mordred Posted April 12, 2004 Share Posted April 12, 2004 Goodday gentlemen, I'm proud to present to u Omega Operations first modification. It will include: 1 new map (+ 2 newly released little things u never saw in a gr map before....) several new camos 1 or multiple new missions So check out this post in the near future (1-3weeks) for the release of the mod. As we only need to : - wait for the missions - scramble the whole bunch together - seriously beta-test the whole bunch again - polish the final product Here is some candy for you guys to feast on Dont forget to check out our great page too at : http://users.pandora.be/Omega-Operations/ I hope u will like our first attempt -Mordred- Quote Link to comment Share on other sites More sharing options...
en4rcment Posted April 12, 2004 Share Posted April 12, 2004 NEW MAPS!!!! I'm very excited to see your new mod. Good luck with everything and make sure you spend alot of time on the missions. Good missions on new maps are pretty much every players' dream... Quote Link to comment Share on other sites More sharing options...
The Worm Posted April 13, 2004 Share Posted April 13, 2004 Look forward to seing it Quote Link to comment Share on other sites More sharing options...
San Posted April 14, 2004 Share Posted April 14, 2004 Good job, it looks like a dark, stormy jungle-map (like the IT ones)! Quote Link to comment Share on other sites More sharing options...
mordred Posted April 14, 2004 Author Share Posted April 14, 2004 who knows, who knows ill keep u lot informed!!! thx for the positive reactions, i hope it was all worth it -Mordred- Quote Link to comment Share on other sites More sharing options...
XmanL Posted April 14, 2004 Share Posted April 14, 2004 Hey... Looks good mordred. I like it! Great Can't wait... Come on GO TO WORK! - XmanL Quote Link to comment Share on other sites More sharing options...
deleyt Posted April 14, 2004 Share Posted April 14, 2004 Very nice Mordred. I wonder what those 2 new little things are..... Quote Link to comment Share on other sites More sharing options...
mordred Posted April 14, 2004 Author Share Posted April 14, 2004 (edited) They are real stupid rsi, dont expect too much of em , but they r indeed brand new, one is a modified plane (but used as never seen b4 ) and the other one is a way of looking and using the playfield....... lol oh yeah san, i checked out your website, and i noticed u had a problem with roads too........i figured out a real fast and very neat way to do them!!!! and error and texture easy !!! How to make a road .... 1- make a plane (long tall rectangle) 2- apply bends to it, so bend it in the way u want it to 'lay' on your ground, move vertices or whatever u want , but be sure its the definate shape u want it too, u can rotate and stuff, move, but bend is the smoothest way 3- Texture it the way its ment to be !!! u cannot alter this ones its attached to the playing ground...... 4- elevate it ABOVE your playing ground, see that it is above ALL the way, because otherwise u get a 'Node texture error ' thats really annoying and the road starts flickering !!!!! (took me quite some time to figure out, so dont use the snap function here!!) 5- go to compound > conform compound object (with your road selected) 6- pick wrap to object and select your 'floor' polygon (it might tbe easier if u select just the polygons needed for the road and detach them (that makes it faster for max too)) 7- now u got an attached road to your floorpolygons u selected!!! (u can always clone your road B4 u compound it......saves u work when u wanna change he texture or found another thing u want to change) It's easy and u can use any texture u want, so u dont have to worry about a 'strange' looking road again, but if u place the road on hills that have a rotation in an axis, u must use either a plane with a LOT of width and length segments so max can wrap it more precise on the floor, or u got to manually 'drag' vertices upwards............... so my advice is to only use this method on flat floors or evenly elevated rocky stuff (like the slope on a bridge), not on mountains that rotates on more than 1axis (z and x for example).............but than again u wont find a road their either in real life greetings -Mordred- Edited April 14, 2004 by mordred Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted April 14, 2004 Share Posted April 14, 2004 Looks cool Mordred. Should be a lot of fun. Quote Link to comment Share on other sites More sharing options...
