The Touch 0 Posted April 25, 2004 Share Posted April 25, 2004 Hi, After modding a few faces Ive come across a problem in multiplayer. It would seem that during multiplayer if a computer chooses a class (ie rifleman) then all other rifleman on that map will have the same face as that computer chooses ( i know this is confusing). For example I copied the origianl multiplayer actor file for the rifleman class and just changed the faces and saved it as mp_plt1_asl2.atr i did that for all platoons. I then added this atr file to the kit restrictions list. When testing this mod if computer A chose to be mp_plt1_asl.atr and computer B chose to be mp_plt1_asl2.atr then computer A would see all rifleman class players on the map as having the same face as him even though computer B chose the modded face. It worked the same in reverse as computer B chose the modded face all it saw was riflemen with the modded face. Is there anyway to fix this so its possible for riflemen (or any class) to have unique faces. This is just for a small group of my friends and we'd like to put our faces into the game but currenly if we all went riflemen all we'd see is ourselves. thanks for your help Quote Link to post Share on other sites
spalvl 1 Posted April 25, 2004 Share Posted April 25, 2004 Multiplayer uses 1 .atr file per class and all .atr files specify 1 face per .atr. You could create an .atr for each of your friends and then modify or create a new no_restrictions.kil file that uses your newly created .atr files. All your friends will have to have the same .atr files, face textures, and restrictions.kil files. Example of restrictions.kil for 2 players using Demo <KitRestriction Name="For Freinds 1& 2"> <Actor Name="Friend1_dem.atr"> <Kit Name="demolitions-02.kit"/> <Kit Name="demolitions-01.kit"/> <Kit Name="demolitions-03.kit"/> <Kit Name="demolitions-04.kit"/> <Kit Name="klaus_henkel-01.kit"/> <Kit Name="klaus_henkel-02.kit"/> <Kit Name="klaus_henkel-03.kit"/> <Kit Name="klaus_henkel-04.kit"/> <Kit Name="nigel_tunney-01.kit"/> <Kit Name="nigel_tunney-02.kit"/> <Kit Name="nigel_tunney-03.kit"/> <Kit Name="nigel_tunney-04.kit"/> <Kit Name="susan_grey-01.kit"/> <Kit Name="susan_grey-02.kit"/> <Kit Name="susan_grey-03.kit"/> <Kit Name="susan_grey-04.kit"/> </Actor> <Actor Name="Friend2_dem.atr"> <Kit Name="demolitions-02.kit"/> <Kit Name="demolitions-01.kit"/> <Kit Name="demolitions-03.kit"/> <Kit Name="demolitions-04.kit"/> <Kit Name="klaus_henkel-01.kit"/> <Kit Name="klaus_henkel-02.kit"/> <Kit Name="klaus_henkel-03.kit"/> <Kit Name="klaus_henkel-04.kit"/> <Kit Name="nigel_tunney-01.kit"/> <Kit Name="nigel_tunney-02.kit"/> <Kit Name="nigel_tunney-03.kit"/> <Kit Name="nigel_tunney-04.kit"/> <Kit Name="susan_grey-01.kit"/> <Kit Name="susan_grey-02.kit"/> <Kit Name="susan_grey-03.kit"/> <Kit Name="susan_grey-04.kit"/> </Actor> </KitRestriction> Quote Link to post Share on other sites
The Touch 0 Posted April 26, 2004 Author Share Posted April 26, 2004 Ive managed to get to this stage already the problem is that if i chose "Friend1_dem.atr" then all demo guys that i will see will have friend1's face irregardless of whether the other player chooses to be "Friend2_dem.atr" Quote Link to post Share on other sites
spalvl 1 Posted April 26, 2004 Share Posted April 26, 2004 So you have your 2 diffrent .atr files using diffrent faces? Maybe try modifying the .chr files to specify a diffrent texture for the head. Quote Link to post Share on other sites
The Touch 0 Posted April 27, 2004 Author Share Posted April 27, 2004 I dont have any 3d software. But arent the head textures only specified in the .atr file. By the wayi havent made my own unique .chr files, ive merely copied the standard ones and changed name, faces etc. Quote Link to post Share on other sites
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