[TCS]BlackMamba 0 Posted May 21, 2004 Share Posted May 21, 2004 (edited) My mission sometimes crashes when I view the objectives. I have saved the Ike crash from after one such occasion. Ike Crash log GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:006a5f0d. Exception handler called in Main Thread. Error occurred at 5/21/2004 18:25:16. C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Tom. 1 processor(s), type 586. 480 MBytes physical memory. Read from location 00000001 caused an access violation. Registers: EAX=0012fba4 CS=001b EIP=006a5f0d EFLGS=00010202 EBX=012a79b8 SS=0023 ESP=0012fb7c EBP=01eb2578 ECX=00000001 DS=0023 ESI=00000004 FS=003b EDX=019c23d8 ES=0023 EDI=01eb2468 GS=0000 Bytes at CS:EIP: 8b 11 ff 92 e4 00 00 00 8d 4c 24 24 c7 44 24 34 Stack trace: 006A5F0D: GhostRecon.exe! <no symbol>, <no file>, <no line> 0085B44C: GhostRecon.exe! <no symbol>, <no file>, <no line> Module list: names, addresses, sizes, time stamps and file times: C:\WINDOWS\System32\d3d8thk.dll, loaded at 0x00320000 - 8192 bytes - 3df82460 - file date is 12/12/2002 00:14:32 C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 73655965 - file date is 10/11/2002 14:08:00 C:\WINDOWS\System32\d3d8.dll, loaded at 0x00950000 - 1177600 bytes - 3dedc941 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\NVWRSENG.DLL, loaded at 0x021b0000 - 143360 bytes - 3e0cef52 - file date is 12/26/2002 16:48:00 C:\WINDOWS\System32\devenum.dll, loaded at 0x02dc0000 - 132608 bytes - 3eda9c95 - file date is 5/30/2003 09:00:02 C:\WINDOWS\System32\msdmo.dll, loaded at 0x02df0000 - 13312 bytes - 3dedcbd4 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\qasf.dll, loaded at 0x03300000 - 241664 bytes - 3df7e7af - file date is 12/11/2002 17:34:40 C:\WINDOWS\System32\mpg4dmod.dll, loaded at 0x03340000 - 241664 bytes - 3df7e7ae - file date is 12/11/2002 17:34:40 C:\WINDOWS\System32\SSSensor.dll, loaded at 0x06330000 - 83096 bytes - 3fea16ce - file date is 12/24/2003 14:44:50 C:\WINDOWS\System32\rsaenh.dll, loaded at 0x0ffd0000 - 133632 bytes - 3ccdcab0 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\nView.dll, loaded at 0x10000000 - 774213 bytes - 3e0ceead - file date is 12/26/2002 16:48:00 C:\WINDOWS\System32\quartz.dll, loaded at 0x35500000 - 1962496 bytes - 3eda9c85 - file date is 5/30/2003 09:00:02 C:\WINDOWS\System32\DDRAW.dll, loaded at 0x51000000 - 284160 bytes - 3dedc926 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\DSOUND.dll, loaded at 0x51080000 - 355328 bytes - 3dedc968 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\uxtheme.dll, loaded at 0x5ad70000 - 203264 bytes - 3d6df9da - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\OLEPRO32.DLL, loaded at 0x5edd0000 - 106496 bytes - 3b7dfeb1 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\KsUser.dll, loaded at 0x5ef80000 - 4096 bytes - 3dedcbf6 - file date is 12/12/2002 00:14:32 C:\WINDOWS\System32\mslbui.dll, loaded at 0x605d0000 - 22528 bytes - 3d6df9f5 - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\wininet.dll, loaded at 0x63000000 - 588288 bytes - 402447cf - file date is 2/6/2004 18:05:06 C:\WINDOWS\System32\HID.DLL, loaded at 0x688f0000 - 22528 bytes - 3b7dfe68 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\DINPUT8.dll, loaded at 0x6ce10000 - 168960 bytes - 3d6dfa10 - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x70a70000 - 395264 bytes - 400f08cd - file date is 1/21/2004 15:18:42 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.1331_x-ww_7abf6d02\comctl32.dll, loaded at 0x71950000 - 921600 bytes - 4036cb88 - file date is 2/21/2004 04:07:54 C:\WINDOWS\System32\mswsock.dll, loaded at 0x71a50000 - 228352 bytes - 3b7dfe31 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\wshtcpip.dll, loaded at 0x71a90000 - 17408 bytes - 3b7dfe33 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\WS2HELP.dll, loaded at 0x71aa0000 - 18944 bytes - 3b7dfe32 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\WS2_32.dll, loaded at 0x71ab0000 - 70656 bytes - 3f0dbc2c - file date is 7/10/2003 12:19:10 C:\WINDOWS\System32\WSOCK32.dll, loaded at 0x71ad0000 - 21504 bytes - 3b7dfe31 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\netapi32.dll, loaded at 0x71c20000 - 306176 bytes - 4068d1f4 - file date is 3/30/2004 02:48:36 C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10 C:\WINDOWS\System32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\wdmaud.drv, loaded at 0x72d20000 - 22016 bytes - 3b7dfe2a - file date is 8/17/2001 22:37:04 C:\WINDOWS\System32\DCIMAN32.dll, loaded