Chems Posted May 9, 2004 Share Posted May 9, 2004 Nah hes not right! Never! You can set it up so the AI never crouches down and stuff with IGOR im told. As for effecting other people etc, it doesnt at all there are no new animations or bone structures involved. Simply all you do Is create the model, and the same as a CHR attach it and all, the skill comes in making the right parts in the right envolpe, so that the legs move with the leg bones etc. In SST the bugs work so that the front right and back left leg move to the right leg and the opposite for the other leg. Its quite good, except if you crouch etc. But if you want the player to use it its a whole world more pain! Quote Link to comment Share on other sites More sharing options...
Chems Posted May 9, 2004 Share Posted May 9, 2004 Didnt mean dons not right btw, hes right on every account of horse, lol get it horse course, ouch tomato, anyway, stop booooing, keep at it! Quote Link to comment Share on other sites More sharing options...
Ryan243 Posted May 11, 2004 Share Posted May 11, 2004 @Mamon: You might ask Pistol Whip how he made a camel. It's obvious he didn't finish it. But he did try it. Maybe he has some advice. Quote Link to comment Share on other sites More sharing options...
Mamon Posted May 11, 2004 Author Share Posted May 11, 2004 Here Looking at this I'm pretty sure he did it as a CHR, seeing him go prone and the horse mesh rotating also at a 90 degrees also. Quote Link to comment Share on other sites More sharing options...
sleeper Posted May 11, 2004 Share Posted May 11, 2004 Here's a far fetched idea, make the horse a .chr attachment and then use the .atr scaling(z I think) to raise the actor up off the ground so that he will appear at the correct height to be sitting on top of a horse. Quote Link to comment Share on other sites More sharing options...
Ryan243 Posted May 11, 2004 Share Posted May 11, 2004 Here Looking at this I'm pretty sure he did it as a CHR, seeing him go prone and the horse mesh rotating also at a 90 degrees also.I missed that one. Yes, that has to be a chr file. @Sleeper: That might just work. Quote Link to comment Share on other sites More sharing options...
Mamon Posted May 11, 2004 Author Share Posted May 11, 2004 Hmm, could be but he wouldn't be "sitting" but standing above the ground. Also the legs of the horse wouldn't move since it's an attachment and when the flying guy would walk the horse would move about like an attachment Quote Link to comment Share on other sites More sharing options...
Ryan243 Posted May 12, 2004 Share Posted May 12, 2004 I thought of all that after I left for the day. Oh well. Quote Link to comment Share on other sites More sharing options...
sleeper Posted May 12, 2004 Share Posted May 12, 2004 Im well aware of the faults with that idea too. Youre going to have a broken horse either way is all. Heres another crazy idea, A .chr thats the horse and the human as an attachment. Quote Link to comment Share on other sites More sharing options...
Mamon Posted May 17, 2004 Author Share Posted May 17, 2004 Alright here is what I have so far: I'm using a plane for each side, and hoping to use an animated rsb to simulate the legs moving. Problems: 1. For some reason I can't see the backside of the leg, as in the 2nd picture, I can't see the left "side". 2. I'm going to use alpha-textured leg movement pictures (just show the legs moving and not the entire plane). How many does the engine let you have? I think in GR it uses 4 but if I could use more it would be a lot better. Any ideas? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted May 17, 2004 Share Posted May 17, 2004 Looks pretty good mate, get any easier to texture that beast after I turned it into one mesh? and for your questions 1: Really 2 ways of doing that mate. Either set the texture you are going to use as 2-sided....or just clone eash sides "leg", flip its Normals and attach to the original "leg" 2: I don't think there is a limit to how many different textures you can use in an animated one. Pretty easy to set one up with the RSB editor. Quote Link to comment Share on other sites More sharing options...
Mamon Posted May 19, 2004 Author Share Posted May 19, 2004 (edited) Yeah it definitely became easier now, thanks As far as the texture and alpha-channels...I figure I can draw the leg animations and place them in different .rsbs...as far as I understand alphachannels the rest of the texture needs to be blacked out somehow and then layered with an alpha channel? I'm not sure how it works and I don't think my photo editting program has that capacity. Any ideas? oh, and how do i set the texture as 2 sided? Edited May 19, 2004 by Mamon Quote Link to comment Share on other sites More sharing options...
sleeper Posted May 19, 2004 Share Posted May 19, 2004 Photoshop can make alpha channels. oh, and how do i set the texture as 2 sided? In the material editor for that particular texture there is a box that says 2 sided or something similar. Check that box. Quote Link to comment Share on other sites More sharing options...
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