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Skinning Resource Center


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This compilation of helpful tips was done by Stalker to ease all skinning modders in finding valuable resources. Thanks Stalker. :rocky:

SKINNING FAQ, HELP, TUTORIALS AND DOWNLOADS

DOWNLOADS

Mike Schell's Wrinkles

These are the wrinkles for making a character skin.

http://www.ghostrecon.net/upload/Mike_Sche...ls_wrinkles.zip

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Attachment in 3ds format by Mike Schell

The attachments from GR in 3ds format

http://members.lycos.co.uk/sansite/gr/gr_3...Attachments.zip

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Ghost Recon character meshes by Mike Schell

All [Ghost Recon] Character Models in 3ds format

http://members.lycos.co.uk/sansite/gr/gr_3...0Characters.zip

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Desert Siege character meshes by Mike Schell

All Desert Siege Character Models in 3ds format

http://members.lycos.co.uk/sansite/gr/gr_3...0Characters.zip

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Island Thunder character meshes by Mike Schell

All Island Thunder Character Models in 3ds format

http://members.lycos.co.uk/sansite/gr/gr_3...0Characters.zip

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Mike Schell's Skinner 1.1

The famous “Skinner 1.1”. It allows you to apply textures to .map, .pob, .qob and .chr files

http://www.fileplanet.com/dl.aspx?/planetr.../skinner1_1.zip

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Wolfsongs Model and Attachment View

5 missions where you can view the GR, DS, IT character models and the DS, IT attachments

http://www.fileplanet.com/files/110000/119578.shtml

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San's Face Viewer 1.1

A tool where you can view the face textures that come with GR, DS and IT

http://members.chello.nl/~kantebee/gr/gr_d...viewer_v1.1.zip

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San's Vehicle Viewer 1.2

A tool where you can view the vehicles that come with GR, DS, IT

http://members.chello.nl/~kantebee/gr/gr_d...viewer_v1.2.zip

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Photoshop RSB Plugin

The RSB-Photoshop Plugin that comes with Island Thunder. It’s the latest version and lets you open all rsb files

http://www.ghostrecon.net/upload/rsb.8bi

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Example models for GR by Piggyson

Some example models from Piggyson

http://www.piggyson.com/gr/gr_examples.html

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Utilities for Importing Models into GR

http://www.piggyson.com/gr/gr_utilities.html

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Wildcat's template for boonie hats

http://wildyjpn.cool.ne.jp/files/Wildcats_boonie.zip

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Wildcat's Wrinkles

http://wildyjpn.cool.ne.jp/files/Wildcats_Wrinkle.zip

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Invisible Character by Dog-zebra

invisible character

Everything is included, 3 different LOD .chr files, a Head and Body file, and a sample actor file.

It seems if the .chr has the Head.rsb file assigned it will not show up invisible. So I directly assigned the invisible_head file to the head geometry. It works like a charm, although the character will never blink, but hey who needs to see an invisible blink?

Remember if you rename the files, make sure you re-assign the head geometry directly to the newly renamed file.

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UNIFORM AND GEAR COLLECTION

Kamos Camouflage Collection

A page that has nearly every camo of all countries

http://www2.ttcn.ne.jp/~camouflage/english.htm

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Steve's Page of Camo

Very detailed pics of nearly every camo

http://www.battlefront.com/resources/poc/c...camo_index.html

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Trident Military

Bags, gear, uniforms…. everything

http://www.tridentmilitary.com/

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Henrik Clausens Camo Page

Good site for camo pics

http://www.henrikc.dk/camouflage/index.asp

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WorldCamo.com

Good site for camo pics

http://www.worldcamo.com/

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Tactical vests and stuff

A link to a forum topic that contains many links to pics of tactical vests and other gear

http://www.ghostrecon.net/forums/index.php...ST&f=15&t=16284

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More uniform collections

#1

#2l

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High quality pics of boots

http://info.product-finder.net/useg/Gore-T...y-Boots-30.html

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TUTORIALS

Importing Attachments into GR by Piggyson

http://www.piggyson.com/gr/gr_attachments.html

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GR Modelling and Texturing FAQ by Piggyson

http://www.piggyson.com/gr/gr_faq.html

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Importing Models into GR by Piggyson

http://www.piggyson.com/gr/index.html

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Skinning Tutorial for Beginners by Ruin

http://www.ghostrecon.net/html/skin-tutorial-05.htm

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Making an effective ghillie suit by Ruin

http://www.ghostrecon.net/html/skin-tutorial-06.htm

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Modding your Face by Shot

http://www.ghostrecon.net/html/mod-face.htm

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Exporting a Model and making a CHR by Ruin

http://www.ghostrecon.net/html/recon-chr.htm

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Skinning FAQ by Avey

http://www.ghostrecon.net/html/skinfaq.html

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How to create realistic camo face painting by Sgt. Crocodile

http://www.sullivanknives.com/croc/How%20t...%20painting.doc

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FAQ IN THE GR.NET FORUMS

How to make alpha channels invisible

http://www.ghostrecon.net/forums/index.php...ST&f=15&t=16031

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How can I scale Character Models

http://www.ghostrecon.net/forums/index.php...ST&f=15&t=15255

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How can I change female voices to male voices

http://www.ghostrecon.net/forums/index.php...t=0#entry159849

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Changing the size from a skin to 1024x1024 pixel

http://www.ghostrecon.net/forums/index.php...ST&f=15&t=11317

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What's the point of LODs?

http://www.ghostrecon.net/forums/index.php...=ST&f=15&t=4301

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A step to step instruction to add multiple actors to a mp game by WP33

http://www.ghostrecon.net/forums/index.php...t=0#entry243508

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Streinger explains how body armour works

Armour class 0 (no bodyarmour)- character is succeptable to all weapons (as in real life)

Armour class 1 (light armour or web gear with rifle clips)- will stop a few pistol or SMG rounds, but 3rd or 4th shot will penetrate it. Rifle rounds goes right trough it.

