Hoak Posted May 14, 2004 Share Posted May 14, 2004 I posted this over on the Ubi GR fourms but there seems to be a lot more going on here and a lot more knowledgable people posting/responding. I played Ghost Recon when it first arrived for a couple months and let it languish so I'm not really up to date on what has happened in the GR mod scene or what's possible (hence my UI/HUD post)... So, has anyone attempted, or is anyone attempting a first person perspective weapon mod, or is this even possible? I remember early on reading remarks like: 'the engine just isn't capable of doing this', and/or 'the weapon models are of such low poly, texture resolution and lack LOD that they would only offer a very ugly first person weapon perspective'... What's really the case? I know a lot of peoplel love the love the GR 'interface' but if anyone with some deep Ghost Recon mod experience knows the facts I'd sure appreciate your taking the time to set the record straight as far as FPWP. . Quote Link to comment Share on other sites More sharing options...
NYR_32 Posted May 14, 2004 Share Posted May 14, 2004 Search the forums you'll find a number of topics about this already...but basically the game does not support a 3d model being present on the screen...any attempts at making a FPWV were done by making custom rets which included a model...a static model... that does nothing but take up space and look pretty. Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted May 14, 2004 Share Posted May 14, 2004 that does nothing but take up space and look pretty. Sounds like a few girls i used to date before i met my current girl friend. Quote Link to comment Share on other sites More sharing options...
Hoak Posted May 14, 2004 Author Share Posted May 14, 2004 (edited) Hmmm... Ghost Recon does seem to support camera views though, as there's no real mod source I don't supposed it can be messed with but positioning a camera on the players models head could give a very realistic first person perspective; GR2 in fact uses this method for the 'new' over the shoulder 3rd person perspective... As far as the '...does nothing but take up space and look pretty...' remark I have to disagree, strongly; a first person weapon can and does add a lot more to a game then a mere aesthetic obstruction.... Even on that count different weapons are large bulky (can you say OICW) and are in fact visually cumbersome weapons... Taking things to the next level with ironsights, weapon models take on real and scale value in game design as the design of the weapons sights, its mass and stability as an aiming platform, handling characteristic, and vection (aimed and unaimed movement) can all be made to scale and realistically reflect real weapon aiming machinery and weapon handling much more immersively then full screen attack aircraft reticules, reload clocks, and accuracy meters. Edited May 14, 2004 by Hoak Quote Link to comment Share on other sites More sharing options...
GRT Posted May 14, 2004 Share Posted May 14, 2004 he means by it does nothing but look pretty..meaning its just a model..no muzzle flash no brass ejection shown and so on also the ret doesnt move its pretty much pasted on there. Quote Link to comment Share on other sites More sharing options...
Parabellum Posted May 14, 2004 Share Posted May 14, 2004 To clarify, there is no way to achieve a true 1st person weapon in GR. Some of us were fiddling around with it in mid/late 2002, but none of us really saw alot of use for it. Unlike RvSh, America's Army, OFP, etc, the limited view we were able to achieve literally did nothing. No muzzle flash, no animations, nothing. Not even a true 3d view. Quote Link to comment Share on other sites More sharing options...
The_Slink Posted May 16, 2004 Share Posted May 16, 2004 In other words it wasn't worth the effort.... Quote Link to comment Share on other sites More sharing options...
Hoak Posted May 23, 2004 Author Share Posted May 23, 2004 (edited) Awww... Well, hey it's cool to see you guys cared enough to try, and enough to respond to my post! These reall are nice forums... With nice people on 'em... Edited May 23, 2004 by Hoak Quote Link to comment Share on other sites More sharing options...
Orbarth Posted May 23, 2004 Share Posted May 23, 2004 Hello Is something like this short photoshop work on a GR screenshot possible in ghost recon with a modification of reticule , only when using the "zoom" key ? Quote Link to comment Share on other sites More sharing options...
Foxtrot360 Posted May 23, 2004 Share Posted May 23, 2004 that looks fun if only it wasnt centered and more to the side could you do that with alpha channels Quote Link to comment Share on other sites More sharing options...
Foxtrot360 Posted May 23, 2004 Share Posted May 23, 2004 lol im such a idiot i forgot you did that in photoshop argh that looks possible tho Quote Link to comment Share on other sites More sharing options...
