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Ok im doing a big no no and working on 2 missions at once.

the problem on the one mission is im having a protest out side a building. Your job is to defend the building from enemies. The problem is i dont want the people to know if the protesters are friendly for enemy. I have them invisible and it helps but if a guy puts a sensor down it ruins it.

So my probem involves this.

most protesters are friendly. is it possible if a sensor is placed the platoon of protesters will turn to white dots like the cat and mouse enemy? is there away to script it like that. Also i only want 1 platoon to be white the other platoon i want as green because they are UN and US troops helping you

any suggestions

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Then it's not serversided anymore.

Sorry I didn't see mention of it having to be serverside only :huh:

But of course you're right - whenever you modify files it will no longer be serversided.

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the other platoon i want as green because they are UN and US troops helping you

That part's easy - put the assisting troops in a company marked as Allied, but you probably already new that.

Would MapActorHide work for the protesters? I don't know if that makes them undetectable to sensors or not.

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Would MapActorHide work for the protesters? I don't know if that makes them undetectable to sensors or not.

MapactorHide does not work for enemies serversided.

MapactorHide works for friendlies serversided.

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