at 0x73bc0000 - 7680 bytes - 3b7dfe25 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\cryptnet.dll, loaded at 0x73d50000 - 53248 bytes - 3b7dfe24 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\MSCTF.dll, loaded at 0x74720000 - 266752 bytes - 3d6dfa10 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\POWRPROF.dll, loaded at 0x74ad0000 - 14848 bytes - 3b7dfe1f - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\userenv.dll, loaded at 0x75a70000 - 667136 bytes - 3d6dfa1a - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\MSASN1.dll, loaded at 0x762a0000 - 51712 bytes - 4068d1f4 - file date is 3/30/2004 02:48:36 C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x762c0000 - 544256 bytes - 3d8f9151 - file date is 9/23/2002 23:10:26 C:\WINDOWS\System32\SETUPAPI.DLL, loaded at 0x76670000 - 932864 bytes - 3d6dfa1e - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\WINMM.dll, loaded at 0x76b40000 - 171520 bytes - 3d6dfa20 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\PSAPI.DLL, loaded at 0x76bf0000 - 17408 bytes - 3d6dfa21 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\rtutils.dll, loaded at 0x76e80000 - 39936 bytes - 3b7dfe11 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\rasman.dll, loaded at 0x76e90000 - 55808 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\TAPI32.dll, loaded at 0x76eb0000 - 165376 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\Rasapi32.dll, loaded at 0x76ee0000 - 217088 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\DNSAPI.dll, loaded at 0x76f20000 - 139264 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f60000 - 168448 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\secur32.dll, loaded at 0x76f90000 - 52224 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\winrnr.dll, loaded at 0x76fb0000 - 14848 bytes - 3b7dfe11 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\rasadhlp.dll, loaded at 0x76fc0000 - 6144 bytes - 3b7dfe11 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\COMRes.dll, loaded at 0x77050000 - 792064 bytes - 3b7dfe10 - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77120000 - 569344 bytes - 3d6dfa22 - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\ole32.dll, loaded at 0x771b0000 - 1183744 bytes - 4049346b - file date is 3/6/2004 03:16:12 C:\WINDOWS\system32\comctl32.dll, loaded at 0x77340000 - 557056 bytes - 3d6dfa2a - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\SHELL32.dll, loaded at 0x773d0000 - 8348160 bytes - 4036cb88 - file date is 2/21/2004 04:07:54 C:\WINDOWS\System32\midimap.dll, loaded at 0x77bd0000 - 17920 bytes - 3b7dfe0f - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\MSACM32.dll, loaded at 0x77be0000 - 67072 bytes - 3b7dfe0f - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 16384 bytes - 3b7dfe0f - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c10000 - 323072 bytes - 3d6dfa27 - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\USER32.dll, loaded at 0x77d40000 - 560128 bytes - 3f731c7d - file date is 9/25/2003 17:49:02 C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 558080 bytes - 3d6dfa28 - file date is 3/31/2003 13:00:00 C:\WINDOWS\system32\kernel32.dll, loaded at 0x77e60000 - 930304 bytes - 3d6dfa28 - file date is 3/31/2003 13:00:00 C:\WINDOWS\System32\ntdll.dll, loaded at 0x77f50000 - 654336 bytes - 3eb1b41a - file date is 5/2/2003 00:56:12 C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x78000000 - 535552 bytes - 4049346b - file date is 3/6/2004 03:16:12 C:\WINDOWS\System32\CLBCATQ.DLL, loaded at 0x7c890000 - 499712 bytes - 4049346b - file date is 3/6/2004 03:16:12 C:\WINDOWS\system32\GDI32.dll, loaded at 0x7e090000 - 257536 bytes - 4068d1f4 - file date is 3/30/2004 02:48:36 Edited May 21, 2004 by [TCS]BlackMamba Quote Link to post Share on other sites
[TCS]BlackMamba 0 Posted May 21, 2004 Author Share Posted May 21, 2004 My script summary: Group: <Default> Comment: Trigger Event: The simulation is starting. Responses: Set Objective to 0. Set Player's Platoon to (The player-controlled platoon). Display "Mission by: [TCS]BlackMamba" to all players. Set Enemy dead to 0. Have Actor 810 commit suicide. Have Actor 811 commit suicide. Have Actor 812 commit suicide. Have Actor 816 commit suicide. Have Actor 817 commit suicide. Have Actor 818 commit suicide. Have Actor 822 commit suicide. Have Actor 823 commit suicide. Have Actor 824 commit suicide. Group: <Default> Comment: Trigger Event: A member of Player's Platoon is within 7 meter(s) of Intel Zone. Responses: Allow this block to be reactivated. Mark Info complete in the objective list. Display "It appears the missiles where shipped to a nearby depot." to (The player-controlled actor) for 6 second(s). Add Demo warehouse to the objective list. Increment Objective. