firefly2442 Posted March 12, 2004 Share Posted March 12, 2004 I could help you out with an installer if you want. GL with the project. Quote Link to comment Share on other sites More sharing options...
MarauderMike Posted March 12, 2004 Author Share Posted March 12, 2004 (edited) Sup - You are right of course. Like BJB said - he doesn't mind contributing stuff he's already made (which is what we'd like, cuz we know it works) or limited modifications of stuff he's done. Most quality modders are consumed by their own projects, involved in other team ones (ie Dynacomp) or would like to spend some time in the RealWorld. Totally normal. Phase one for a CEP calls for stuff that already exists and nothing too revolutionary - ie scripting tools/scritps could be included later for modders. Right now people need to weigh in, if only to support the idea. The more "quality" like BjB that does the more legit this is. Edited March 12, 2004 by MarauderMike Quote Link to comment Share on other sites More sharing options...
Sup Posted March 12, 2004 Share Posted March 12, 2004 We need mission modders... Quote Link to comment Share on other sites More sharing options...
lexsis Posted March 12, 2004 Share Posted March 12, 2004 there's a community mod in the works..... ask Stalker_Zero I thought the community mod got canceled? Quote Link to comment Share on other sites More sharing options...
Sup Posted March 12, 2004 Share Posted March 12, 2004 I thought the community mod got canceled? It did, that's why we're here. Quote Link to comment Share on other sites More sharing options...
Ryan243 Posted March 12, 2004 Share Posted March 12, 2004 I thought of something I can contribute to this if they turn out to be needed. I've got a few new civilian skins. I made them for CME4WHOIAM and myself. I've got hispanic and black versions of all of them. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 12, 2004 Share Posted March 12, 2004 (edited) I thought of something I can contribute to this if they turn out to be needed. I've got a few new civilian skins. I made them for CME4WHOIAM and myself. I've got hispanic and black versions of all of them. Great, Whoever makes the missions will be able to put some crowds in urban missions, without every civilian being the same person... Edited March 12, 2004 by sup Quote Link to comment Share on other sites More sharing options...
Ryan243 Posted March 12, 2004 Share Posted March 12, 2004 (edited) I thought of that. I made them for a slightly different reason. I have a mission with a bunch of guerillas in a city. I needed a bunch of people in civvies for that. Edited March 12, 2004 by Ryan243 Quote Link to comment Share on other sites More sharing options...
MarauderMike Posted March 12, 2004 Author Share Posted March 12, 2004 Community Expansion Pack (CEP) Frag Order Situation - Friendly: There are a series of highly talented modders out there who have already created the "meat" required for this CEP. Enemy: Ubisoft has shown only limited interest in the work of the community and has given no indication nor details on GR2. Nor have they polled the community for input. This highlights a certain disrespect that other companies (ie Bioware) avoid by actively engaging the community. Commander's Intent: The intent of this project is create a tool that players and modders can use to standardize gameplay and or mission creation. This should take two forms, one leading to another: a - a mod which contains the nec tools such as skins, weapons, effects, scritps, maps etc... which would function as common denominator allowing for ease of SP, MP and mission/campaign creation, leading to b - virtually a new game (complete with many of the possible wish-list items for GR2). This should be possible using the talents of the community and the tools that other Ubisoft Games have in common (GR/Rainbow 6/RS/etc...). Mission - the GR Community will create a CEP with a view to taking Ghost Recon to a whole new level. Execution - Concept of Ops: We need to establish contact with the top modders out there who have already created the "meat" for this CEP with a specific focus on requirements and standards. (ie what do we want to include and does it work?). Modders with recognized expertise in areas should be canvassed (or may volunteer) based on their area of expertise. Main Effort is the creation of the basic CEP tool outlined above which would function as common denominator. Requirements (as there is no grouping yet to task) - 1 - Skins - should be done by are of expertise (ie BjB for Cdn, Aus_Viper for ADF, Brits by Chem etc... you get the point) 2 - Weapons/Vehicles/Placeables 3 - Effects - sound and visual 4 - Maps 5 - Tools (ie new launch screens enabling choices of any sort or that allow for new environments (winter? urban?)) 6 - Scripts of all sorts - for the mission builders out there 7 - upgrade capability - for any additions to the above and patches 8 - more ideas????? Coord Instr : Standards: Only high quality and tried and true items should be included in the CEP. If it hasn't been extensivle beta-tested or items that occasionaly CTD wjen grouped with other items should be avoided. Compatibility and reliability are keys to success. More?? Svc Sp - Here my inexperience shows... A web page/space? A tool that will assist in minimizing download time or one that breaks this into segments (ie CEP players tools, CEP modders tools as separate downloads????) Command & Sigs - Command: someone with credibility and Leadership. Sigs: These means for now. Frag O - re-send. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 12, 2004 Share Posted March 12, 2004 (edited) Command: someone with credibility and Leadership. You're too much of a n00b in these forums, I'm too much of a n00b in these forums, too young, and too untalented... I vote Avey, if he'll be part of it. Edited March 12, 2004 by sup Quote Link to comment Share on other sites More sharing options...
