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MP5 only weapoms mod ?


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***Edited due to being a plonker***

1: In the mission mod i'm working on atm I want the SWAT team to use MP5 SD weapons and the Opfor to use unsilenced MP5's, any idea what kit the enemy would need for unsilenced MP5 and possibly grenades ?

2: How do I set up a kit restriction so only the silenced MP5's would be selectable and does this just effect the Players selection (i.e can the Opfor still have any weapon I give them in the script) ?

I'm still learning this stuff so please don't get to technical ;)

Edited by Dai-San
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For the mission :

Opposing Force MP5_nades.kit :

1) create the kit (in Igor)

2a) assign the kit to all actors (in Igor) or

2b) create an actorloop (in script) and assign them the MP5_nades.kit.

Ghosts MP5SD.kit :

1) create the kit

2a) edit all atr-files (in the Actor/class-folder) and give them a custom kitpath (where the MP5SD.kit is). or

2b) create an actorloop (in script) and assign them the MP5SD.kit.

can the Opfor still have any weapon I give them in the script

If you use 2a, yes. GL

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Cheers m8, I think I figured how to do a kit restriction but I still need to know what kit is the MP5 and MP5SD in IGOR.

All i have in origimis, MP1 and MP2 are loads of rifleman1, rifleman2 etc kits, any idea which of them is the MP5 and MP5SD ones ?

I also need to make a kit with MP5SD with Demo Charges, anyone know why none of the MP5SD kits have demo?

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