 26, 2004 ya i just did that cause i had it at a low number before and it was going slower then ever Quote Link to comment Share on other sites More sharing options...
BornToKill Posted May 26, 2004 Share Posted May 26, 2004 well the prob i had was that tanks i put in my missions in igor would crawl along the ground as if their tracks were jammed, the thing that sorted this out for me was that i had to turn the Vertical Sync on for my graphics card which matches the FPS to your monitors refresh rate. As soon as i turn Vertical Sync Off my FPS increase (which is cool, well over 150-200 fps) but my scripted tanks then go slow. Why I do not know, can only think it has summit to do with MAX animations/RSB animation frame rates. Quote Link to comment Share on other sites More sharing options...
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