Sgt.Crocodile Posted March 16, 2004 Share Posted March 16, 2004 I have 3DSMax5 and i was following Ruins tutorial on exporting a chr. Here I followed it step by step and everything was going fine untill i bumped into this: SubObject Now, there’s a modifier above “Editable Mesh” called “Skin”. There’s a little light bulb on the left of the plus sign. White means ON, and gray means OFF. So, turn it off. This is done by simply clicking on it. Now, go back to “Editable Mesh” and then click on the button that looks like a solid red cube called “Sub-Object”. Now use your mouse to select the words that say “Delete This After Attaching”. Now, hit the delete key on your keyboard. A window will appear that says “Delete Isolated Vertices?” Click on YES. Now, get off sub-object by clicking on it again. And turn back on the “Skin” modifier. Here’s where you’re probably going to yell (when using your own mesh). SAVE! The solid red cube is called element instead of subobject in version 5. So far so good...but theres no Off Shoots like it supposed to be. Did i miss something? Quote Link to comment Share on other sites More sharing options...
larocket83 Posted March 16, 2004 Share Posted March 16, 2004 By offshoots do you mean the mesh that sticks to the letters? If so, then dont worry about it. It never happened for me either, and I have version 5 also. All my exporting went fine. Quote Link to comment Share on other sites More sharing options...
Sgt.Crocodile Posted March 16, 2004 Author Share Posted March 16, 2004 By Off Shoots , i mean this: I dont have those things coming out my mesh. what about the Sub-Object/Element button? Is that Ok? Quote Link to comment Share on other sites More sharing options...
SnowFella Posted March 16, 2004 Share Posted March 16, 2004 Did you move from slide zero on the animation bar to slide one? That's usually when the offshoots gets visible. And anything that allows you to deleate the text above the model will be ok, I usually use either subobject-faces or subobject-polygons to highlight the whole text and then deleate it. Quote Link to comment Share on other sites More sharing options...
larocket83 Posted March 16, 2004 Share Posted March 16, 2004 when you get that you have to edit envelopes. Go here to read up on it. Theres a good tutorial here: Piggyson.com Quote Link to comment Share on other sites More sharing options...
spalvl Posted March 16, 2004 Share Posted March 16, 2004 Follow this tutorial http://www.ghostrecon.net/html/recon-chr.htm They are called lost vertices and is common, I have never corrected using 3dsm5 but isn't too hard to do using 3dsm4. Quote Link to comment Share on other sites More sharing options...
=MM= SHADOW Posted March 17, 2004 Share Posted March 17, 2004 If you use a DS chr mesh, The model will bond nearly perfectly. Use the subobject-element (picks whole object) to delete the writing. Croc as long as your model "collapses" during animation all is well. The "off shoots" only occur if the mesh is out side the default envelope area. Keep up the good work Quote Link to comment Share on other sites More sharing options...
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