Spyro 0 Posted April 10, 2004 Share Posted April 10, 2004 (edited) Hi to all modders I want some characters to be done. I don't have 3dsmax to make them so I need someone's favour. I want to use the specialist chr models (with some minor changes)for the regular class. The problem is, if I use those chr for the regular class and I look in the game, I see that the regular faces don't fit with the specialist's face shape (the eyes of the regular faces are much lower than they supose to be. It looks like an alien: he's eyes are under his nose Here's what you'll have to do: I think it's very simple: chop of their head put one of the regular soldier's head on and give them the headgear that I want. Well I hope it's that simple for you jack stone's body with boonie hat and MK6 helmet*nigel tunney's body with boonie hat and MK6 helmet*henry raminez's body with boonie hat and MK6 helmet*Buzz gordon's body with boonie hat and MK6 helmet**nigel tunney's helmet In total it are 8 characters. You don't have to make 3 LOD's!! just use the most detailed chr. Is anyone willing to do this? thx in advance Edited April 10, 2004 by Spyro™ Quote Link to post Share on other sites
dekela 0 Posted April 10, 2004 Share Posted April 10, 2004 don't know if it will work but can you save the normal faces with the specialist's name. i had this once before but can't for the life of me remember how i fixed it cheers...... Quote Link to post Share on other sites
Stalker 0 Posted April 10, 2004 Share Posted April 10, 2004 you can't get specialist faces shown correctly on "normal" heads, cause the specialist faces are mapped differently. you have to apply the face model of a specialist to the chr Quote Link to post Share on other sites
Spyro 0 Posted April 10, 2004 Author Share Posted April 10, 2004 you can't get specialist faces shown correctly on "normal" heads, cause the specialist faces are mapped differently. you have to apply the face model of a specialist to the chr It's the other way around. sry for the misunderstanding. Ok I'll explain again and better. I want to use the specialists bodies (the ones I named: Stone,Tunney, Raminez and buzz) with a regular head and with a regular face on their body(MP2/textures/faces/ghosts)I want to use these faces. But I can't cause then you'll get the result that you see in the pic. And to fix this problem you'll have to "chop off" the head from the specialist's body and put a "head" of a regular soldier on it so I can use the faces in(MP2/textures/faces/ghosts). I hope you'll understand it now Quote Link to post Share on other sites
lexsis 0 Posted April 10, 2004 Share Posted April 10, 2004 you can't get specialist faces shown correctly on "normal" heads, cause the specialist faces are mapped differently. you have to apply the face model of a specialist to the chr no true, you CAN get a specialists face to show on normal heads and vice versa, its very simple and can be done using photoshop or paint shop. I did it for my mod. - take the two faces, spec & regular... line them up next to each other perfectly. - copy the face you want to use and paste it onto itself. - with the 'show grid lines' option turned on, align the eyes, nose and lips - 'paint' in the area around the neck to hide the seam save it, done. if youd like an example of what I did, I can send you the files. Quote Link to post Share on other sites
Spyro 0 Posted April 10, 2004 Author Share Posted April 10, 2004 (edited) Ok I was busy in PS so I came to the idea of making an image with instructions so everything is crystal clear to you I think we'll understand eachother now This is an example what you'll have to do I want the body of raminez with the head and boonie of a regular soldier. That's it!! READ THE FIRST POST FIRST, SO YOU KNOW WHAT ALL WANT!! If you still have question you can ask me. Edited April 10, 2004 by Spyro™ Quote Link to post Share on other sites
dekela 0 Posted April 10, 2004 Share Posted April 10, 2004 i think people know what you want, but it's not always easy to swap body part's in max. things don't always line up or can be a different size. if i wasn't busy with other things i'd try but i can't at the mo cheers...... Quote Link to post Share on other sites
Wildcat 0 Posted April 10, 2004 Share Posted April 10, 2004 Ramirez body with default soldier's head is one of Bjb's bared head models included in my Spec-Ops mod. I think you can use the models. Thanks Quote Link to post Share on other sites
Spyro 0 Posted April 10, 2004 Author Share Posted April 10, 2004 Oh thx wildcat so it is possible to this I don't think I'll have contact BajaBravo cause I think he already has his hands full... Anyone else Quote Link to post Share on other sites
lexsis 0 Posted April 10, 2004 Share Posted April 10, 2004 give me your email address. I have something for you. Quote Link to post Share on other sites
Spyro 0 Posted April 10, 2004 Author Share Posted April 10, 2004 check your PM m8 Quote Link to post Share on other sites
lexsis 0 Posted April 10, 2004 Share Posted April 10, 2004 done. check your mail. Quote Link to post Share on other sites
=MM= SHADOW 0 Posted April 14, 2004 Share Posted April 14, 2004 (edited) Spyro check your email. As requested Jack Stone Nigel Tunney and Buzz Gordon with Boonie MK6 and Default Heads. Added Gloves to hide wrist deformaties . Edited April 14, 2004 by =MM= SHADOW Quote Link to post Share on other sites
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