smokin 0 Posted May 12, 2004 Share Posted May 12, 2004 Well I'm trying to increase the enemy's stats using the response stat boost. Wanted to make sure i was doing it right cause im still a lil shaky with the queloop response. Group: <default> Trigger Event:TimeElapsed 10sec response: Queloop all actors in Company_Enemy.....with group stat boost Trigger Event:TimeElapsed 11sec response: Queloop all actors in Company_Enemy.....with group stat boost Trigger Event:TimeElapsed 12sec response: Queloop all actors in Company_Enemy.....with group stat boost Trigger Event:TimeElapsed 13sec response: Queloop all actors in Company_Enemy.....with group stat boost Group: StatBoost trigger Event: Call Response: Block preserve Boost stat for Next_Actor I'm hoping this way each stat for each enemy actor will increase by 4. Is there a way to check if the stat boost was applied via a consol comand? somthing? similar to AI INFO? Quote Link to post Share on other sites
Jack57 0 Posted May 12, 2004 Share Posted May 12, 2004 Group: <default> Trigger Event:TimeElapsed 10sec response: Queloop all actors in Company_Enemy.....with group StatBoost after this block Group: StatBoost trigger Event: An actor loop is ready to process Next_Actor Response: Block preserve Boost stat for Next_Actor Boost stat for Next_Actor Boost stat for Next_Actor Boost stat for Next_Actor That might work better. Call is used with QueueCall and RedirectIf. Try ToggleShowActorStats to see stats in-game. Cheers, jack Quote Link to post Share on other sites
smokin 0 Posted May 12, 2004 Author Share Posted May 12, 2004 Thx jack, ... i had it all wrong Quote Link to post Share on other sites
GR_Modder 0 Posted May 15, 2004 Share Posted May 15, 2004 Red storm igor documents say that the actorstat boost scripts were never implemented and do not work . . . Quote Link to post Share on other sites
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