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Goodday again,

I made my own plant.rsb file, I got an alpha channel and the opacity works in 3dsmax.

Now the problem is the following, whenever I make an array of them (360degrees turn on z-axis) the resulted 'bush' always 'covers' other parts of the bush with its unvisible part of the image..............its strangely explained i know, but its strange in 3dmax too. :wall::wall:

So if u just copy the plane and make sure the copied planes do NOT cross each other it all is fine, but as soon as they cross the alpha channel seems to cover-up parts of the planes that are behind that plane your looking at, its like the invisible part is indeed invisible but 'hides' other parts behind it.............

I remade my alpha channel, but its still no solution..........I use a 2sided texture,

with opcacity and alpha channel from the same texture.....

is this because my texture isnt symmetrical build??? but than again a lot of bushes arent symmetrical I think...........

Edited by mordred
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thx guys, it works

it shows like this now in gr:

plant.jpg

u can get the rsb here if u want to use it as a textured grassplant yourself

http://home.tiscali.be/mordred/max/mplant.rsb

ps: as i read in another post install ALL TS PLUGINS, i had the ds plugins installed and max5 gives a serious error on those !!! it cannot read rsb's like this one.. :blink:

why dont they never make software universal DHOH :o=

(the cool thing is that this plant is standing on my furniture in the living room :thumbsup: )

Edited by mordred
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cheers,

I do my best , im running at 35% of Deleyt's knowledge and speed..........so give me 8months x 100/35=........thats quite some time aint it :P , and his map isnt even finished at 8 months <_< so the release will be the summer of 2025, keep that date free worm!! :whistle:

Edited by mordred
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so the release will be the summer of 2025, keep that date free worm!! :whistle:

:rofl:

btw: that picture is not showing for me.

EDIT: oh now it is...never mind

Edited by |rsi|™deleyt
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