lexsis Posted February 11, 2003 Share Posted February 11, 2003 <KitRestriction Name=".:LEX_Multiplayer_Actors:."> <Actor Name="rifleman_forest2.atr"> <Kit Name="rifleman-01.kit"/> <Kit Name="rifleman-02.kit"/> <Kit Name="rifleman-03.kit"/> <Kit Name="rifleman-04.kit"/> <Kit Name="rifleman-05.kit"/> <Kit Name="rifleman-06.kit"/> <Kit Name="rifleman-07.kit"/> <Kit Name="rifleman-08.kit"/> <Kit Name="rifleman-09.kit"/> <Kit Name="rifleman-10.kit"/> </Actor> </KitRestriction> <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>2</ArmorLevel> <ActorName>LEX_Rifleman_Forest</ActorName> <ClassName>rifleman</ClassName> <ModelFace>face.rsb</ModelFace> <BlinkFaceName>face_blink.rsb</BlinkFaceName> <DesertModelFace>face.rsb</DesertModelFace> <DesertBlinkFace>face_blink.rsb</DesertBlinkFace> <JungleModelFace/> <JungleBlinkFace/> <KitPath>rifleman</KitPath> <ModelName>mp2forest.chr</ModelName> <LOD2>mp2forest_lod1.chr</LOD2> <LOD3>mp2forest_lod2.chr</LOD3> <DesertLOD1>mp_desert.chr</DesertLOD1> <DesertLOD2>mp_desert_lod1.chr</DesertLOD2> <DesertLOD3>mp_desert_lod2.chr</DesertLOD3> <Weapon>5</Weapon> <Stamina>5</Stamina> <Stealth>5</Stealth> <Leadership>2</Leadership> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> thnx Quote Link to comment Share on other sites More sharing options...
Ruin Posted February 11, 2003 Share Posted February 11, 2003 I don't get it. What's the problem? Is there a CTD? It just wont show? Can you be mroe specific please? Quote Link to comment Share on other sites More sharing options...
Ruin Posted February 11, 2003 Share Posted February 11, 2003 <KitRestriction Name=".:LEX_Multiplayer_Actors:."> It could be those. I'm not sure though. Quote Link to comment Share on other sites More sharing options...
xSynergy Posted February 11, 2003 Share Posted February 11, 2003 is it crashing with just island thunder? Quote Link to comment Share on other sites More sharing options...
lexsis Posted February 11, 2003 Author Share Posted February 11, 2003 <KitRestriction Name=".:LEX_Multiplayer_Actors:."> It could be those. I'm not sure though. I made this .kil, added what I believed to be the correct line of information to include an .atr in multiplayer. when I launch a multiplayer game, the .atr does NOT show up. in that line of code that you referenced, do you think the error is there? thnx Quote Link to comment Share on other sites More sharing options...
lexsis Posted February 11, 2003 Author Share Posted February 11, 2003 is it crashing with just island thunder? no it does not crash with Island Thunder. but what happens in IT is that the face texture is missing. in GR and DS the new .atr Im trying to include in multiplayer does NOT show up. Im thinking that theres something wrong in the file. Quote Link to comment Share on other sites More sharing options...
Ruin Posted February 11, 2003 Share Posted February 11, 2003 is it crashing with just island thunder? no it does not crash with Island Thunder. but what happens in IT is that the face texture is missing. Add the file it needs for the face in these lines of the ATR file: <JungleModelFace/> <JungleBlinkFace/> As for the line I referred to, I guess it's not very clear, I tried to put them in bold. But maybe this symbol ":." and ".:" could be messing with it? As far as NOT showing up, I am 99% certain this has to do with a .kil file somewhere. Quote Link to comment Share on other sites More sharing options...
xSynergy Posted February 11, 2003 Share Posted February 11, 2003 (edited) k ..in order for your Atr to show it must be named mp_plt1_(then the name).atr (the file name must start with mp_plt1_... your actor name is specified inside the .atr file) and chck that there is LOD1 for island thunder or the game will crash Edited February 11, 2003 by xSynergy Quote Link to comment Share on other sites More sharing options...
Ruin Posted February 11, 2003 Share Posted February 11, 2003 It needs to have all of these tags: <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>1</ArmorLevel> <FolderName></FolderName> <ActorName></ActorName> <ClassName>rifleman</ClassName> <ModelFace></ModelFace> <BlinkFaceName></BlinkFaceName> <DesertModelFace></DesertModelFace> <DesertBlinkFace></DesertBlinkFace> <JungleModelFace></JungleModelFace> <JungleBlinkFace></JungleBlinkFace> <KitPath></KitPath> <ModelName></ModelName> <LOD2></LOD2> <LOD3></LOD3> <DesertLOD1></DesertLOD1> <DesertLOD2></DesertLOD2> <DesertLOD3></DesertLOD3> <JungleLOD1></JungleLOD1> <JungleLOD2></JungleLOD2> <JungleLOD3></JungleLOD3> <Weapon></Weapon> <Stamina></Stamina> <Stealth></Stealth> <Leadership></Leadership> </ActorFile> Quote Link to comment Share on other sites More sharing options...