Parabellum Posted May 23, 2004 Share Posted May 23, 2004 Unfortunately, no, it isn't possible. Quote Link to comment Share on other sites More sharing options...
sleeper Posted May 23, 2004 Share Posted May 23, 2004 Check out Wolfsongs Swedish Force mod. He has something similar to that but as stated before its not possible in the way that you want. Quote Link to comment Share on other sites More sharing options...
Orbarth Posted May 23, 2004 Share Posted May 23, 2004 Thanks for the answers , even if i hoped a different conclusion Quote Link to comment Share on other sites More sharing options...
DVS1 Posted May 23, 2004 Share Posted May 23, 2004 Hiya Orbarth Nice looking M249 reticle there buddy Not sure if it help you in any way but here's a link to my reticle page and mod.....may be of some interest to you mate. My Reticles Page Laters DVS1 Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 24, 2004 Share Posted May 24, 2004 @DVS1 @ your website: HEY! Crosshair took over my mouse! KEWL! Quote Link to comment Share on other sites More sharing options...
Orbarth Posted May 24, 2004 Share Posted May 24, 2004 Hiya Orbarth Nice looking M249 reticle there buddy Not sure if it help you in any way but here's a link to my reticle page and mod.....may be of some interest to you mate. My Reticles Page Laters DVS1 I can't believe i never saw your custom reticles before. Shame on me to have not seen those great reticle work ! Thanks a lot for the link DVS1, i will have a very good use of all of them to replace the GR "crosshairs" for each weapons. Quote Link to comment Share on other sites More sharing options...
Sup Posted May 24, 2004 Share Posted May 24, 2004 Hello Is something like this short photoshop work on a GR screenshot possible in ghost recon with a modification of reticule , only when using the "zoom" key ? Do you have a wounds mod running? Quote Link to comment Share on other sites More sharing options...
Orbarth Posted May 24, 2004 Share Posted May 24, 2004 (edited) Yes, i am testing a wound mod It is your wounds mod actually, sup (i think i have some other wound files mixed with it, but i do not remember their origin) Great work , i like it Edited May 24, 2004 by Orbarth Quote Link to comment Share on other sites More sharing options...
Sup Posted May 24, 2004 Share Posted May 24, 2004 Yes, i am testing a wound mod It is your wounds mod actually, sup (i think i have some other wound files mixed with it, but i do not remember their origin) Great work , i like it Thank you. I think that the Photoshopped image you have up there could be made into a ret... If we had the image of the gun, then we could make it into a 1024 res. ret. Then we'd just need to edit the alpha layer, (for transparency) and put it in game... I think. Quote Link to comment Share on other sites More sharing options...
Hoak Posted May 26, 2004 Author Share Posted May 26, 2004 Wow Orbarth nice, and DVS1 outstanding! That's really neet stuff... Why wouldn't it be possible to add to shader/texture based images for unaimed and aimed perspective of an entire weapon? . Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted May 26, 2004 Share Posted May 26, 2004 Yes, i am testing a wound mod It is your wounds mod actually, sup (i think i have some other wound files mixed with it, but i do not remember their origin) Great work , i like it Thank you. I think that the Photoshopped image you have up there could be made into a ret... If we had the image of the gun, then we could make it into a 1024 res. ret. Then we'd just need to edit the alpha layer, (for transparency) and put it in game... I think. No you can't because it won't work in all resolutions..... Stay at max 512x512 (even though that doesn't really work with 640x480). Quote Link to comment Share on other sites More sharing options...
Sup Posted May 26, 2004 Share Posted May 26, 2004 I was testing the idea out, and I can't even get the ret to show up... Quote Link to comment Share on other sites More sharing options...
Sup Posted May 26, 2004 Share Posted May 26, 2004 Okay, I got it visible, but it was at 112, and tiny. How do you get larger rets to show up? Quote Link to comment Share on other sites More sharing options...
simplesuperman Posted May 26, 2004 Share Posted May 26, 2004 Wow Orbarth nice, and DVS1 outstanding! That's really neet stuff... Why wouldn't it be possible to add to shader/texture based images for unaimed and aimed perspective of an entire weapon? . sure, shaded/ textured, whatever, but not for aimed and unaimed. that aint happening i dont think. wait until GR2, until then, static reticules will have to do.... Quote Link to comment Share on other sites More sharing options...
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