hartog 0 Posted February 27, 2004 Share Posted February 27, 2004 Ok guys. i have had this problem before and just tried to ignore it, but it drives me crazey. this is the problem i use my snaps set to endpoint and edge. becuase i am trying to line up the cornor of a plan and the edge of another. when i snap it all together and zoom in it looks good from the top and from the side. but if i rotate the "world" and zoom in there is a small gap. and in game you see the gap. So how do i make it close the gap? i have moved the point away and resnapped it a million times. so is the gap i am seeing just 3dsm way of showing that there are 2 lines on top of each other? i hope this is clear Hartog Quote Link to post Share on other sites
deleyt 0 Posted February 27, 2004 Share Posted February 27, 2004 (edited) Maybe you got a constraint on one axis? You can use another method too if you like: Snap a helperpoint on that part of the edge where you want to move the vertex to. Next, select your plan, subobjectlevel: vertex, select the vertex you want to move. Select the align-tool and click on the helperpoint. Turn on X,Y & Z, and set it to snap to "pivot-point) Hit OK. Edited February 27, 2004 by |rsi|â„¢deleyt Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.