H-Hour 0 Posted February 12, 2004 Share Posted February 12, 2004 For some reason, my sunlight is lighting up the inside of a building that is a seperate room from the outside. Any idea what might be causing that? I know I have a small leak at one place, but it is even lighting up other rooms in that building that don't leak. Thanks. Quote Link to post Share on other sites
Zeko 33 Posted February 13, 2004 Share Posted February 13, 2004 Can u post some screenshot? Quote Link to post Share on other sites
sleeper 0 Posted February 13, 2004 Share Posted February 13, 2004 Is it an actual separate map room or just a separate room? Are you using an actual sun light or a different type? Normally sun lights are blocked as they are in real life by geometry, creating your shadows. Quote Link to post Share on other sites
H-Hour 0 Posted February 13, 2004 Author Share Posted February 13, 2004 I'll get one up tonight. But it won't show much, because I can't share any critical info about the map. It's not creating any shadows or anything, it's just that the insides of the rooms are very bright. Brighter then they should be. I thought it was my ambient light, but I turned that way down and they are still just as bright. Quote Link to post Share on other sites
sleeper 0 Posted February 13, 2004 Share Posted February 13, 2004 Maybe you could answer one of my questions. Is this a separate map room or just a separate room in your map? Which lights do you have where? Each map room must have its own ambient light. Outdoor rooms should have a sun light. Indoor should use one of the other types although you could use a sun in these as well. If your provide adequate information you shouldnt have to post a screen at all. Quote Link to post Share on other sites
H-Hour 0 Posted February 13, 2004 Author Share Posted February 13, 2004 Sorry sleeper! Your post wasn't there when I posted my last one and I was in the middle of a game so I had to run without looking at the thread. Yes, the room is technically a seperate room, not just the appearance of a seperate room. There are 5 actually. It is a Sun light, in just the outdoor room. Oh wait, you say that each room must have its own ambient light. Maybe that's what I'm messing up. I know in Q2 if you didn't place lighting your map was Fullbright. Does the same thing happen with GR, where it renders a high light level across the room if no other lights are put in? Thanks much. Quote Link to post Share on other sites
H-Hour 0 Posted February 13, 2004 Author Share Posted February 13, 2004 Thanks guys! That did the trick perfectly. Put a light in the room and it looks nice. Quote Link to post Share on other sites
sleeper 0 Posted February 13, 2004 Share Posted February 13, 2004 Glad to hear you figured it out. Quote Link to post Share on other sites
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