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All you modders know this piece below. The Island Thunder Boonie hat.

The number 1 (in red) is the ring of vertices that form thr outter of the brim.

The number 2 (in blue) is the ring of vertices that form the inner of the brim and base for the head piece (cover).

For the idea i have, i need a new ring of vertices between blue and red (in the green area).

boonie.jpg

Now....HOW DA HELL DO I DO IT? :lol: Is it possible?

Please...step by step in a gentle way..... ;) (with pics if possible :shifty: )

Thanks in advance.... :thumbsup:

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Just select the polys and use slice and place your slice plane where you want it to slice. Slice is in the standard edit mesh modifier I believe.

*you may want to move the red vertices down a little first then just move them back up after you slice

Edited by sleeper
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Easiest way to me would just be to take the boonie as it is, go into sublevel-edge and use the "cut" tool. Just walk along the edges where you want the new vertices to be and make a cut. Would have to do this both from the top and bottom though.

2 minutes of work using this way.

boonie.jpg

Does take the polygon count up to around 196 polygons though, from 92 for the original boonie

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