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stupid little gaps


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Ok guys. i have had this problem before and just tried to ignore it, but it drives me crazey.

this is the problem i use my snaps set to endpoint and edge. becuase i am trying to line up the cornor of a plan and the edge of another. when i snap it all together and zoom in it looks good from the top and from the side. but if i rotate the "world" and zoom in there is a small gap. and in game you see the gap.

So how do i make it close the gap? i have moved the point away and resnapped it a million times. so is the gap i am seeing just 3dsm way of showing that there are 2 lines on top of each other? :wall::wall:

i hope this is clear

Hartog

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Maybe you got a constraint on one axis?

You can use another method too if you like:

Snap a helperpoint on that part of the edge where you want to move the vertex to.

Next, select your plan, subobjectlevel: vertex, select the vertex you want to move.

Select the align-tool and click on the helperpoint.

Turn on X,Y & Z, and set it to snap to "pivot-point)

Hit OK.

Edited by |rsi|â„¢deleyt
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