Xitter 0 Posted April 13, 2004 Share Posted April 13, 2004 http://ank.deltr.com/ank-uv-video.zip Found at http://www.unrealwarfarex.com/redorchestra/ Quote Link to post Share on other sites
GRT 0 Posted April 14, 2004 Share Posted April 14, 2004 sweet Quote Link to post Share on other sites
TeXaN 0 Posted April 14, 2004 Share Posted April 14, 2004 cool deal man it sure helped me in finally figuring out how to do that Quote Link to post Share on other sites
Mamon 0 Posted April 14, 2004 Share Posted April 14, 2004 (edited) It won't load on my comp, says I need a codec tscc or other...? you know, just might help if i read the readme... Edited April 14, 2004 by Mamon Quote Link to post Share on other sites
Mamon 0 Posted April 14, 2004 Share Posted April 14, 2004 ROFLAMO My favourite part is when he's typing in Notepad..."some of the polygons might go a stray....delete delete, might go crazy and wild" Quote Link to post Share on other sites
Zeko 33 Posted April 14, 2004 Share Posted April 14, 2004 Cool tutorial but one question for the experts...Whats the point of detaching and flatting out the polys if u can simply use "Flatten Mapping" from "Edit UVWs" and export it with Texporter with same result? Or am i missing something here? Quote Link to post Share on other sites
Xitter 0 Posted April 15, 2004 Author Share Posted April 15, 2004 Always pleasure to help you fellow modellers. The typing approach is just awesome isn't it? Why to waste space with sound How about to make it sticky? Simply for a reason that it's quite comprehensive and nicely done video tut. But I'll leave the final judgement on admins here indeed. Quote Link to post Share on other sites
swartsz 7 Posted April 15, 2004 Share Posted April 15, 2004 Cool tutorial but one question for the experts...Whats the point of detaching and flatting out the polys if u can simply use "Flatten Mapping" from "Edit UVWs" and export it with Texporter with same result? Or am i missing something here? don't think so, i have been using a similar technique lately but haven't detached one face! Quote Link to post Share on other sites
Zeko 33 Posted April 15, 2004 Share Posted April 15, 2004 Yeah same here swartsz and it's same without detaching so thats why i asked. Thx m8 Quote Link to post Share on other sites
swartsz 7 Posted April 15, 2004 Share Posted April 15, 2004 (edited) no problem m8! i did some more reading on the subject and the one advantage i can find for detaching the faces is you can keep track of all the faces before you export them using the texporter plugin. Edited April 15, 2004 by swartsz Quote Link to post Share on other sites
Rocky 1,224 Posted April 15, 2004 Share Posted April 15, 2004 ROFLAMO My favourite part is when he's typing in Notepad..."some of the polygons might go a stray....delete delete, might go crazy and wild" LMAO, unusual technique that. He could have paused the recording, typed the message, then started recording, that way you would just see the finished message and not all the typing and mistakes. I see he is a member of the same school as me, even if you make a mistake with only the first letter of a word, you backspace through the whole word and delete it all and start again, rather than just correct the first letter LOL! Quote Link to post Share on other sites
Xitter 0 Posted April 16, 2004 Author Share Posted April 16, 2004 Rocky wrote: I see he is a member of the same school as me, even if you make a mistake with only the first letter of a word, you backspace through the whole word and delete it all and start again, rather than just correct the first letter LOL! That's the only way to do it. Isn't it? Quote Link to post Share on other sites
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