Slick Rick Posted April 15, 2004 Share Posted April 15, 2004 Looks well nice, new maps are what is needed!!! Quote Link to comment Share on other sites More sharing options...
deleyt Posted April 15, 2004 Share Posted April 15, 2004 Mordred, I noticed something: the fog and environment-setting suggest a creepy, dark and cloudy scene...but strangly, above the thick, grey groundfog there's suddenly a blue sky with white clouds. It doesn't really fit together well. Maybe you should change your skybox-texture to match the groundfog? Quote Link to comment Share on other sites More sharing options...
mordred Posted April 15, 2004 Author Share Posted April 15, 2004 very well noticed mate but that was only a testsky, the sky is being added by our missionmakers.......... But ill make sure he (or I) look at it when the mission is finished Quote Link to comment Share on other sites More sharing options...
deleyt Posted April 15, 2004 Share Posted April 15, 2004 Cool....are you gonna use the stock skyboxes or custom ones? Quote Link to comment Share on other sites More sharing options...
mordred Posted April 15, 2004 Author Share Posted April 15, 2004 Stock i think, because i dont have any time to figure out one, and make it.......theres a baby on the way within the next 20days!!! so count in another gr player in a few years lol Quote Link to comment Share on other sites More sharing options...
deleyt Posted April 15, 2004 Share Posted April 15, 2004 Stock i think, because i dont have any time to figure out one, and make it.......theres a baby on the way within the next 20days!!! so count in another gr player in a few years lol LOL...nice man...congrats! Quote Link to comment Share on other sites More sharing options...
San Posted April 17, 2004 Share Posted April 17, 2004 Thanks Mordred for the road-tip ! Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 17, 2004 Share Posted April 17, 2004 Stock i think, because i dont have any time to figure out one, You don't have to figure it out http://www.ghostrecon.net/html/sky.htm Quote Link to comment Share on other sites More sharing options...
mordred Posted April 18, 2004 Author Share Posted April 18, 2004 Whoooooooooohaaa Saturday our son was born !!! weight : 2.780 Kg length : 48cm Im a VERY proud dad now, so no time to figure out that sky stuff, its 3pages long!!!! lol drinks are on me............but than again those are cyberdrinks Quote Link to comment Share on other sites More sharing options...
Raven[BAD] Posted April 18, 2004 Share Posted April 18, 2004 LOL well congrats on that mordred! Now go put him on the GR.net member list And sign him up for GR2 news mails aswell Quote Link to comment Share on other sites More sharing options...
deleyt Posted April 18, 2004 Share Posted April 18, 2004 Congrats Mordred! say hello to the world of sleepless nights now Quote Link to comment Share on other sites More sharing options...
mordred Posted April 19, 2004 Author Share Posted April 19, 2004 I hope u aint right there deleyt, Hes quite calm now, only cries for food or a diper change ..........does that change????.................lol Quote Link to comment Share on other sites More sharing options...
OSO Posted April 20, 2004 Share Posted April 20, 2004 Tighten up the tiling on that cliff face! It looks a bit stretched. What version of max you using? Your detail texture for the ground doesn't look right either. It's either not tiled enough on map channel 2 or you're using the old plugins. I apologize for sounding harsh here. I just know you can make it look better! Quote Link to comment Share on other sites More sharing options...
mordred Posted April 20, 2004 Author Share Posted April 20, 2004 (edited) map channel 2?? I use max5..........ill look into it when i find time............... The stretched thing on the cliffs is strange yes, on the clifss next to it it looks alright, but there it stretches, i dont have a clue........it looks like max divides my whole cliff area into 2 different pieces when he textures it..........1 is textured as i want and another is this stretched........ The ground is just tiled............ -Mordred- Proud dad of Kobe i use the IT cd plugins....................... Edited April 20, 2004 by mordred Quote Link to comment Share on other sites More sharing options...
Zeko Posted April 20, 2004 Share Posted April 20, 2004 Are u using the detailed groundmap at all? Quote Link to comment Share on other sites More sharing options...
mordred Posted April 21, 2004 Author Share Posted April 21, 2004 i dont think so, are those those very strange looking rsb files, with the dark and light areas only??? if so, pls help me through this, since i barely have time to do anything at all since my son is born, he's so cute Quote Link to comment Share on other sites More sharing options...
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