Jump to content

Omega's first mod


Recommended Posts

;) Goodday gentlemen,

I'm proud to present to u Omega Operations first modification.

It will include:

1 new map (+ 2 newly released little things u never saw in a gr map before....)

several new camos

1 or multiple new missions

So check out this post in the near future (1-3weeks) for the release of the mod.

As we only need to :

- wait for the missions

- scramble the whole bunch together

- seriously beta-test the whole bunch again

- polish the final product

Here is some candy for you guys to feast on






Dont forget to check out our great page too :thumbsup:

at : http://users.pandora.be/Omega-Operations/

I hope u will like our first attempt :P


Link to comment
Share on other sites

  • Replies 58
  • Created
  • Last Reply

Top Posters In This Topic

They are real stupid rsi, dont expect too much of em :P , but they r indeed brand new, one is a modified plane (but used as never seen b4 ;) ) and the other one is a way of looking and using the playfield....... lol

oh yeah san, i checked out your website, and i noticed u had a problem with roads too........i figured out a real fast and very neat way to do them!!!! and error and texture easy !!!

How to make a road ....

1- make a plane (long tall rectangle)

2- apply bends to it, so bend it in the way u want it to 'lay' on your ground, move vertices or whatever u want , but be sure its the definate shape u want it too, u can rotate and stuff, move, but bend is the smoothest way

3- Texture it the way its ment to be !!! u cannot alter this ones its attached to the playing ground......

4- elevate it ABOVE your playing ground, see that it is above ALL the way, because otherwise u get a 'Node texture error ' thats really annoying and the road starts flickering !!!!! (took me quite some time to figure out, so dont use the snap function here!!)

5- go to compound > conform compound object (with your road selected)

6- pick wrap to object and select your 'floor' polygon (it might tbe easier if u select just the polygons needed for the road and detach them (that makes it faster for max too))

7- now u got an attached road to your floorpolygons u selected!!!

(u can always clone your road B4 u compound it......saves u work when u wanna change he texture or found another thing u want to change)

It's easy and u can use any texture u want, so u dont have to worry about a 'strange' looking road again, but if u place the road on hills that have a rotation in an axis, u must use either a plane with a LOT of width and length segments so max can wrap it more precise on the floor, or u got to manually 'drag' vertices upwards............... so my advice is to only use this method on flat floors or evenly elevated rocky stuff (like the slope on a bridge), not on mountains that rotates on more than 1axis (z and x for example).............but than again u wont find a road their either in real life :rofl:



Edited by mordred
Link to comment
Share on other sites

Mordred, I noticed something: the fog and environment-setting suggest a creepy, dark and cloudy scene...but strangly, above the thick, grey groundfog there's suddenly a blue sky with white clouds. It doesn't really fit together well.

Maybe you should change your skybox-texture to match the groundfog?

Link to comment
Share on other sites

Stock i think, because i dont have any time to figure out one, and make it.......theres a baby on the way within the next 20days!!! :D

so count in another gr player in a few years lol ;)

LOL...nice man...congrats! :thumbsup:

Link to comment
Share on other sites

Tighten up the tiling on that cliff face! It looks a bit stretched.

What version of max you using? Your detail texture for the ground doesn't look right either. It's either not tiled enough on map channel 2 or you're using the old plugins.

I apologize for sounding harsh here. I just know you can make it look better! <_<

Link to comment
Share on other sites

map channel 2??

I use max5..........ill look into it when i find time...............

The stretched thing on the cliffs is strange yes, on the clifss next to it it looks alright, but there it stretches, i dont have a clue........it looks like max divides my whole cliff area into 2 different pieces when he textures it..........1 is textured as i want and another is this stretched........

The ground is just tiled............

-Mordred- Proud dad of Kobe

i use the IT cd plugins.......................

Edited by mordred
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...