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Discussed to death a few months ago.

Some say it does.

Some say it doesn't.

There is a mod you can download that is supposed to counter the effect.

I believe Dannik is the best versed to summerise the finding if you can't find the recent thread about this.

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I you have a few people with support weapons shooting non stop then I would say most computers will slow down. Maybe it is lag in the traditional MP sense or maybe it is just lag for your computer. It just depends on how fast your machine can process whatever it does for each bullet fired. But I would say that once you have hundreds of rounds being fired in just a few seconds then most computers will slow down.

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Technically speaking, any weapon fired on full auto or any explosion creates significantly more information for the server and clients to track.

This can increasingly affect an already unoptomized server/peer network, and cause 'lag', in the sense of the computers need to perform significantly more calculations, and the network has to transfer significantly more data.

So, the short answer is yes, support weapons and explosives can create what is commonly termed as lag, which would be most noticeable if the server or clients had lower-performance systems, and the network (LAN or internet) connectivity was not excellent, such as packet loss, poor pings, or narrow bandwidth.

Now, this is most visible with support weapons or during grenade/explosive spamming just due to the way those weapons are normally used in-game. The same sorts of 'lag' can be created with any weapons that are large capacity and capable of full auto, although those with higher rates of fire will be the worst offenders.

So, technically they can create the appearance of lag, but this has to be factored into the clients/server configuration(s). Fast machines with a fast dedicated server on a 100mbps LAN will probably never see anything even slightly resembling 'support lag', but your 56k modem users connecting to someone's home machine on 256k DSL, who lives halfway around the planet is probably going to suffer every time a single grenade goes off near them.

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Here is the dicussion about it ;)

personally, i think support weapons should not 'lag' the game you are playing, most of the time i use a M249 SAW, and when you use it in the proper 3-4 round bursts it shouldn't lag the game at all, when it comes to the MM1, because of the extra grenade explosion added to the game, it is very possible to slow down some games, even on the RSi server when we play MMI only with like 16 or so people it lags, atleast for me

Edited by Private B
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I think there are two issues here...

First...why are you such a bad shot that you need to spray lead.

Second...VOLUME...DATA...INTERNET...ROUTERS...WORLDLY distributed computing. You are sending bullet shots to 20 people around the world, and now you want to send 700 per second. (at least I think that was the rate of fire in the weapon fire for that gun).

So, 700 per second, so lets say....IP header 20bytes, TCP header 12 bytes, bullet information 100 or less bytes...so 132 * 700....Do I need to keep going here?

As I stated in another post...it all depends on connections! One person running 36Kbs...lawfull upload limit on PBS systems...(again...if I remember right from old FCC days) will throw everyone into a wait...where did he go...please resend that packet spiral...TCP SUCKS.

Sorry if I went too far too fast in that tangent. Just wanted to agree that Multiple shots will increase data requirements and decrease throughput.

L A G

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