Avey Posted March 12, 2004 Share Posted March 12, 2004 Command: someone with credibility and Leadership. You're too much of a n00b in these forums, I'm too much of a n00b in these forums, too young, and too untalented... I vote Avey, if he'll be part of it. I have too much on my plate, sorry. Quote Link to comment Share on other sites More sharing options...
MarauderMike Posted March 12, 2004 Author Share Posted March 12, 2004 ... too young, and too untalented... I vote Avey, if he'll be part of it. Don't worry young fella - you'll get there you've got time. As for voting someone... sure... But I'd rather see a community leader step forward. ...or even some patronage/support from Ubisoft . (but while I'm dreaming I want a C9A2 with a REFLEX Sight... ) Keep on keepin' on. Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted March 13, 2004 Share Posted March 13, 2004 Ok fist off the original name for the mod was called "Ghost Recon Community Expansion Pack" or GCEP for short. I still have to ask some people for permission...but I don't forsee a problem of contributing the stuff. Mostly its a wholeeeee buncha gun models with some .gun files, reticules, sounds, some skins and a couple maps donated by some modders. The real work will be for someone to create a campaign or some cool missions. My original idea was to have alot of missions contributed without a single theme. Thereby showcasing the creativity of the community as a whole. But I couldn't get enough people to contribute missions Actually, I agree with the suggestion that we wait to see what impact DYNACOMP would have on ghostrecon mods. As for GCEP I am not sure it would be meant as a "GR 2" type mod. Only GR2 will be a GR2. Anyways I will try to talk to some of the contributers for permission to send material. Quote Link to comment Share on other sites More sharing options...
Dan Posted March 13, 2004 Share Posted March 13, 2004 If your lookin for talent, Aus_Viper have just finished one of the best mods around recently: Operation Stablise, only GR mod to feature a working Bayonet Quote Link to comment Share on other sites More sharing options...
larocket83 Posted March 13, 2004 Share Posted March 13, 2004 As for missions, I dont know what kind of maps were contributed, but like you said, if they are in different areas of the world, we could have several different missions, not relating to one another. Special forces does move around quite a bit in a short time dont they? Maybe I'm thinking of the SEALs. Anyway. Those are my thoughts. You may have one in the desert, finish, (or so you think), go to some other area of the world, and then maybe have to go back and finish the job. I'm not much for thinking of in-depth missions, but I was just thinking of a game like SOCOM or something. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 13, 2004 Share Posted March 13, 2004 I have too much on my plate, sorry. No problem.. How about stalker_zero? Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted March 13, 2004 Share Posted March 13, 2004 Sorry dudes.... If I had time I would have finished the orginal GCEP already. But let me talk to the original guys who contributed. Them being...Marcinko, DTDWardenMac, Cobra, Sgt. Croc, De nome lanicon, MM_Shad, the list goes on. And when I get time later I will list the maps that was contributed. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 14, 2004 Share Posted March 14, 2004 Sorry dudes.... If I had time I would have finished the orginal GCEP already. But let me talk to the original guys who contributed. Them being...Marcinko, DTDWardenMac, Cobra, Sgt. Croc, De nome lanicon, MM_Shad, the list goes on. And when I get time later I will list the maps that was contributed. Thanks. Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted March 14, 2004 Share Posted March 14, 2004 Ok, the maps I have permission to include in the mod is as follows: de_dust, Osstian woodlands, traffic jam, city street large, Mytoan sniper, and a night version of the stronghold map. A note on the mytoan map.....k1ller was the person who made it and it was open source so anyone can use it. And I just found a link to another one he did that is probably open source too. Its in 3dsm v5 format and it looks like a cool map to export for gr. Its called Guarded Forest. You might want to check that out for possible inclusion to the community mod. Fileplanet link for Guarded Forest max5 file Also my msn messenger email is olternat@hotmail.com get on msn so we can talk. You sup and maraudermike. Quote Link to comment Share on other sites More sharing options...
Sup Posted March 15, 2004 Share Posted March 15, 2004 (edited) Ok, the maps I have permission to include in the mod is as follows: de_dust, Osstian woodlands, traffic jam, city street large, Mytoan sniper, and a night version of the stronghold map. A note on the mytoan map.....k1ller was the person who made it and it was open source so anyone can use it. And I just found a link to another one he did that is probably open source too. Its in 3dsm v5 format and it looks like a cool map to export for gr. Its called Guarded Forest. You might want to check that out for possible inclusion to the community mod. Fileplanet link for Guarded Forest max5 file Also my msn messenger email is olternat@hotmail.com get on msn so we can talk. You sup and maraudermike. I can't, really, it's not my idea anyway. Maraudermike willl handle most of this... Plus, I'm on 56k, so I won't be able to help too much. Edited March 15, 2004 by sup Quote Link to comment Share on other sites More sharing options...
