liteluvr 0 Posted March 19, 2004 Share Posted March 19, 2004 Here's a question... I've been playing around with re-texturing some maps (more for the learning than anything else) and I've noticed that not all of my revised textures seem to take effect. For instance, I retextured the ground on the first GR mission (caves) and added a neat snow cover. That worked. But when I added snow textures to the trees and bushes, it didn't work. I searched through the forum for re-texturing topics, and didn't see any that hit on this topic... so I thought I'd post a question. Advice...? Ideas....? Quote Link to post Share on other sites
F'n New Guy 0 Posted March 19, 2004 Share Posted March 19, 2004 re-texturing maps try this Quote Link to post Share on other sites
liteluvr 0 Posted March 19, 2004 Author Share Posted March 19, 2004 Did that one already.... That's what got me started. What happens is that there are elements of the map that I can't seem to get the re-textures to take effect on, i.e. trees, etc. Quote Link to post Share on other sites
standalone 0 Posted March 20, 2004 Share Posted March 20, 2004 The lighting for everything else (trees and buildings n' such) is controlled by the "darkmap" files (.rsb). I am trying to figure them out myself. ....... standalone Quote Link to post Share on other sites
Brass 0 Posted March 20, 2004 Share Posted March 20, 2004 you may have had a problem with the trees and plants because they use alpha channels that may be your problem Quote Link to post Share on other sites
hartog 0 Posted March 22, 2004 Share Posted March 22, 2004 there is a lighting tool tut at the top of the "map mods" page. and it tells you what to do. Quote Link to post Share on other sites
sleeper 0 Posted March 22, 2004 Share Posted March 22, 2004 Brass Posted on Mar 20 2004, 07:09 -------------------------------------------------------------------------------- you may have had a problem with the trees and plants because they use alpha channels that may be your problemĀ The alpha channel textures have nothing to do with it. Trees are dynamic objects and just like all dynamic objects in the game, they are lit dynamically by dynamic lighting, not by darkmaps at all. There is an option in the map editor to light dynamic objects via darkmaps but it is seldom used. This is the reason why people retexture maps and then see that their trees are still darker or still lighter than they would like. This same dynamic lighting effect is what also cause textures in your retexture to remain the "wrong" color. The only way to adjust this is a bit tricky and very few people around here know how to accomplish it. Quote Link to post Share on other sites
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