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:wall::wall::wall:

been trying to figure out somthing for a longgggg time, and i dont succeed.

I got a tunnel comming out of a mountain, this tunnel goes through a wall,

so if u look inside the tunnel u see the wall ..........

now i tried to delete that piece of wall but i couldnt, i tried to allign the wall onto the tunnel's wall , but i couldnt, this is driving me crazy!!!

any ideas???

is it possible to just simply 'cut' out the part the tunnel penetrates through the wall??

i tried editable mesh, poly..... but when working with vertex they never connect exactly where i want, this has taken me hours and hours for a stupid gap to make inside the wall

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Your problem can be solved in two ways and is pretty easy:

In case you have a solid wall and a solid tunnel (meaning that there are no gaps in both geometry anywhere):

- Select your wall that needs the hole cut in.

- Goto: CREATE>GEOMETRY>COMPOUND OBJECTS>BOOLEAN

- Set: Copy / Subtraction (A-B)

- Select "Pick Operant B"

- Click on your tunnel.

Your tunnel is being subtracted from the wall now, leaving a hole in your wall with the shape of your tunnel.

In case either the wall or the tunnel is not solid (meaning that there are gaps in geometry anywhere):

- Select your wall that needs the hole cut in.

- Goto: CREATE>GEOMETRY>COMPOUND OBJECTS>BOOLEAN

- Set: Copy / Cut > Refine

- Select "Pick Operant B"

- Click on your tunnel.

Your tunnel is cut into the wall now, leaving the geometry intact.

You can now either delete the faces you don't need and add new ones to fill the gaps inside of the hole or you can face-extrude the cutout inwards untill you reached the other side of the wall.

EDIT: as for connecting them (your topicheader is different from your topic-content)

Use snap to line up vertices or lines.

You can use the aligntool to line up faces to other faces.

Lastly, learn how to use Usergrids. They are as powerfull as snapping.

Edited by |rsi|â„¢deleyt
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