CME4WHOIAM 0 Posted March 20, 2004 Share Posted March 20, 2004 Ok im doing a big no no and working on 2 missions at once. the problem on the one mission is im having a protest out side a building. Your job is to defend the building from enemies. The problem is i dont want the people to know if the protesters are friendly for enemy. I have them invisible and it helps but if a guy puts a sensor down it ruins it. So my probem involves this. most protesters are friendly. is it possible if a sensor is placed the platoon of protesters will turn to white dots like the cat and mouse enemy? is there away to script it like that. Also i only want 1 platoon to be white the other platoon i want as green because they are UN and US troops helping you any suggestions Quote Link to post Share on other sites
F'n New Guy 0 Posted March 20, 2004 Share Posted March 20, 2004 make kits that dont have sensors in them. Quote Link to post Share on other sites
CME4WHOIAM 0 Posted March 20, 2004 Author Share Posted March 20, 2004 make kits that dont have sensors in them. i dont no how to make the playwer platoon have capiblity of them and how to take the guns with sensors out in campign mode any advice Quote Link to post Share on other sites
F'n New Guy 0 Posted March 20, 2004 Share Posted March 20, 2004 that stumps me myself but im sure one of these talented modders here can assist, give it time its still pretty early in the day for responses Quote Link to post Share on other sites
Jack57 0 Posted March 20, 2004 Share Posted March 20, 2004 You could remove the icon altogether from the cmi.rsb. You wouldn't have a command map icon for any actors though it that case. Cheers, Jack Quote Link to post Share on other sites
Chavez 0 Posted March 20, 2004 Share Posted March 20, 2004 You could remove the icon altogether from the cmi.rsb. But then it must run like a MOD right? Then it's not serversided anymore. Quote Link to post Share on other sites
Jack57 0 Posted March 21, 2004 Share Posted March 21, 2004 Then it's not serversided anymore. Sorry I didn't see mention of it having to be serverside only But of course you're right - whenever you modify files it will no longer be serversided. Quote Link to post Share on other sites
ARDelta 0 Posted March 21, 2004 Share Posted March 21, 2004 the other platoon i want as green because they are UN and US troops helping you That part's easy - put the assisting troops in a company marked as Allied, but you probably already new that. Would MapActorHide work for the protesters? I don't know if that makes them undetectable to sensors or not. Quote Link to post Share on other sites
The_Slink 0 Posted March 21, 2004 Share Posted March 21, 2004 Isn't there a response saying highlight actor or something like that? Quote Link to post Share on other sites
Chavez 0 Posted March 21, 2004 Share Posted March 21, 2004 Would MapActorHide work for the protesters? I don't know if that makes them undetectable to sensors or not. MapactorHide does not work for enemies serversided. MapactorHide works for friendlies serversided. Quote Link to post Share on other sites
ARDelta 0 Posted March 22, 2004 Share Posted March 22, 2004 MapactorHide does not work for enemies serversided. MapactorHide works for friendlies serversided. I can't get MapActorHide to work server sided for either enemies or friendlies. Quote Link to post Share on other sites
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