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Ubisoft's New Historical Shooter!


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April 09, 2004 - Although Ubisoft has yet to announce its new squad-based shooter, we know about a brand new World War II game that it's working with in conjunction with the adroit developer Gearbox (think Half-Life add-ons and ports and Halo for the PC).

According to several sources in the know, it's temporarily called Baker's Dozen. The name isn't finalized just yet, but that one, according to our sources, might be replaced by Baker's Drop or something similar. Either way, it is not called War Story. Look for an announcement in the next week or so. We'll have full details soon, but the in meantime keep your eyes posted on www.warstory.net for daily shots and updates.

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Here's some comments from www.warstory.net that show the level of commitment and accuracy the developers at Gearbox have for the game:

"Battlefields recreated from [military] records, eyewitness accounts."

"The problem with these games is that they promise to let us live the life of a soldier in combat, but they're not really putting us there. Real soldiers know that in combat, you live and fight as a team. Leadership counts. Good tactics win. Poor leadership and bad tactics get you slaughtered."

- Historian, Author, Soldier: Colonel John Antal

[Airborne, Ranger, US. Army, Ret.]

>>Check out this pics as the devs recreate a building from a 1944 photo


"Dead Man's Corner", Composite: Virtual/Real 1944
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Not meant offensively to fans, but I hope it fits the bill better then COD did. I had alot of expectations due to articles and reviews and those fell far short when playing it for real. Hoping this one will wind up a quality tactical shooter just based in the WW2 period.

Curious, any info on what engine is being used?

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London, UNITED KINGDOM –April 13, 2004 – Ubisoft, one of the world’s largest video game publishers, today reinforces its strategy to dominate the war games market by announcing a long-term deal with award-winning developer Gearbox Software to publish a new military franchise: Brothers in Arms™. With its breakthrough squad-based combat mechanism and unprecedented realism, the first game in the series is poised to revolutionize the WWII genre when it ships on consoles and PC starting Winter 2004.

“The WWII theme is one of the fastest growing segments of the military shooter market and we believe that Brothers in Arms is the ideal title to expand Ubisoft’s new catalog of war games,” said Yves Guillemot, CEO and President of Ubisoft. “We were blown away by the immersive and realistic combat we experienced when playing this game and anybody who knows the reputation of Gearbox Software will understand the magnitude of this deal.”

Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. The game puts you in the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and asks you to lead the squad as you balance their lives with the success of the mission.  The true stories and historical events you experience on your perilous journey take you through real battlefields meticulously recreated from aerial reconnaissance images, US Army Signal Corps photos and eye-witness accounts of war-torn Normandy. Players of all skill levels can battle their way through this intense experience because of Brothers in Arms innovative and accessible command and control system. 

“Ubisoft’s proven know-how publishing realistic, tactical shooters make an ideal partnership with Gearbox as we create this new franchise,” said Randy Pitchford, President of Gearbox Software. “With years of research and game design innovation supporting this title, gamers should be ready for an authentic story, a fresh game play design and the ultimate WWII combat experience.”

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Gearbox Games:

Halo: Combat Evolved

James Bond 007: NightFire

Tony Hawk's Pro Skater 3

Half-Life for Playstation 2

Half-Life: Blue Shift

Half-Life: Opposing Force

Half-Life: Platinum Pack

Half-Life: Counterstrike

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Well, COD was very well made game indeed. I couldn't, mostly, disappoint hard GR player as well as player who only wants to nail the ###### with anything at hand. It wasn't HC GR like game, still it had/have some realisim. That's why it sells so damn good. I wouldn't be much optimistic with this new UBI creation in works. It will perhaps have a good graphics but do not expect enything uber-realistic. These things don't sell. Also almost everything UBI touched in past 2 years was buggy form start to an end. Take a look at RS, man what a great game it could've been. Patches every week or so, never ending struggle with bugs, ping issues, server notifications, account and cdkeys already in use. No SDK. Seriously one year of promises and still nothing. Datadisc which is just a bunch of maps put together. That's the way UBI produces.

One thing on the top. I only wonder why so many talented people around here do not gather to make some mod for UT2004 let's say. Really, if you take a look at work they produce, the things they make with GR. The mod would have the best poeple aviable here. Models are mostly done, both player and weapon. Maps are not problem as well. Coding, I don't doubt that there're people who can easily handle that as well. Take a look at http://www.unrealwarfarex.com/redorchestra/. So little time and so much work done.

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