Apollo Posted February 11, 2003 Share Posted February 11, 2003 You should reference a face texture in the tags that RUIN pointed out. You should think about inserting <JungleLOD1> tags as xSynergy has stated as well. I don't know for sure that it will crash the game if you don't have them, but I wouldn't doubt it one bit. Just confirming the information you've already been given. Quote Link to comment Share on other sites More sharing options...
lexsis Posted February 12, 2003 Author Share Posted February 12, 2003 As for the line I referred to, I guess it's not very clear, I tried to put them in bold. But maybe this symbol ":." and ".:" could be messing with it? As far as NOT showing up, I am 99% certain this has to do with a .kil file somewhere. I removed the .: :. and it still dont work. I added the face & face blink for jungle and the faces are still missing. if I gave you the .atr (and associated LOD & RSB) could you see if you can get it to work and make a working .kil file? what Im trying to do with my mod is make many .atr available so people can choose which uniform they want to wear on certain maps. I have 4 uniforms for each soilder. so rifleman in my mod will have an urban uniform, forest/woodland, desert and snow. igor lets me do 2 (by default) one plus desert., but to make my guys wear 2 additional uniforms, I have to make more .atr available. thnx. Quote Link to comment Share on other sites More sharing options...
xSynergy Posted February 12, 2003 Share Posted February 12, 2003 (edited) ur actor file name must have prefixes mp_plt1_ or mp_plt2 ...plt3 and so on up to 4 if you do not put in the prefixes the actor files will not show up. ie.. if u type in mp_plt1_custom.atr then your character will show up in platoon one just add your actor to the restriction file and it should show up... btw...i think LOD just specifies the level of detail.... it doesn't let ppl choose from different unis Edited February 12, 2003 by xSynergy Quote Link to comment Share on other sites More sharing options...
Ruin Posted February 12, 2003 Share Posted February 12, 2003 I removed the .: :. and it still dont work. I added the face & face blink for jungle and the faces are still missing. Make sure, that the file it points to (inbetween the tags) is named properly. if I gave you the .atr (and associated LOD & RSB) could you see if you can get it to work and make a working .kil file? Sorry, but no. I'm bogged down with work. Maybe someoen else can help you Quote Link to comment Share on other sites More sharing options...
lexsis Posted February 13, 2003 Author Share Posted February 13, 2003 ur actor file name must have prefixes mp_plt1_ or mp_plt2 ...plt3 and so on up to 4 if you do not put in the prefixes the actor files will not show up. ie.. if u type in mp_plt1_custom.atr then your character will show up in platoon one just add your actor to the restriction file and it should show up... I followed your steps and yet my guys still wont show up. I think my error is in my kit restriction file cause there's just no way its the .atr thats wrong. can you help me by making the .kil file or lending me one thats already made. thnx Quote Link to comment Share on other sites More sharing options...
xSynergy Posted February 13, 2003 Share Posted February 13, 2003 did u put your actor in the restriction file? cuz if you don't its not gonna show. <Actor Name="mp_plt1_custom.atr"> <Kit Name="ak5d_binos.kit"/> </Actor> thats how it should appear inside the kit restriction file add whatever guns u need to your actor note...mp_plt1_custom.atr is the file name of your actor NOT the name that shows up in GR Quote Link to comment Share on other sites More sharing options...
lexsis Posted February 13, 2003 Author Share Posted February 13, 2003 (edited) xSynergy, I did EVERYTHING you said and still its not working....I cant understand why something so simple just isnt working., and I'll bet its some small little sh!t detail Im leaving out. can, or will you be able to let me send you the files and you see if you can get it working in-game and send them back to me? thnx Edited February 13, 2003 by lexsis Quote Link to comment Share on other sites More sharing options...
xSynergy Posted February 13, 2003 Share Posted February 13, 2003 aight...you can IM here's my msn echelon22@msn.com send the files over (don't email them ) and i'll try and fix it up 4 u... Quote Link to comment Share on other sites More sharing options...
lexsis Posted February 15, 2003 Author Share Posted February 15, 2003 Ok, Ive added you to my list, I'll send you the files as soon as youre online. thnx. Quote Link to comment Share on other sites More sharing options...
lexsis Posted February 17, 2003 Author Share Posted February 17, 2003 XSyn, any luck with those files I sent you? thnx. Quote Link to comment Share on other sites More sharing options...
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