t3K|Murmel2 0 Posted February 29, 2004 Share Posted February 29, 2004 well, i tried to export some of my models following piggyson`s tutorial. firstly i merged mesh and bones, afterwards applied same texture to all objects. i`ve already attached the bones to the mesh but then i come into trouble. there is said that "delete after attaching" should become deformed- but nothing happens. actually, i don`t even found the so called Com skin modifier... what made i wrong? the bones dont will attach to my mesh- it doesnt bcome animated. thanks for all help Quote Link to post Share on other sites
Argyll 1 Posted February 29, 2004 Share Posted February 29, 2004 You have to animate it by using the buttons at the bottom of Max,they look like normal VCR buttons,once you start the play button,the mesh will animate. And then you got all the vertice weighing to do........have fun!! Quote Link to post Share on other sites
Dugite 0 Posted March 1, 2004 Share Posted March 1, 2004 If you are using max4 or above the com skin is not needed. You may have a sub object still selected when you change back to skin. Quote Link to post Share on other sites
t3K|Murmel2 0 Posted March 1, 2004 Author Share Posted March 1, 2004 thanks ok, tried this. but the skeleton still doesnt animate the mesh. i tested to deactivate the skin modifier and my model become horrible deformed. actually i followed piggysons tut step by step. even the "delete this after attaching" letters became deformed *hurrea*... there might be a stupid tiny mistake somewhere; i`m feeling like an idiot thanks for any further help! Quote Link to post Share on other sites
Argyll 1 Posted March 1, 2004 Share Posted March 1, 2004 no thats fien when you animate it's supposed to deform,that tells you the bones are attached,the deforming is the lost vertices! Are you on MSN? Quote Link to post Share on other sites
t3K|Murmel2 0 Posted March 2, 2004 Author Share Posted March 2, 2004 ahh. thank you. t3Kmurmel@hotmail.com Quote Link to post Share on other sites
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