Armour class 2 (medium armour)- Will stop all pistol or SMG rounds and 5,56mm round (exept from point blank). 7,62mm will penetrate it, but it takes 2-4 shots to bring the character down.

Armour class 3 (heavy armour) Will stop all rounds, 'cept 7,62mm from close range. It takes several shots (up to 9) to bring down the character.

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Sgt. Crocodile explains the Island Thunder arms and their special mapping

By Sgt. Crocodile

The "IT type of arms" has 3 parts.

1- the shoulder, the gloves and uper arm wich are mapped to the body skin.

2- the forearm wich is maped to the face texture and thats why it changes color i IT. The forearm is mapped to a small portion of the neck area.

forearmmapping.jpg

A very good example is this nice chr in the great mod No Easy Day made by the modding masters from DTD Team. You can see the forearm is as black as the balaclava.

nitedes.jpg

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SKINNING MATERIALS

By Wildcat

http://wildyjpn.cool.ne.jp/files/wildcats_3color.zip

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http://wildyjpn.cool.ne.jp/files/wildcats_demdes.zip

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http://wildyjpn.cool.ne.jp/files/wildcats_dpm.zip

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http://wildyjpn.cool.ne.jp/files/wildcats_french.zip

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http://wildyjpn.cool.ne.jp/files/wildcats_marpat.zip

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http://wildyjpn.cool.ne.jp/files/wildcats_marpatdes.zip

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http://wildyjpn.cool.ne.jp/files/wildcats_t_urban.zip

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http://wildyjpn.cool.ne.jp/files/wildcats_tiger.zip

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Italian Comsubin

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German Flecktarn

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Canadian Digital

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Russian MDV Urban

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Wildcat's Ghost Recon Mods

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By Dog-Zebra

Dog-Zebras_M84 skinning material

Dog-Zebras_M84.jpg

here is a swatch if anyone decides to make there own or needs it for a boonie or body armor or something...

M84_swatch_scaled.jpg

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DOG-ZEBRA's Italian M92 Desert Skinning Material

Dog-Zebras_M92_Italian_desert

dz_c.jpg

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By STALKER

Stalker_swedishm90_skinningmaterial.zip

Please give me credit if you use it

Stalker_swedishm90_skinning_copy.jpg

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Denmark Skinning Material by Stalker

Please give me credit if you use it.

http://www.ghostrecon.net/upload/Stalker_d...ingmaterial.zip

stalker_denmark_wood.jpg

stalker_denmark_desert.jpg

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French Desert Skinning Material by Stalker (NOTE: You have to brighten the camo first, my version is too dark)

Please give me credit if you use it.

http://www.ghostrecon.net/upload/Stalker_F...ingMaterial.zip

stalker_french_desert_pic.jpg

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Stalker's South Africa Skinning Material, including Army and Police pattern.

Please give me credit.

http://www.ghostrecon.net/upload/Stalker_S...ingMaterial.zip

Police pattern

stalker_southafricapolice_desert.jpg

Army pattern

stalker_southafricaarmy_desert.jpg

Edited by Stalker
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  • 11 months later...

As you can see I merged all info, links and resources with the first post in this thread.

And now I need your help:

Is there anything you would like to add to the Skinning Resource Center, are there any download mirrors for files that are not available in this thread anymore?

Then please post it here, I will add it to the first post.

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  • 6 months later...
Anyone have a multicam pattern skinning material?

Thanks!

I do. I can upload it tommorow if you like.

Edit: I have it in a "desert hue" and a "woodland hue" to imitate the way the colors of multicam "change" in real life.

No need to ask for permission, but leave CREDIT if you use my work though.

Thanks

Edit: Links removed temporarily, will be up shortly...

Edited by Snake@War
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  • 1 month later...
  • 11 months later...
  • 1 month later...
  • 5 months later...
  • 1 year later...
  • 3 years later...
  • 6 years later...

Some camouflage swatch resources, some of which are in glorious 2048x2048. I think I need to go replace most of my camouflage swatches.

https://forum.facepunch.com/f/fbx/qmas/Camouflage-textures-for-everyone/1/

https://forum.facepunch.com/f/fbx/qmas/Camouflage-textures-for-everyone/1/#postjjfnw

https://forum.facepunch.com/f/fbx/qxsy/Facepunch-Camouflage-Thread-V2/1/

Edited by Jack Wachter
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  • 8 months later...

There's a V3 of the camo thread now: https://forum.facepunch.com/dev/btsxp/The-Facepunch-Camouflage-Thread-V3/1/

Also made some new patterns

Hello Kitty

Spoiler

798134524_xFictionalHelloKitty-JackWachter.thumb.png.9f9d9e6faa052627bd672b20929a3e53.png

Don't open these abominations

Spoiler

Don't

Spoiler

There will be much cringe

Spoiler

Turn back

Spoiler

Seriously, turn back now

Spoiler

Don't say I didn't warn you

Spoiler

133389771_xFictionalTacticringeKittyDesert-JackWachter.thumb.png.1e79b0df1913de8a2c2ab5b3aa03d5b9.png2014160208_xFictionalTacticringeKittyWoodland-JackWachter.thumb.png.391ec0f7605c54245c79314953defe6a.png

 

 

 

 

 

Free to use but please give credits (not that I actually care that much)

  • Haha 1
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