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: 2 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of Objective) is equal to 4). Display "The Mission Is Complete" and register mission completion. End the game and display "<Uninitialized>" Group: <Default> Comment: zone 1 Trigger Event: A demo charge was placed within 5 meter(s) of Demo zone 1. Responses: Allow this block to be reactivated. Decrement Demo needed. Increment Objective 2. Prevent this block from being reactivated. Group: <Default> Comment: zone2 Trigger Event: A demo charge was placed within 5 meter(s) of Demo zone 2. Responses: Allow this block to be reactivated. Decrement Demo needed. Increment Objective 2. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if ((The number of demo charges available to Player's Platoon) is less than (The value of Demo needed)). Display "Not enough demo charges to complete mission. Mission failed!" and register mission failure. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of Objective 2) is equal to 2). Mark Demo complete in the objective list. Increment Objective. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: The simulation is starting. Responses: Allow this block to be reactivated. Set Demo needed to 3. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: A demo charge was placed within 5 meter(s) of Warehouse. Responses: Allow this block to be reactivated. Mark Demo warehouse complete in the objective list. Increment Objective. Decrement Demo needed. Add Extract to the objective list. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: All actors in Allies have been killed. Responses: Mark assist failed in the objective list. Display "Our forces to the south have been destroyed." and register mission failure. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: All members of South Enemy have been killed. Responses: Increment Enemy dead. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: Tank2 is within 5 meter(s) of Tank destroy zone. Responses: Allow this block to be reactivated. Destroy Tank1. Destroy Tank2. Display "The south road is mined without those tanks the infantry have no chance. Go help them at once." to all players for 8 second(s). Add assist to the objective list. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: All members of Refinery have been killed. Responses: Increment Enemy dead. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: 1 second(s) elapsed. Responses: Allow this block to be reactivated. Continue executing responses if ((The value of Enemy dead) is equal to 2). Mark assist complete in the objective list. Display "South approach secure" to all players for 8 second(s). Increment Objective. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: Pickup is within 5 meter(s) of Pickup1. Responses: Cancel execution of any plan assigned to Pickup 1 team. Unload all actors from Pickup. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: Pickup is within 5 meter(s) of Jeep1. Responses: Cancel execution of any plan assigned to Humvee. Unload all actors from Jeep. Prevent this block from being reactivated. Group: <Default> Comment: Trigger Event: Pickup south is within 5 meter(s) of Pickup2. Responses: Cancel execution of any plan assigned to Pickup front. Unload all actors from Pickup south. Prevent this block from being reactivated. Quote Link to post Share on other sites
Jack57 0 Posted May 21, 2004 Share Posted May 21, 2004 It's the Ike.log we need, not the IkeCrash.log. Strange but true Anyway, if it is crashing when you view the objectives, it likely beibg caused by having more than 4 objectives. I see you add 3 in the script - if you are starting with more than 1 then you will end up with more than 4. If you need to have more than 4 you must remove some before you add more. Just remove completed ones is what I usually do. Jack Quote Link to post Share on other sites
[TCS]BlackMamba 0 Posted May 22, 2004 Author Share Posted May 22, 2004 (edited) Thanks that has fixed it they are old objectives that i removed when i changed part of my mission but i forgot to delete them from the script. Edited May 22, 2004 by [TCS]BlackMamba Quote Link to post Share on other sites
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