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Well I'm trying to increase the enemy's stats using the response stat boost. Wanted to make sure i was doing it right cause im still a lil shaky with the queloop response.

Group: <default>

Trigger Event:TimeElapsed 10sec

response:

Queloop all actors in Company_Enemy.....with group stat boost

Trigger Event:TimeElapsed 11sec

response:

Queloop all actors in Company_Enemy.....with group stat boost

Trigger Event:TimeElapsed 12sec

response:

Queloop all actors in Company_Enemy.....with group stat boost

Trigger Event:TimeElapsed 13sec

response:

Queloop all actors in Company_Enemy.....with group stat boost

Group: StatBoost

trigger Event: Call

Response:

Block preserve

Boost stat for Next_Actor

I'm hoping this way each stat for each enemy actor will increase by 4. Is there a way to check if the stat boost was applied via a consol comand? somthing? similar to AI INFO?

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Group: <default>

Trigger Event:TimeElapsed 10sec

response:

Queloop all actors in Company_Enemy.....with group StatBoost after this block

Group: StatBoost

trigger Event: An actor loop is ready to process Next_Actor

Response:

Block preserve

Boost stat for Next_Actor

Boost stat for Next_Actor

Boost stat for Next_Actor

Boost stat for Next_Actor

That might work better. Call is used with QueueCall and RedirectIf.

Try ToggleShowActorStats to see stats in-game.

Cheers, jack :rocky:

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