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Jungle Storm Press Release.


Rocky

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February 25th 2004 – Ubisoft today is proud to announce that Tom Clancy’s Ghost Recon™: Jungle Storm™ for PlayStation®2 is GOLD.

The first-ever Ghost ReconTM online playable & using voice recognition technology will be available in two versions on March, 12 2004 :

A Standard Edition, including the game fully translated, including all the best furniture of the Tom Clancy’s Ghost Recon, sold at a suggested retail price of 30€.

A Limited Edition including Tom Clancy’s Ghost Recon™: Jungle Storm™ and a high quality headset sold at a suggested retail price of 40€. This headset will allow the player to give vocal orders to his AI teammates in single player, & chat with his friends during online gameplay.

Get ready to lead online the Ghost on your PlayStation®2! Tom Clancy’s Ghost Recon™: Jungle Storm™ provides you with the most complete multiplayer experience through on-line or split-screen, up to 11 modes, including adversarial or coop modes.

Tom Clancy’s Ghost Recon™: Jungle Storm™ also brings the latest technologies of the voice command to the PlayStation®2. Lead your Ghosts in 16 missions across jungle areas, colonial villages and mysterious caves with the sound of your voice. Playing has never been so intuitive since you apply your strategy by giving voice orders during the battle. You will never experience the intensity of the front lines side-by-side with your battlefield brothers as speaking with them during the online game!

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Theres a new vid out featuring an interview with the storyline Creator of Jungle Storm.

This .wmv video features Richard Dansky, who is a Game Designer at Red Storm and the Central Writer for the Tom Clancy franchise. In the video, Richard gives a synopsis of the events behind the two single player campaigns based in Cuba and Colombia. Richard also previews his favorite levels from each campaign. The video also features gameplay and cut-scenes from the game.

D/l here

Warning! It will make you depressed and want GR2 more! :wall: And, is it me or does the reticule show from the in game footage look exactly like the ones created for DTD's IDF mod?? :unsure:

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