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Glass, or other clear objects


Quu

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For vcls, you dont use the same mapping tagging (all though my DC3 I made does have a breakable window :D ) but simply make your window, and open up the RSE texture files, find iv_truck_window.rsb and apply and map this to your window. The alpha channel creats the see through effect and the texture will make it so it doesnt look like theres just nothing there. Good luck :thumbsup:

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