MarauderMike Posted March 15, 2004 Author Share Posted March 15, 2004 (edited) Ok, the maps I have permission to include in the mod is as follows: de_dust, Osstian woodlands, traffic jam, city street large, Mytoan sniper, and a night version of the stronghold map. A note on the mytoan map.....k1ller was the person who made it and it was open source so anyone can use it. And I just found a link to another one he did that is probably open source too. Its in 3dsm v5 format and it looks like a cool map to export for gr. Its called Guarded Forest. You might want to check that out for possible inclusion to the community mod. Outstanding. Stalker - Hooah. We should take any map that works and doesn't CTD. So if you've got some more ideas for maps or anything keep'em coming. (PS - I sent you an email). I'm going to seek some permissions for some other quality work as well. Already we have some good stuff with these maps, BjB's offer and some others. I'm going to ask GR.net if they can create a page on their site for this project for additions (only, no downloads of the work yet) - if possible. If so then we can divvy it into categories for additions foe example: Skins - BjB - Cdn Operatives Aus_Viper - Diggers?? Brits Germans Marines French...etc Maps - Ossetian woodlands...etc Weapons- ... Sounds- ... Misc - ... Etc - ... You get the picture. Plus a spot for new stuff that hasn't been beta-tested as extensively as the additions that have been around for a while. As stated earlier - I'm very much an FNG when it comes to making something like this happen... my expertise being limited to closing with and destroying the enemy, leading soldiers and playing this game. So if anyone with the nec skills wants to weigh in with ideas, additions, or da skills...please do. I'm off to get some permissions.... Edited March 15, 2004 by MarauderMike Quote Link to comment Share on other sites More sharing options...
Sup Posted March 15, 2004 Share Posted March 15, 2004 Outstanding. Stalker - Hooah. We should take any map that works and doesn't CTD. So if you've got some more ideas for maps or anything keep'em coming. (PS - I sent you an email). I'm going to seek some permissions for some other quality work as well. Already we have some good stuff with these maps, BjB's offer and some others. I'm going to ask GR.net if they can create a page on their site for this project for additions (only, no downloads of the work yet) - if possible. If so then we can divvy it into categories for additions foe example: Skins - BjB - Cdn Operatives Aus_Viper - Diggers?? Brits Germans Marines French...etc Maps - Ossetian woodlands...etc Weapons- ... Sounds- ... Misc - ... Etc - ... You get the picture. Plus a spot for new stuff that hasn't been beta-tested as extensively as the additions that have been around for a while. As stated earlier - I'm very much an FNG when it comes to making something like this happen... my expertise being limited to closing with and destroying the enemy, leading soldiers and playing this game. So if anyone with the nec skills wants to weigh in with ideas, additions, or da skills...please do. I'm off to get some permissions.... Is it safe to assume you're the one who's leading the project, now? Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted March 15, 2004 Share Posted March 15, 2004 (edited) Ok, Maraudermike......if you want to take the responsibility to be the project lead then I hope your up to it. You don't necessarily have to be an expert modder but you will have to be able to get into contact with other modders and coordinate their activities. You will also have to be able to keep in mind the overall vision for this mod. Which should be the showcasing of as many different modders talents. Sometimes it becomes a headache because you have to chase modders to get their contribution in on time. Assembling the material itself will be a pain so you will need modders just to assemble the stuff so it works. For instance, while I do have a wholeee bucha guns.... the kit files and the .gun files for them needs editing still. Like..."is the recoil too hard or too easy"...or "should this sound file go with this gun?" And when you times that by a hundred you can see how much work that is. What I suggest is that you start making contacts with people that will help with final assembly and a person willing to do some editing with gun files and kit files. Even more than that please put my email olternat@hotmail.com in your msn messenger friends list so we can talk seriously. I want to make arrangements to send you the rough and rather large beta of the mod thus far. Edited March 15, 2004 by Stalker_Zero Quote Link to comment Share on other sites More sharing options...
dekela Posted March 15, 2004 Share Posted March 15, 2004 salker_zero, not sure but i think i sent you my ret's for the comm. mod a while ago. if these are still wanted/needed someone let me know and i'll provide the newer version's cheers...... Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted March 15, 2004 Share Posted March 15, 2004 (edited) That would be appreciated man. Perhaps you might want to look over all the rets and stuff in game. That would mean u would get a copy of the beta too. but we have to talk more though. till laters Edited March 15, 2004 by Stalker_Zero Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.