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New multiplayer classes


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I want to add new multiplayer classes in addition to the standard rifleman, demolitions, support, and sniper. The reason I want to do this is to implement some of my favorite specialist skins for co-op LAN play.

Basically there would be a Henry Ramirez after sniper, with his own kit selection, etc.

This is purely aesthetic, but I thought it would be neat. So my question is does anybody know how to do this, or at the very least, point me to a mod where something similar has already been done?

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The way to do this, is to simply create another atr file in each of your MP platoons 1, 2, 3 and 4. But then the bit that fooled me for a while was why the heck did it make no diffrence in game?

Well in your kit restriction you have to add the new name of the class. So for example I did it for the brit mod, so I added 4 extra atrs for snow to MP Platoon 1. So the atr for assualter was this:

mp_plt1_aslsn <<sn is the unique part, for snow in this case.

The atr file with new model assigned.

<ActorFile>

<VersionNumber>1.00</VersionNumber>

<ArmorLevel>2</ArmorLevel>

<ActorName>UK Snow Rifleman</ActorName>

<ClassName>rifleman</ClassName>

<KitPath>rifleman</KitPath>

<ModelFace>icg_wht_cmo_02.rsb</ModelFace>

<BlinkFaceName>icg_wht_cmo_02_blink.rsb</BlinkFaceName>

<DesertModelFace>icg_wht_cmo_02_desert.rsb</DesertModelFace>

<DesertBlinkFace>icg_wht_cmo_02_blink_desert.rsb</DesertBlinkFace>

<JungleModelFace>icg_wht_cmo_02_cuba.rsb</JungleModelFace>

<JungleBlinkFace>icg_wht_cmo_02_blink_cuba.rsb</JungleBlinkFace>

<ModelName>British_Infantry_rifleman_snow.chr</ModelName>

<LOD2>British_Infantry_rifleman_snow.chr</LOD2>

<LOD3>British_Infantry_rifleman_snow.chr</LOD3>

<DesertLOD1>ica_us_rifleman_desert.chr</DesertLOD1>

<DesertLOD2>ica_us_rifleman_a_desert.chr</DesertLOD2>

<DesertLOD3>ica_us_rifleman_b_desert.chr</DesertLOD3>

<JungleLOD1>ica_us_rifleman_cuba.chr</JungleLOD1>

<JungleLOD2>ica_us_rifleman_a_cuba.chr</JungleLOD2>

<JungleLOD3>ica_us_rifleman_b_cuba.chr</JungleLOD3>

<Weapon>3</Weapon>

<Stamina>3</Stamina>

<Stealth>3</Stealth>

<Leadership>5</Leadership>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

Then we open up the no restrictions kil which you find in your kits folder (all this stuff opens with notepad make sure youve unchecked readonly on the files you are going to change) ok so heres your standard .kil restriction file for no restrictions this is just for MP Platoon 1.

<KitRestriction Name="British Infantry">

<Actor Name="mp_plt1_aslr.atr">

<Kit Name="rifleman-01.kit"/>

<Kit Name="rifleman-02.kit"/>

<Kit Name="rifleman-03.kit"/>

<Kit Name="rifleman-04.kit"/>

<Kit Name="rifleman-05.kit"/>

<Kit Name="rifleman-06.kit"/>

</Actor>

<Actor Name="mp_plt1_demr.atr">

<Kit Name="demolitions-01.kit"/>

<Kit Name="demolitions-02.kit"/>

<Kit Name="demolitions-03.kit"/>

<Kit Name="demolitions-04.kit"/>

<Kit Name="demolitions-05.kit"/>

</Actor>

<Actor Name="mp_plt1_hvywepr.atr">

<Kit Name="heavy-weapons-01.kit"/>

<Kit Name="heavy-weapons-02.kit"/>

<Kit Name="heavy-weapons-03.kit"/>

<Kit Name="heavy-weapons-04.kit"/>

<Kit Name="heavy-weapons-05.kit"/>

<Kit Name="heavy-weapons-06.kit"/>

<Kit Name="heavy-weapons-07.kit"/>

<Kit Name="heavy-weapons-08.kit"/>

<Kit Name="heavy-weapons-09.kit"/>

</Actor>

<Actor Name="mp_plt1_snipr.atr">

<Kit Name="sniper-01.kit"/>

<Kit Name="sniper-02.kit"/>

<Kit Name="sniper-03.kit"/>

<Kit Name="sniper-04.kit"/>

<Kit Name="sniper-05.kit"/>

<Kit Name="sniper-06.kit"/>

<Kit Name="sniper-07.kit"/>

<Kit Name="sniper-08.kit"/>

Now on to this I add another class which is the snow rifleman class:

</Actor>

<Actor Name="mp_plt1_aslsn.atr">

<Kit Name="rifleman-01.kit"/>

<Kit Name="rifleman-02.kit"/>

<Kit Name="rifleman-03.kit"/>

<Kit Name="rifleman-04.kit"/>

<Kit Name="rifleman-05.kit"/>

<Kit Name="rifleman-06.kit"/>

And thats it, but if you intend on having your specalist availble for nades only games, your going to have to add in the new sections to those .kils as well. I hope this explains it well enough. If you dont follow check the british infantry mod against the orig RSE files. Good luck!

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